Hello all,
The general vibe I'm feeling regarding some the the new ordinance upgrades is that although its an improvement, many feel that its still not enough to make ordinance make a strong appearance in the game. Seeing how ordinance was almost never viable since the beginning of this wonderful game, maybe its time FFG simply change the way it works rather than release upgrade after upgrade as a "patch" that doesn't quite hit the mark.
Here is my idea: Ignore the word "discard" written on all bomb, torpedo, and missile cards. When the ordinance is used, tap the card or place a token on the card. While the token is on the card (or the card is tapped), it cannot be used again until the token is removed (or the card is untapped). As an action, remove the token (untap the card).
So unless the pilot is tooled up for action economy or in a specific list that grants tons of free actions, it is unlikely the pilot will be able to file his ordinance all willy nilly every single turn.
Now ordinance is not a 1 shot thing (or 2 shot with EM). Its not overly abusive in my opinion because the pilot will still need to perform two actions to shoot again (1 to remove the token and another as a TL), and will want Deadeye if he wants to focus more, so now Deadeye is an interesting option to consider. Extra Munitions isn't rendered useless because it still allows the pilot to shoot his ordinance twice in a row without having to spend actions to reload his ordinance.
Would you all think this "fixes" ordinance without making it OP?
