I'm playing an Imp on our first time through the Base Campaign. My Rebels failed miserably at A New Threat today because the characters picked exactly the wrong face-down terminals to race to. The Wookie ended up alone at the Sense terminal and the (wounded) Smuggler ended up alone at the Might terminal. In the Smuggler's case, the chances of passing a 2x might check are 1 in 36 each round, and the Wookie's are only slightly better. Needless to say, no terminals were activated when time ran out.
Since the players have to split up to hit their objectives in time, it seems like it would be fairer to at least let the players know which terminal requires which test from the beginning. Thoughts?