Game Empire in Mesa, Arizona hosted their Store Championship on the first Saturday of the new year yesterday, attracting 45 players, nearly doubling last year’s 24-person tournament.
Three of us from my weekly league made the 120-mile drive up from Tucson, though not all in one car. I drove up with Chris Little, the guy who pushed me out of the first-place spot in our Tucson Games and Gadgets league. Tiffer Hill also attended from our league, but he was already in Phoenix the night before.
I brought:
Darth Vader
+Predator
+title
+Advanced Targeting Computer
+Stealth Device
Soontir Fel
+Push the Limit
+title
+Autothrusters
+Stealth Device
Omicron Group Pilot
++Emperor Palpatine
I experimented with Juke on Vader and either Engine Upgrade on him or Sensor Jammer on the shuttle. I thought about VI/Engine Vader. In the end, I really wanted to run Predator on Vader to make his attacks terrifying. I went with Stealth Device to make him nearly as hard to hit as Soontir.
We are right on the edge of doing 5 or 6 rounds (the updated tournament rules suggest 5 rounds for 44 and 6 rounds for 45+). With exactly 44 people registered, the TO announces we will do 5 rounds. One more person registers and the TO announces that we will still be doing 5 rounds.
Round 1 vs Chris Ogino (table 11)
Chris is running double Decimator, which is not something I prepped for at all. Decimators have nearly vanished from our league since TLTs showed up. One of them is Patrol Leader with Vader. The other is Oicunn with Predaor, Gunner, Mara, Ysanne. I misread his list and think he has Gunner on the Vaderboat, so I put Soontir way out on a flank, since Vader+Gunner is two attacks away from just killing Soontir. I put Vader with the Omicron and send them both straight at the Decimators, hoping to kill the Vaderboat and then have Soontir join to kill Oicunn.
Burning down the Vaderboat works great, as neither of us rolls red dice that miss for the first two or three rounds of combat. We trade Vader for Vader and the Emperor and Oicunn separate, each at about half health. Soontir joins the fight and gets immediately critted with Weapons Malfunction. Soontir spends 6 turns trying to fix his weapon, during which time I stubbornly refuse to let the Emperor put it back together with the Force, thinking I’ll need the Emperor to keep 2-hull, no-Stealth Soontir alive. Soontir finally fixes the weapon the turn after the Emperor dies, but it’s too late. 6 rounds of firing 2 unmodified dice into Ysanne Isard keeps the Deci on the table and finally Soontir succumbs to the Gunner/Predator pressure.
Loss 71-100 (0-1, MoV 71)
Round 2 vs Matthew Bucher (table 14)
Matthew has regenerating Poe and Corran with a Tala alongside. Neither of his aces has VI, so I have PS advantage. He sets up across from my Shuttle and goes straight for the Emperor. I try to run with the Shuttle and flank with the fighters, but the Shuttle burns down fast and my aces are left to fight on their own. He pulls off a great block with Poe, causing Fel to bump Poe and Vader to bump Fel, denying me 4 actions. Poe and Corran put three shots into Vader and suddenly it’s Soontir Fel facing 100 points of (mostly) regenerating rebels, and I’m thinking it’s going to be an 0-2 day. Soontir does what he does and I manage to put two damage into Corran, saying “hey, maybe I can stay ahead of R2!”
The next turn, both of his aces turn around. Corran K-turns, so he doesn’t regenerate, and Poe catastrophically Tallon Rolls right off the map. Soontir barrel rolls and evades to get Corran in arc at range 1, but also leaves himself in Corran’s arc. I roll blank, focus, focus, hit. Facing a Corran range-1 FCS double-tap in return, I use my one focus to put three hits on three-hp Corran. He rolls blank, blank, focus and in one turn it goes from Soontir vs the world to Soontir vs a Tala. It takes almost no time for Soontir to finish that work, and I’m back from the brink of death!
Win 100-65 (1-1, MoV 206)
Round 3 vs Gerard Gonzalez (table 11)
Gerry is running Bossk with Calculation, Outlaw Tech, Hounds Tooth, Kavil TLT and Thug TLT. I figure I’ll go straight for Bossk and then deal with the TLTs. On the approach, I manage to accidentally get Soontir into Kavil’s arc at range 3, which is actually the best combination of abilities. No extra die for Kavil, but I still get Autothrusters. Bossk goes down quickly to focus fire, dropping the Nashtah Pup right behind the shuttle. Vader chases down the Thug while Soontir and the shuttle work on Kavil. He manages to get the shuttle down to 2 or 3 hull, but the game is over pretty quickly.
Win 100-14 (2-1, MoV 392)
Round 4 vs Gern Blumstein (table 6)
Another Bossk and two TLT list, but the TLTs have BTL, and Bossk has an Engine and a K4 Sec Droid instead of the title. I again figure Bossk is more dangerous than the TLTs. Worst case, I figure Soontir can probably take care of the BTLs by himself. Bossk boosts straight at the Shuttle and Vader on turn 1. Vader does a hard 3, gets the target lock, and then barrel rolls out of range. Bossk boosts past the shuttle, putting himself parallel to my edge on turn 2, allowing Vader to hard turn toward the side of Bossk, about half a centimeter out of the 180-arc. Next turn, Bossk stops and Vader K-turns over his ship, landing with less than a millimeter to spare. Vader and the Emperor focus on Bossk while Soontir flanks behind the Y-Wings, who are focusing on Vader. Bossk goes down and the TLTs miss 6 times at Vader. Before long, the Y-Wings can only shoot the shuttle. They (and a rock) manage to get its shields down before the end. another 100-14 victory!
Win 100-14 (3-1, MoV 578)
Round 5 vs David Morgan (table 3!)
It’s the final round and we are both at 3-1. We both know that this is most likely an elimination game. David has IG-88B with Crack Shot, FCS, HLC, and Autothrusters, supported by two Thugs with TLT and Agromechs. I put all of my ships in one corner, sending in both aces to flank, and hoping to draw him toward the shuttle so I can flank IG. He’s not going to fall for the shuttle trap, and on the close he puts 6 shots into Soontir, and Soontir gets exactly what he needs to dodge all of them (an extra evade for each IG shot to cover Crack Shot, and just enough Autothruster and Sith Lord to exactly dodge the TLT barrage). I switch to an anti-TLT strategy, and bring the shuttle in at full speed to get another gun on those tanks. When the shuttle turns in with the hard-2, he ends up facing straight at IG. a 2-straight is enough to block up IG between the space cow and a set of rocks. Darth and Soontir each get a Y kill while the IG frees itself and starts cutting through my ships.
Crack Shot forces a crit onto Soontir: Direct Hit. Soontir hides and Darth gets hammered, going down to one hull as well. We haven’t lost a ship yet, but this thing could turn around quickly, as IG still has all his hull and is rolling evades like he’s Soontir Fel. The shuttle comes around again and tries to get in front of IG. He manages to pull it off when IG is stuck facing the edge and only has one turn direction available. With the block, IG gets no action and then his green dice finally crap out and Soontir and Vader finish him off for the win!
Win 100-0 (4-1, MoV 778)
I have made the cut with the best MoV of the 4-1 players, for the third seed. The turn-around in round 2 was huge. I thought for sure I was going to be 0-2, then didn’t lose a ship for the rest of the day, which will get your MoV back in shape.
There are two players at 25 points and six at 20, so the cut is clean. 9th place has 18, and then the 15s start at 10th. Chris Little (my carpool partner) is 4th, having flown his last ship off the board vs Philip Booth’s IG-88 A and B to prevent a shield regeneration and preserve 25 points of MoV, which makes him the 4 seed instead of the 6. Since I’m the 3 seed, that keeps us from potentially facing each other until the final. Tiffer Hill, another regular from our Tucson league, is in 11th.
Top 8:
1 seed: Philip Booth with IG-88 A and B with AT, Title, HLC, Glitterstim, Crack Shot, FCS
2 seed: Christopher Markham with Darth Vader + VI + Engine + Adv Targeting + Title, Kenkirk + Isard + Engine + Palpatine + Predator
3 seed: Scott Forster (me)
4 seed: Chris Little with Bandit, Gold +R3-A2 +TLT +BTL, Gold TLT, Miranda +TLT +C-3PO
5 seed:Tylon Bias with Poe + VI + R2-D2 + AT, Miranda + TLT + Tactician, 2x Bandit
6 seed: Drew Bishop with Whisper +VI +Sensor Jammer +Agent Kallus +ACD, Howlrunner +Hull Upgrade, 3x Academy Pilot
7 seed: Richard Hsu with Biggs, Bandit, Wedge + R2-D2 + DTF + Integrated Astromech + Plasma Torps, TLT Stresshog
8 seed: Daniel Poppe with Gold + Autoblaster Turret, 2x ICT Rebel Ops, Bandit, Stresshog
Top 8 vs Drew Bishop
Drew’s list is above. It’s Whisper and a Howlrunner mini-swarm. The main wrinkle is Agent Kallus on the Phantom, paired with Sensor Jammer. I win the initiative roll and have to choose between moving before Whisper but getting to shoot vs 2 defense dice, or moving after but having to face 4 dice. I take the initiative, hoping I can turn 2 or 3 shot opportunities into a dead Phantom. At the back of my head is also simultaneous fire and the fact that Initiative wins draws in the elimination round. He calls Vader with Agent Kallus and sets up the swarm in the middle and Whisper very near to them, but facing my shuttle. I set Vader by the shuttle and Soontir on the flank.
Vader closes too quickly and finds himself in heavy traffic. I notice that Whisper is exactly a 4K away and cloaked, so I put in a 4K and think I’m clever. The turn starts and Whisper tries to decloak to the right: off the map. Then forward: a TIE Fighter in the way. Then left: can’t get past the rock. Vader crashes into Whisper and takes a lot of damage from Howlrunner shots, picking up a Damaged Engine. Soontir is cutting up TIE Fighters, starting with a Hit-Hit-Hit-Crit shot against a bumped Howlrunner, who blnks out the defense roll and is gone in one shot. TIE Fighters are dropping like flies and I manage to take a shield off of Whisper.
Soon it is Soontir, Shuttle, and 1-hull Vader facing 1-shield Whisper and things are looking good. Then Vader falls and Whisper starts to work on the Shuttle while staying away from Soontir. The game is dragging on as the Shuttle runs and there are a lot of no-shot turns. I start to wonder if there’s a timer going. The shuttle manages to block Whisper and Soontir has a shot at a no-token Phantom: blank, blank, blank, hit. I’m facing 5 dice in return, so I don’t Emperor it and he blanks out and i get the shields down. could a crit have won the game? who knows… His return shot is as anemic as mine, so the aces separate and the shuttle plows around for another lap. Whisper finally gets the shuttle down and I ask how much time remains. 2 minutes and 15 seconds. With 2:15 left in the game, the score has just flipped and I’ve got maybe 2 or 3 turns to kill the Phantom. I get another shot and again roll 1 hit, which is evaded. Time is called on the next turn and Whisper rolls out of Soontir’s arc, then takes the formality shot. He rolls 4 damage and I roll evade, focus, focus, focus. I opt not to spend my focus token and just tip over my Soontir.
Drew goes on to win the tournament:
Philip Booth beat Daniel Poppe
Chris Little beat Tylon Bias
Richard Hsu beat Christopher Markham
Drew Bishop beat Richard Hsu
Chris Little beat Philip Booth*
Drew Bishop beat Chris Little in a 2-hour match to win the Regional Bye!
Full List Juggler here
* it is arguable that Philip Booth beat himself when he forgot to put down a dial for IG-88A. Chris flew it off the map for him at full health. The ensuing 50 vs 100 match came down to the wire with Miranda killing B with a range-1 shot in IG’s arc and only 2 Miranda hull remaining.
Edited by skotothalamos