One of my players was interested in creating a Rogue Pysker but after some feedback from this forum & some research I was surprised that there were many auto detect Pysker powers but practically no powers/abilities that would allow a character to oppose detection.
To me this was like playing a thief character with no sneak/hide skill while the guards had a Detect skill they could use freely.
So what I set out to do here is give psykers (Rogues in particular) the equivilant of a sneak/hide ability. It does not guarantee them being safe from the guards but it does make things more equal in that they can now hide.
Skil:
Psyniscience :
Psykers cannot be detected using this skill unless they are actively using or have recently used psychic powers.
Psyker Powers:
Aura Ward:
Value:
100xp
Prerequisites:
None
Focus Power Test:
Willpower
Focus Power Time:
Half Action
Range:
Self
Sustained:
Yes
Discipline
: Divination & Rogue Psyker
"Listen up kid, the way your going you will bring the Emperor's pet psychopaths down on us all fast. So you better learn what I'm trying to teach you fast or you won't have to bother worrying about the Inquisition, you'll have to worry about me." Rogue Psyker Angros to a soon to be dead mutant.
Description:
Using this power hinders the detection of the Psyker's aura by any conventional abilities such as Diviniation's Aura Reading / Detect Taint & Navigator's Gaze into the Abyss Power and similar abilities. This power also affects powers such as psychometry or
Detect Taint
that attempt to read objects recently handled by the psyker.
Special:
Before using this power the psyker must stop/cancel all other sustained powers. They may attempt to activate them again after "Aura Ward" is activated though as detailed below.
Unlike "Mind Ward" this power
must
be used at the Fettered Psychic Strength. (Using more psychic strength would hinder this power not help it.) Also while other psychic powers can be used while Aura Ward is sustained, they must be used at the same level of Psychic Strength used to activate Aura Ward (
In effect the second power must also be fettered
).
Example:
A psyker with with PS 4 uses Aura Ward with a Fettered PS of 2. They may still use another power but the most PS they can give to that power is 2. Also trying to sustain two powers would also mean a further -1 PS to both powers as normal.
Note: What I am trying to do here is that while it is technically possible for a psyker to manifest other powers while hiding they would have to be very powerful to make it all worth while. For most psykers it just wouldn't be possible or effective to do so.
- Degree of Succes (0) : Any psychic ability used to read the aura of the psyker must pass an Opposed Willpower Test in order to succeed. If an opposed Willpower Test is already required, the psyker gains a +20 bonus to his Test. If the opponent fails this test they do not detect the user of " Aura Ward" as a psyker (or their PS or the number of disciplines / techniques known etc). Instead the " Aura Warded" character is viewed as a regular (non-psyker) person. Note: Other details about the character's Aura can still be read such as insanity or corruption points.
- Degree of Succes (1) : Attempting to read the aura of the " Aura Warded" character or item they have handled with a psy rating 2 or less is negated. Powers such as "Detect Taint" when used on objects handled by the "Aura Warded" psyker subtract 1 from their DOS.
- Degree of Succes (2) : Attempting to read the aura of the " Aura Warded" character or item they have handled with a psy rating 3 or less is negated. Powers such as "Detect Taint" when used on objects handled by the "Aura Warded" psyker subtract 2 from their DOS.
- Degree of Succes (3) : Attempting to read the aura of the " Aura Warded" character or item they have handled with a psy rating 4 or less is negated. Powers such as "Detect Taint" when used on objects handled by the "Aura Warded" psyker subtract 3 from their DOS.
- Degree of Succes (4) : Attempting to read the aura of the " Aura Warded" character or item they have handled with a psy rating 5 or less is negated. Powers such as "Detect Taint" when used on objects handled by the "Aura Warded" psyker subtract 4 from their DOS.
- Degree of Succes (5+) : Attempting to read the aura of the " Aura Warded" character or item they have handled with a psy rating 5 or less is negated. Powers such as "Detect Taint" when used on objects handled by the "Aura Warded" psyker subtract 5 from their DOS. Also the "Aura Warded" character gets a bonus of +10 to skills such as deceive as even normal people find it difficult to perceive their intentsions.
Note: This was based off the mind ward power and should be fairly balanced with it I feel.
Aura Ward versus Psyniscience:
Aura Ward and Psyniscience interact depending on whether the Ward is being sustained and/or whether the Psyniscience user is actively searching as detailed below.
- Aura Ward is initialised and Psyniscience User is in range: Player automatically rolls Psyniscience to detect as the Ward is not fully up yet.
- Aura Ward is being sustained and Psyniscience User comes into range but is not actively searching for Psykers: Psyniscience User does not roll to detect.
- Aura Ward is being sustained and Psyniscience User is in range and is searching for Psykers: Psyniscience User makes an opposed role versus Ward User's Willpower to detect.
Deceptive Mind Ward:
Value:
200xp
Prerequisites:
Mind Ward or Defraud.
Focus Power Test:
Willpower
Focus Power Time:
Half Action
Range:
Self
Sustained:
Yes
Discipline:
Telepathy or Rogue Psyker
"The truely dangerous foes do not keep you out of their minds. They let you in and show you preceisely what they want you to see." Inquisitor Arrak of the Ordos Heritcus.
"I honestly believe this ability is more used by the Imperium proper then by Heritics. It was certainly useful in the last conclave I attended." Inquisitor Lyren of the Ordos Xenos.
Description:
Where as "Mind Ward" prevents a foe from looking into your mind, the very fact that you can keep them from looking can lead to a guilty verdict and quick death. This ability allows a psyker to freely choose what their foe sees in their mind and many opponents walk away believing nothing is amiss.
Special:
The warded psyker needs to decide on what they want to show their opponent. Depending on it's feasibility the GM may decide to provide a circumstancial bonus or penalty as they see fit. For instance an Inquisitor is probing the mind a of pysker who is known for his debauchery. If the pysker tries to show that he was attending church on the night the Inquisitor was interested in the Inquisitor would receive a bonus on their Opposed Willpower check. On the other hand if the psyker instead tries to show that he was visiting the local brothel instead the Inquisitor would receive a penalty as this would be far more believable.
- Degree of Succes (0) : Any psychic ability used to read the mind of the psyker protected by this ability is automatically detected by the psyker. The "Dececptive Mind Warded" character must pass an Opposed Willpower Test with a -30 penalty in order to succeed in showing their opponent whatever they choose.
- Degree of Succes (1) : The Opposed Willpower Test now only has a -20 penalty for the warded psyker .
- Degree of Succes (2) : The Opposed Willpower Test now has -10 penalty for the warded psyker .
- Degree of Succes (3) : The Opposed Willpower Test now has no penalty for the warded psyker .
- Degree of Succes (4) : The Opposed Willpower Test now has a +10 bonus for the warded psyker .
- Degree of Succes (5+) : The Opposed Willpower Test now has a +20 bonus for the warded psyker.
Please evaluate and give feedback.
Edit: Also any tips on how to edit a thread title would also be appreciated. That's what I get for trying to rush at the end.
Edited by Arthas