There are a lot of cool pilot abilities out there that get ignored because the accompanying pilot skill isn't seen as "good enough" for the supposed meta. I'm talking about the no-being's land of PS5-6. Yes, there are some pilots that get used, but far more that stay in the box. For the purposes of this article, I'm ignoring PS7+ because they do get used more often, especially in conjunction with VI for that PS9+ "sweet spot". (There are a couple PS3-4 pilots as well, which I may come back and add later, or feel free to add your own thoughts on those, too.)
I want to take a brief look at whether or not you can expect anything special out of these pilots against both higher PS opponents and lower (though most of the advantages against lower PS ships apply to everyone equally). I've also added some commentary on other things to think about when trying one of these ships in your list. If I've forgotten anything or you think of something I didn't, add your thoughts to this thread!
First up, the Imperials.