How to be PS 5 or 6

By ObiWonka, in X-Wing

Never seen a non-staple list roflstomp anything.

The closest thus far was the time when everyone was flying PS8-9 aces and I just took the "HELLO, PTLer" roster

of FUN and love.

and spit that tasty stress all over their filty arcdodger faces.

SOME pilots just ride ships that MUST be higher PS than the foe (Arcdodgers, Phantoms)

I strongly disagree with this statement.

Arc-dodging can be done at lower P.S. and ACD does not need to activate first to be great. It's a whole lot easier if you have perfect knowledge of where your opponent is when you barrel and boost, but with a bit of forethought and a good read on your opponent and the board state, you can do this before they move, you can even position to places where other arc dodgers are unlikely to even be able to get a shot back at you.

Sure, You lose out on the defense bonus from ACD if you're not cloaking before other ships - but the positional bonus can make the defense bonus moot. Sigma + ACD is a strong ship for that reason - It's perfectly happy firing later in the game. Shadow Phantom + ACD + Sensor Jammer are one of the best anti TLT ships you can get, they don't shoot before Poe, but they don't need to.

What about Whisper? Well, Whisper enjoys having the extra focus token for defense - with or without cloaking - her ability is useless if you're not shooting before something. In her case, it's more important not to shoot last than it is to shoot, first - but if she can't be shot, she doesn't even need her focus token.

A lot of the P.S. bid can sometimes be a crutch. It's not necessary to win - and it's not the only way to fly.

It can, but higher PS not only lets you see, it doesn't let the enemy see.

and suddenly Dash can't barrelroll out, AdvSensor users can't troll-roll around.

higher PS blocks ENEMYY reaction, and gives it to you.

If you have the godly foresight, you can easily fly 4-Septor lists and outmaneuver Fel. But somehow 95% of the world can't. Maybe you're genius?

Without the extra 2 green dice and a free focus whisper is equivalent to Z-95 in terms of survivability.

PS bid? yes, but somehow just a year ago we saw 93 9 point Whisper lists. that feared only greater PS bid, Rebel captive (but not really, there was often other PS9 to take that stress)
and VI han.

Oh the horrible horrible days of PS race...

Never seen a non-staple list roflstomp anything.

That's kinda what happens at worlds nearly every year - Paul Heaver's list was not exactly a staple list, neither was Nathan's list. They're staple lists now though. I'll grant you there's High P.S. there in Paul's Poe, and the stress hog is a fairly staple element.

Never seen a non-staple list roflstomp anything.

That's kinda what happens at worlds nearly every year - Paul Heaver's list was not exactly a staple list, neither was Nathan's list. They're staple lists now though. I'll grant you there's High P.S. there in Paul's Poe, and the stress hog is a fairly staple element.

The only non-staple thing Pauls list has every time is the Z-95 it seems.

Autothruster-VI-R2D2\R5-P9 Poe is an OP beast, and it was discussed long before that.

If Paul could punch another TLT-Y into the list it would be a Poe+StressY+Y+Y

but it didn't fit it seems...

Mid pilot skill pilots are very dangerous. I recently got the carrier and I'm back in love with the elite TIE/ln swarm.

For their cost, Night Beast with MkII engines and Chaser are a great pairing - essentially having stress-less Push The Limit.

Blue Ace is another brilliant pilot - but as noted you need to outfly a higher PS ace with your deranged boost shenanigans.

Since Poe tends to get R5-P9, consider Blue Ace with BB-8 - it's ridiculous the turns he can pull.

If you're lined up on someone, try a bank one way, then - before you reveal it - barrel roll that way, then boost-turn back. it's annoyingly good at getting range 1 shots without reply on someone who thought you were jousting....

Blue Ace and Ello Atsy are not easy pilots to fly, because you don't get to use your moves reactively, but they can put a shock into people who aren't expecting them to do what they can.

I'm still waiting to read about the rebel and scum mid PS'ers (careful how you read that!)

Help me, Obiwonka, you're my only hope!

If you're lined up on someone, try a bank one way, then - before you reveal it - barrel roll that way, then boost-turn back. it's annoyingly good at getting range 1 shots without reply on someone who thought you were jousting....

SUDDENLY WEDGE

He does it and does it better

and he can even take PTL to abuse the 3-action situation BB-8 gets us

MWAHAHAHAHA

Blue you say?

Mid range PS pilots are fine for an all-rounder list. You get a good degree of flexibility in your strategy - block higher PS ships and deny them their actions, move after low PS ships, shoot before them or arc dodge them.

As with everything in this game though, it takes practice to use them effectively. The more you play with them, the more you understand how to get the best out of them.

Unfortunately, some people have the attitude that if it isn't a turret or a PS9+ ship with boost and barrel roll, it isn't worth taking.

I took 3x RGP with HU and dark curse to the 2014 regionals. I got third. This was back when people thought interceptors were trash and that turrets where OP. Funny enough, I lost only to a unorthodox firespray/2x interceptors list and Dallas' swarm at the end of the day. Man I still remember the faces of those that melted to that 6666 list. All those han shoots first and chewie BB lists never really had a chance. So thing is, if you know how to fly it, anything is good. Just people are too set in meta ways to try something. Hell I was saying how wonderful sensor jammer was since the release, but till recently people thought I was high.

I still don't think PTL would be enough to help Kanos- I'm not convinced one focus token for defense would be enough for him.

**** defense; ptl's for the offensive mods on red dice

or it would be :unsure:

I still don't think PTL would be enough to help Kanos- I'm not convinced one focus token for defense would be enough for him.

Fly better, really. 4 green dice (with SD), Autothrusters and an Evade token and he is not a pretty target.

That's usually the whole deal with the midrange PS pilots: the planning phase becomes even more important.

If you're lined up on someone, try a bank one way, then - before you reveal it - barrel roll that way, then boost-turn back. it's annoyingly good at getting range 1 shots without reply on someone who thought you were jousting....

SUDDENLY WEDGE

He does it and does it better

and he can even take PTL to abuse the 3-action situation BB-8 gets us

MWAHAHAHAHA

Blue you say?

I love Wedge in that set up, but he doesn't do barrel-roll boost better. It's crazy being able to barrel roll, bank, then boost using either the turn or the bank. Blue Ace can end up facing 135 degrees from his original heading and having his starting position just about in arc. The ability to decide which direction to barrel roll off BB8 and then which direction to boost after moving gives him a lot of freedom. I gave Vader fits with him in my last game, even with Vader on his tail because he had to fly highly conservatively not knowing where I'd go. And when he guessed wrong, Vader ended up in Blue Ace's arc with no shot.

it has nothing to do with their PS. As long as aggressors and crackswarm exist, PS 5 or 6 is relevant.

most of these guys don't get played because their abilities are garbage or their abilities are fine and they lack the ept (poor kanos)

very few, such as Vessery, Guri or Echo (and deathrain because he's so unique) break the mold

the named Ties (both variants) are big exceptions (not counting Gundark or Youngster), mostly thanks to how cheap they are relative to other pilots. In regards to FOs, though, I have to say Zeta L and Omega L are by far the most impactful named pilots because they easily overcome the traditional weakness V high agility. It's not that the lower PS are bad (Though Omega A is decidedly unimpressive), they're just not as powerful ito pilot ability

recent releases havn't helped alleviate this trend, as Graz is pure ****, none of the named YVs are worth using, and Esege is just utterly overpriced

the Ghost debunks the trend, though, with Chopper and Kanan having some very influential abilities

the Inq Tie keeps right on chugging with it, albeit only because the Inquisitor is just too good. Rudor seems a solid pilot with a great ability; it's just that the Inquisitor's ability is absolutely ridiculous

Gotta disagree. I would put a properly geared, properly flown Bossk up against anything in the meta. I have put Bossk up against anything in the meta: he can shine if you give him the chance. I've lost very, very few games (a grand total of twice) when I'm flying Grandmaster B, and both times were more player error (aka, me doing something really stupid) than anything else.

I won't defend Latts or Moralo: I've never used them and any time I start to try and build a list I'm usually underwhelmed. But Bossk? Maybe the single most underrated, overlooked pilot in X-Wing.

Chewbacca (YT-1300)

Against higher PS: Won't ever die prematurely to excessive [crits].

Against lower PS: No special interactions, really.

Other reasons to fly: Chewie does get flown, and for fairly obvious reasons: he's a relatively cheap turret, and he's all shields.


"Leebo" (YT-2400)

Against higher PS: No special interactions, really.

Against lower PS: No special interactions, really.

Other reasons to fly: Chewbacca lite, until you thrown the Outrider and a Cannon on him, that does give him some options and in fact pairs well with the ol' wookiee for a tanky duo.


Etahn A'baht (E-Wing)

Against higher PS: No special interactions, really.

Against lower PS: Delivering [crits] can help blow ships up earlier or even reduce return fire.

Other reasons to fly: Advanced Sensors, PtL, R2-D2 is fun and maneuverable, if expensive.


"Red Ace" (T-70)

Against higher PS: Against multiple shots, the assigned Evade might help save some damage.

Against lower PS: That applies equally to ships of all PS.

Other reasons to fly: Comm Relay and R2-D2. Season with Autothrusters or Integrated Astromech. Be frustratingly difficult to kill.


Esege Tuketu (K-Wing)

Against higher PS: No special interactions, really.

Against lower PS: No special interactions, really.

Other reasons to fly: Bring a Recon Specialist for the ride. Pairs well with other Focus-users like Kyle Katarn and Garven Dreis. Letting Kyle use Esege's Focus ensures he can save his own for passing out with his ability. Likewise, Garven can give the Focus right back, or to Kyle for further shenanigans.


Ibtisam (B-Wing)

Against higher PS: Elusiveness is an option that will give you re-rolls on both offense and defense.

Against lower PS: No special interactions, really.

Other reasons to fly: Looking forward to B-Wing/E2 and Hera Syndulla, keeping the entire dial open while maintaining re-rolls on offense and defense, for only 2 points. Lots of creative ways to keep Ibtisam stressed and re-rolling.


"Blue Ace" (T-70)

Against higher PS: Use R7-T1 to turn and face your enemies head-on with a Target Lock!

Against lower PS: Slightly more dodgy options, including a sort of makeshift white T-roll.

Other reasons to fly: See R7-T1 combo.


Garven Dreis (X-Wing)

Against higher PS: Getting shot at early could help save an ally's life as well, or set one up for a powerful attack later.

Against lower PS: If you also have a lower PS ally, each can fire well-modified attacks.

Other reasons to fly: See Esege.


Nera Dantels (B-Wing)

Against higher PS: Flechette Torpedoes give her a nice control option.

Against lower PS: It's really difficult to hide from this nasty ordnance "turret".

Other reasons to fly: Two words: Guidance Chimps.


Biggs Darklighter (X-Wing)

Against higher PS: Everybody has to shoot him.

Against lower PS: Yes, everybody.

Other reasons to fly: Everyone's (least) favorite punching bag gets even tankier with the addition of Integrated Astromech. Which droid you'll be sacrificing today depends on what you think you'll be facing. R2-F2 for swarms. R4-D6 for HLC's. R2-D2 when flying alongside Kanan Jarrus.


"Hobbie" Klivian (X-Wing)

Against higher PS: You'll know whether or not they will be blocking your Targeting Astromech K-turn shenanigans.

Against lower PS: They really don't want to joust with your Targeting Astromech K-turn shenanigans.

Other reasons to fly: Targeting Astromech. Or R3-A2 if you can unglue him from his Y-Wing.


Arvel Crynyd (A-Wing)

Against higher PS: Grab A-Wing Test Pilot and Intimidation; block. Trololololo.

Against lower PS: Grab A-Wing Test Pilot and Intimidation; ram. Trololololo.

Other reasons to fly: Trololololo.


Gemmer Sojan (A-Wing)

Against higher PS: Go for the block. If that fails, you should have +1 Agility (in addition to +1 Attack).

Against lower PS: Boost into range 1 for double bonuses.

Other reasons to fly: Liking range 1, she's a good choice for a Procket delivery system.


Kyle Katarn (HWK)

Against higher PS: No special interactions, really.

Against lower PS: No special interactions, really.

Other reasons to fly: Kyle can react to the position of all enemy ships because his ability happens at the start of combat. See also Esege.


Lieutenant Blount (Z-95)

Against higher PS: Use Deadeye for those special deliveries.

Against lower PS: No special interactions, really.

Other reasons to fly: Ion Pulse Missiles, Assault Missiles, Advanced Homing Missiles, and XX-23 S-Thread Tracers are all guaranteed to do their stuff.

Just to comment:

Gemmer is easily my favorite A-wing in a TLT rich environment. They're gonna have no problem boosting into a donut hole and then enjoying the lovely benefits of four agility and autothrusters most of the game. Very survivable.

Guri (StarViper)

Against higher PS: Go for the block, get a focus.

Against lower PS: She's just another Ace! She can boost into R1 for a free focus, or barrel roll out of arc.

Other reasons to fly: Paired with Sensor Jammer, Autothrusters, and your EPT of choice, she's a tanky ship that can dish out the damage and live for a long time.

Edited by MegaSilver

Gemmer and Arvel are so much fun to fly! I hadn't thought about putting the crew of the ghost anywhere else yet, but I like the idea of helping out the b wings!

It has been said before but with low PS you can block ships and prevent actions while soaking up fire on cheap ships. Downside is you shoot last and high ships can use actions to leave firing arcs

High PS ships allow you to react to lower ships (if you were not blocked) and you can destroy low PS ships before they have a chance to fire. Downside you can get blocked easily.

Mid PS you get the worst of both worlds. You get blocked by low PS ships and shot down by higher PS ships. What you need to make mid PS ships successful is something like advanced sensors which prevents blocking but high skill ships can take those too. Maybe if there was a missile/torpedo that can shoot at a higher PS to a maximum of 7 or 8 that would be good.

Edited by Marinealver

It has been said before but with low PS you can block ships and prevent actions while soaking up fire on cheap ships. Downside is you shoot last and high ships can use actions to leave firing arcs

High PS ships allow you to react to lower ships (if you were not blocked) and you can destroy low PS ships before they have a chance to fire. Downside you can get blocked easily.

Mid PS you get the worst of both worlds. You get blocked by low PS ships and shot down by higher PS ships. What you need to make mid PS ships successful is something like advanced sensors which prevents blocking but high skill ships can take those too. Maybe if there was a missile/torpedo that can shoot at a higher PS to a maximum of 7 or 8 that would be good.

Missile/Torpedo/EPT that allows to shoot during/end of activation phase, maybe with min PS requirement (EPT would already be a min PS, will be mid PS or higher only then).

Solved :-)

It has been said before but with low PS you can block ships and prevent actions while soaking up fire on cheap ships. Downside is you shoot last and high ships can use actions to leave firing arcs

High PS ships allow you to react to lower ships (if you were not blocked) and you can destroy low PS ships before they have a chance to fire. Downside you can get blocked easily.

Mid PS you get the worst best of both worlds. You get blocked to arc dodge by low PS ships and shot down by block higher PS ships. What you need to make mid PS ships successful is something like advanced sensors which prevents blocking but high skill ships can take those too. Maybe if there was a missile/torpedo that can shoot at a higher PS to a maximum of 7 or 8 that would be good.

I fixed that for ya ;)

Mid PS does benefit from advanced sensors, for sure. Have you tried blocking Guri with those? **** near impossible. I think the biggest problem with middle PS is investing points into an ability and PS and still getting PS killed. That's what Roark and Torkhil are for! Sorry imperials... maybe you can use swarm tactics or decoy instead?

I think mid PS is in a very healthy place now though PS 5 gets you in before cracksquadron swarms, and PS 6 will get you on par with Aggressors and before elite generics like gamma squad vets and predator kiraxdjwiwnshsz. PS7 is bidding land for Dash's donut shop, too.

Edited by Gersun
Emon Azzameen (Firespray)

Against higher PS: If you haven't seen what Conner Nets or Proximity Mines can do to an arc-dodging ace, you haven't seen what Emon can do. He's one of the best bomb ordnance delivery systems in the game.

Against lower PS: If swarms are more your opponent's speed, Seismic Charges, Ion Bombs, and Proton Bombs will be equally as devastating.

Other reasons to fly: Flying his own ship, the Andrasta, Emon can mix and match bombs unlike anyone else. Stealing the Slave I, he can double up on something on the cheap (i.e. Proximity Mines and Extra Munitions for just 5 points). He also has a Crew slot for Bombardier in case you need more than 4 locations to drop your bombs.


IG-88A-D (Aggressor)

I'm going to skip these guys since they are popular and their is a lot of documentation out there on them already. Briefly, they can be surprisingly dodgy against lower PS and can use plenty of Illicit, Bomb, and other tricks against higher PS.


Moralo Eval (YV-666)

Against higher PS: A difficult and potentially hard-hitting arc for aces to dodge.

Against lower PS: No special interactions, really.

Other reasons to fly: Instead of a donut with a hole, he's half a creme-filled donut. Common upgrades on YV-666 like K4 Security Droids, Outlaw Techs, and Inertial Dampeners work just as well on him.


Latts Razzi (YV-666)

Against higher PS: See below.

Against lower PS: See below.

Other reasons to fly: Latts is an equal opportunity offender once she gets her Target Locks set up. Latts cares about the PS of her allies at least as much as that of her enemies. Try her with a couple friends, one higher PS one lower. Add Gunner, Bossk, and Weapons Engineer. When her higher-PS teammate fires, she can spend a lock to reduce its target's defense. Then she can fire with a TL of her own, and if she misses (best case scenario), her Crew combine to give her 2 more TL's (one for her Gunner shot) and a Focus. When her lower-PS ally shoots, she can use her remaining TL as above. Next turn, maneuver, pick up 2 more TL's thanks to Weapons Engineer, and do it all again!


Guri (StarViper) (stolen with permission from MegaSilver)

Against higher PS: Go for the block, get a focus.

Against lower PS: She's just another Ace! She can boost into R1 for a free focus, or barrel roll out of arc.

Other reasons to fly: Paired with Sensor Jammer, Autothrusters, and your EPT of choice, she's a tanky ship that can dish out the damage and live for a long time.


Graz the Hunter (Khiraxz*)

Against higher PS: No special interaction, really.

Against lower PS: No special interaction, really.

Other reasons to fly: Joust! You have StarViper stats, PS6, and a pilot ability for the same cost as the lowest PS 'Viper. Glitterstims, Homing Missiles, and Guidance Chimps could make you a real threat for anyone facing you.


Drea Renthal (Y-Wing)

Against higher PS: No special interaction, really.

Against lower PS: Target Locks are always easier to grab against lower PS pilots, at least on the first pass. That means setting up devastating Torpedo shots as early as possible.

Other reasons to fly: Another combo to try is Twin Laser Turret and R4-B11. Once you've got a TL, you can end up modifying both TLT shots and your enemy's defense against both! Just be sure to switch your TL over to the next threat before the current one dies, or you'll be out of luck for the rest of the game with all that stress. This is where TLT comes in handy, since you know it'll do exactly 1 damage with each shot that connects. Like Latts, try with mixed PS friendlies. (Hmm, maybe the makings of an all PS5 squad?)


Palob Godalhi (HWK)

Against higher PS: Higher PS pilots tend to have better action economy through abilities and EPT's. Palob says 'no' to all that.

Against lower PS: No special interaction, really.

Other reasons to fly: If removing a token wasn't bad enough for his opponents, keeping it for himself is just rude (especially when he's sitting in the Moldy Crow).


Laetin Ashera (M3-A)

Against higher PS: No special interaction, really.

Against lower PS: No special interaction, really.

Other reasons to fly: No matter what the enemy's PS, Laetin thrives against multiple shots. Swarms tend to have less powerful shots through either dice or actions, so use him as your tool against those in a squad that can otherwise handle aces.


Kaa'to Leeachos (Z-95)

Against higher PS: No special interaction, really.

Against lower PS: No special interaction, really.

Other reasons to fly: Taking a token from an ally might not seem like something you want to do often. In fact, Kaa'to might be best put to use delivering a single Concussion Missile with Guidance Chimps. He can take a TL to fire it and get modifications from Chimps, the Missile itself, and an ally's Focus. After that surely powerful attack, have him make a nuisance of himself, taking TL's and picking up a friendly Focus when the opportunity for a range 1 fully modified shot presents itself.

This might not be the place for this, but I would love to see a scum ps6 or ps5 ship that truly punished high ps ships. With the addition of Omega Leader it feels like imps have so much more conTroll ships(like carnor and kagi) while that style of play just seems like it should be a scum thing. Of course it would have to be balanced in a way that you can't just take the ship and a bunch of TLTs and say I win. Could be a dumb idea but it would certainly help scum and their lack of aces

This might not be the place for this, but I would love to see a scum ps6 or ps5 ship that truly punished high ps ships. With the addition of Omega Leader it feels like imps have so much more conTroll ships(like carnor and kagi) while that style of play just seems like it should be a scum thing. Of course it would have to be balanced in a way that you can't just take the ship and a bunch of TLTs and say I win. Could be a dumb idea but it would certainly help scum and their lack of aces

While he's PS3, Torkil Mux is who you want. Pairing him with Palob is even sweeter.

Also, Leechos is the best carrier for Bodyguard for higher PS ships. He does it cheap and provides a good distractor as well. Pairing him with a ship with Recon Specialist or PTL to ge the focus from them is even better.

Emon Azzameen (Firespray)
Against higher PS: If you haven't seen what Conner Nets or Proximity Mines can do to an arc-dodging ace, you haven't seen what Emon can do. He's one of the best bomb ordnance delivery systems in the game.
Against lower PS: If swarms are more your opponent's speed, Seismic Charges, Ion Bombs, and Proton Bombs will be equally as devastating.
Other reasons to fly: Flying his own ship, the Andrasta, Emon can mix and match bombs unlike anyone else. Stealing the Slave I, he can double up on something on the cheap (i.e. Proximity Mines and Extra Munitions for just 5 points). He also has a Crew slot for Bombardier in case you need more than 4 locations to drop your bombs.

Oh, this. So much this.

"Oh hai Soontir! You're PS9, huh? Autothrusters, Stealth Device, Boost, Barrel Roll, Evade, Free Focus... wow, that's really neat. You're gonna get into my side arc, ain't cha? Or just turtle up and pretend you're untouchable, that right?"

"That's cool... that's cool bro... only..."

"...I know where you are. And I move first. So here's a Proximity Mine. Evade that!"

Edited by FTS Gecko

Alright guys, I think it is time we all put our money where our mouths are. I challenge you guys to play at least one game with a mid-PS ship (or more, if you have the stones for it) in the next week and post your results. If you have a magnificent victory, share your triumph and your strategy, if you suffer a crushing defeat, hopefully we can all learn valuable lessons from the game.

Who's in? I feel Nera Dantels, Krassix Trellix, or perhaps some funky interceptors in my future this week...

Beat Paul's world list with Kaato Leeachos, 2 black sun soldiers (swim and cluster missiles). And a tricked out guri (featuring sensor jammer and thrusters.

Btw Drea Renthal works well with another ship that has thread tracers.

I forced myself to run Kanos recently. I have to say he did great. Camping an evade kept him alive and the , additional hit is huge. You have to pick between arc dodge or evade, but a stealth device kept him strong. I'm determined to make him work!