Home One obsolete?

By BigBearCDN, in Star Wars: Armada

Hey everyone,

With all the major capital ships equipping ecm these days in order to get that Brace down against an accuracy result I'm wondering if anyone is getting any use out of this title. My last opponent ran 2 ISDs without ECMs against me and they quickly melted under sustained and accurate rebel fire. I'm betting ECMs are an auto-equip on high value targets across the armada universe.

I'm thinking Intel officers are the way to go now if your build relies on high volumes of ship to ship fire. "Sure you can use that brace but it will be for the last time."

Every single ship isn't using ECM, Home One definitely helps against ships without it. ECM is also once per phase since you have to tap it, so the more accuracies you can throw at a ship with ECM the faster they use it, which means subsequent ships that attack in that phase don't have to deal with it.

Even if everything is using ECM's they only get a single use of it. That means that if you focus fire (like a good Rebel commander) you will negate that brace with the second, third, maybe 4th shot.

It seems like ISD's must have ECM to survive. When it's not equipped, they seem to go down so darn fast. I know it's only once per round, but when your opponent tosses 6 hits on you at least once per round, that saves a lot of HP's. I'd say against the Ackbar swirl it's a must have.

I tend to agree as well. One thing to note:

In all my games running double ISDs, my opponents concentrates fire on one ISD. The one that gets picked on will start having a rough day (ECM or not). The other is too healthy to even worry about at that point in the game.

With all that being said.. are ECMs really worth it if you are going to lose one regardless? I tend to think so.. if i can scrape by without losing a ISD it's like 9-1 win. If i lose one its like 5-5 or worse for me (depending on how much i take down). Just some food for thought...

Edit: just want to mention that i've lost an ISD on the 6th round to a lone a-wing. Would have won the match 9-1 and ended up like 2-8. Just couldnt limp that ISD out of the fray fast enough. It was epic. Wish we could have recorded that game.

Edited by oddeye

ECM's stop a single ship beating another ship down really fast by knocking out the brace every time. however NO ship in this game can survive concentrated fire from 2-3 ships(and likely sqaudrons too) for more than 2 turns. if the first ship hits hard enough they will pop the ecm's.

home one is nice cause you often only need a single accuracy to prompt ECM to be used since rolling too many is likely too little damage.

there are also alternatives, intel officer is a way to force hard decisions, and SW-7 ions on a blue dice heavy ship can just add more damage to brute force you way through a ship, brace or not.

lastly you can just keep hitting the ship, even if they ECM and brace they cant brace again or they lose it

Hey everyone,

With all the major capital ships equipping ecm these days in order to get that Brace down against an accuracy result I'm wondering if anyone is getting any use out of this title. My last opponent ran 2 ISDs without ECMs against me and they quickly melted under sustained and accurate rebel fire. I'm betting ECMs are an auto-equip on high value targets across the armada universe.

I'm thinking Intel officers are the way to go now if your build relies on high volumes of ship to ship fire. "Sure you can use that brace but it will be for the last time."

ECMs are a staple on any ship that can take them in this new meta IMO. Damage is just too explosive and most ships need their Brace to survive.

As for the Home One title, I'm convinced that it is the best title. Like others have said, it's not about forcing your opponent to use their ECM, it's about having multiple attacks forcing the same decision until there's no way out.

I have a couple of articles talking about these exact interactions on my site. Feel free to take a look (see sig).

Edited by HERO

the only ships I see with ECM are afmk2s, MC80s and ISD-2s

don't see any on Cr-90s (way too cost inefficient) or shrimps (token redundancy; they don't have brace), and no other ship (VSD, GSD, Raider, Neb) can take a defensive retrofit

also, remember it's an exhaust. Focus fire and ECM loses effectiveness

I get what you gys are putting down. Home One is definetly gonna modify a lot of dice by the end of the game. Maybe its just the ****-disturber in me that like to watch my opponent squirm when Intel Officer makes him make that terrible choice :) whether he has ECM or not.

But card point cost vs dice effected over the course of the game and Home One is some good value.

I should run Intel Officer more. . . I have them. . . Just can never find the points. . .

I can't either. its 14 points a pop for the combo intel xi7

I can't either. its 14 points a pop for the combo intel xi7

I guess this works. . .

+++ Intelligence away! (390pts) +++

Kitted out Imp deuce - Imperial II-Class Star Destroyer (147pts) [Electronic Countermeasures (7pts), Gunnery Team (7pts), Intel Officer (7pts), XI7 Turbolasers (6pts)]

Kitted out Imp deuce - Imperial II-Class Star Destroyer (183pts) [Electronic Countermeasures (7pts), Gunnery Team (7pts), Intel Officer (7pts), XI7 Turbolasers (6pts), •Darth Vader (36pts)]

+ Squadrons (60pts) +

Firespray-31 (18pts)

Firespray-31 (18pts)

JumpMaster 5000 (12pts)

TIE Advanced Squadron (12pts)

+ Objectives +

Assault Objective [Precision Strike]

Defense Objective [Fire Lanes]

Navigation Objective [superior Positions]

Edited by Lyraeus

Home One is a massive sword of Damocles hanging over this game. Under its shadow, VSDs, and Raiders might as well be obsolete.

I think Home One is great but I see it more as a dice mitigation (turn those inevitable red blanks into something useful), when my other ships are running TRC's I think it loses a lot of it's value. But it still definitely has a place, for example if you want to go all Xi7's instead, then Home One becomes ultra valuable again.

Edited by Leowulf

Under its shadow, VSDs

I'm with you up through here...

and Raiders might as well be obsolete.

No way. What Raiders have that VSDs lack is the speed and maneuverability to avoid the deadly arcs. You just gotta learn to fly them.

Is it hard? Yeah.

Will you always win? No.

Do you have a fair chance against an equally-skilled opponent? Yup.

You mean the arcs I'm trying to catch as target ships activate and move away? Or the ones I collide with and blow up my own ship after taking damage on the approach?

With Home One handing out accuracy it means the one token useful at the Raider's optimum range is just gone.

The mathematician in me has long left high school and lots of what I learned has been long gone.

But with 8 dice the chance of rolling at least 1 accuracy would be fairly high, add in the extra dice for having a Concentrated Fire Dial or a Re-Roll for the token, then add various cards such as Darth Vader and such and it wouldn't be too big a surprise to see an accuracy more times than not.

This advantage of Home One is rather than being highly probable the probability is 100%

I have been telling one of my playing partners that Wave 2 has included many more cards that manipulate the dice rolls and improve on them. There are a good number of reasons why blue dice and red dice are now better than with Wave 1. And, for those reasons you need to either have some form of damage mitigation or improvement of your own. You need to either cause more damage faster than your opponent or remove damage via brace and evade so that you remain unaffected.

But with 8 dice the chance of rolling at least 1 accuracy would be fairly high, add in the extra dice for having a Concentrated Fire Dial or a Re-Roll for the token, then add various cards such as Darth Vader and such and it wouldn't be too big a surprise to see an accuracy more times than not.

This advantage of Home One is rather than being highly probable the probability is 100%

Taking this train of thought a little further: you would get the best value out of Home One by using it to support ships that would otherwise not have a good chance of rolling accuracies. Which means small numbers of blues and reds, but not small numbers of dice overall.

The only Rebel ship that fits that description right now is the MC30. I think the Home One/MC30 synergy is underappreciated right now.

But with 8 dice the chance of rolling at least 1 accuracy would be fairly high, add in the extra dice for having a Concentrated Fire Dial or a Re-Roll for the token, then add various cards such as Darth Vader and such and it wouldn't be too big a surprise to see an accuracy more times than not.

This advantage of Home One is rather than being highly probable the probability is 100%

Taking this train of thought a little further: you would get the best value out of Home One by using it to support ships that would otherwise not have a good chance of rolling accuracies. Which means small numbers of blues and reds, but not small numbers of dice overall.

The only Rebel ship that fits that description right now is the MC30. I think the Home One/MC30 synergy is underappreciated right now.

But with 8 dice the chance of rolling at least 1 accuracy would be fairly high, add in the extra dice for having a Concentrated Fire Dial or a Re-Roll for the token, then add various cards such as Darth Vader and such and it wouldn't be too big a surprise to see an accuracy more times than not.

This advantage of Home One is rather than being highly probable the probability is 100%

Taking this train of thought a little further: you would get the best value out of Home One by using it to support ships that would otherwise not have a good chance of rolling accuracies. Which means small numbers of blues and reds, but not small numbers of dice overall.

The only Rebel ship that fits that description right now is the MC30. I think the Home One/MC30 synergy is underappreciated right now.

Because MC30s roll only two dice out of the sides? Yeah you can inflate that with concentrate fire and enhanced armament, but you might as well trade the black dice for a single blue and upgrade to an assault frigate (which has better protection).

Edited by Norsehound

Yeah you can inflate that with concentrate fire and enhanced armament, but you might as well trade the black dice for a single blue and upgrade to an assault frigate (which has better protection).

I... am not sure how you got from the beginning of that sentence to the end of it. It seems you're implying that 1 blue is worth 3 blacks straight across...?

I'm also not sure why you would CF a red when you have blacks, or why you would take EA on an MC30.

I'm also not sure what the AF2's superior protection has to do with the MC30's synergy with Home One. The MC30 and the AF2 are very different ships, neither is a drop-in replacement for the other.

What point are you even trying to make here?

Edit: sorry, on rereading I think I came across as rude. Apologies, I'm just confused.

Edited by Ardaedhel

But with 8 dice the chance of rolling at least 1 accuracy would be fairly high, add in the extra dice for having a Concentrated Fire Dial or a Re-Roll for the token, then add various cards such as Darth Vader and such and it wouldn't be too big a surprise to see an accuracy more times than not.

This advantage of Home One is rather than being highly probable the probability is 100%

Taking this train of thought a little further: you would get the best value out of Home One by using it to support ships that would otherwise not have a good chance of rolling accuracies. Which means small numbers of blues and reds, but not small numbers of dice overall.

The only Rebel ship that fits that description right now is the MC30. I think the Home One/MC30 synergy is underappreciated right now.

Don't forget the CR90. It rolls red dice in 1's and 2's, with Ackbar that increases to 3 and the MC30 is 2 to 4

I didn't forget the CR90.

small numbers of blues and reds, but not small numbers of dice overall

The CR90 rolls small numbers of dice overall. The MC30 rolls small numbers of reds or blues, but also adds in three blacks. Only one of those two fits both of the criteria I put forth.

Note that I didn't say the CR90 or any other ship doesn't benefit from Home One. They obviously do. I said that, logically, the ship with the lowest chance of rolling an accuracy (few red/blues)--but also a high damage output (many blacks)--will benefit the most.

I actually think the MC-30 would be the best place for the Intel Officer. Add on Ordanance Experts and ACMs and good chance your opponents Brace is going byebye.

I just have a hard time loading all those points onto a ship that is so fragile.

Yeah, I've run that setup, and you're right, it's a lot of points to sink into them. Incidentally, that's another reason I think Home One pairs well with the MC-30: it's a great way to enhance the flimsy ships without throwing away points when they die...

Yeah you can inflate that with concentrate fire and enhanced armament, but you might as well trade the black dice for a single blue and upgrade to an assault frigate (which has better protection).

I... am not sure how you got from the beginning of that sentence to the end of it. It seems you're implying that 1 blue is worth 3 blacks straight across...?

I'm also not sure why you would CF a red when you have blacks, or why you would take EA on an MC30.

I'm also not sure what the AF2's superior protection has to do with the MC30's synergy with Home One. The MC30 and the AF2 are very different ships, neither is a drop-in replacement for the other.

What point are you even trying to make here?

Edit: sorry, on rereading I think I came across as rude. Apologies, I'm just confused.

Stream of consciousness typing I guess. Let me try again:

Outside of close range, the MC30 scout has two red dice... converting one to an accuracy can give you at most two damage. You can inflate the red dice count with concentrate fire and enhanced armament for an additional 10 points, bringing the MC30S cost up to 79 and your red dice total to 4. Your black dice will be useless unless the target is in close range, and you have only 4 hull with 9 shield.

Alternatively you could trade it for an Assault Frigate B, which is 72 points. The close-range-only black dice are replaced by a single blue, your hull increases to 6. You have better shields, and access to Brace with ECM protection. You can still take enhanced armament to boost the attack power to four red one blue (concentrate fire adds a die for five), and Home One can still convert one die to an accuracy.

So I guess if you want to sacrifice the MC30 by getting it into close range but staying in sight of Home One over an assault frigate... sure? But it will never reduce damage apart from taking Admonition while you're in optimum range. And MC30s trying to get into optimum range and evade attacks are easier to break formation with the MC80, but Assault Frigates don't have that incentive to close with the enemy.