I'd like to push this topic in another direction: What does an alpha-strike meta look like?
Because many of us wanted to try ordnance cuz it sucked, we in this area created some very powerful ordnance builds during wave8. Before the large ship MOV fix, the highest quality builds we could muster along with the forums' (Cluster Acc Tie Advanced, Gersun's 6Z) would only give you about a 45% against equal skilled opponents flying arc dodgers. Against largeship pre-nerf, you had maybe a 30%, based on the simple question if whether THEY were good at avoiding you or not.
Our conclusion: These ordnance builds were around the 40% mark, strictly tier 2.
Now with largeship mov fixed and guidance chips, id plant those builds now at a firm 50%.
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What we did:
We built lists that would deliver the highest punch with relative "pick-off" insurance, within a single turn of combat. Meaning, in one turn, we could fire for max effect.
We practiced hard on using very unmaneuverable ships to get shots off on arc dodgers, playing against lists like Soontir Vader Palp, or IGs.
Against large ships, we employed split formation deployment to increase chances of blocking.
During this time, we got so good at some of these ships, that we could take 4 to 6 unmaneuverable ships through DENSE asteroid fields, swarming/bumping etc, without making more than about 1-2 mistakes over 3 games.
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Anyway, after a while we started playing some ordnance vs ordnace builds. This is what we worried about: What does an alpha strike meta look like?
It turns out, its pretty "unfun". It usually starts with very quiet jostling for position, PS gets overly importnat, and then BLAM. a bunch of things die and both of you are left flying neutered lists.
Some people have equated it to flying 150 point 3x3 lists: you pick one ship on your opponents team that you dont like, remove it from the game on the first turn, then play a 100 pt game from there.
Due to the high cost of ordnance, most of the ships we flew also didn't have much in the way of repositioning.
It actually became a moderately boring game.
The takeaway is this: The newly buffed ordnance looks to be in a good spot. Powerful, but not overbearing. Too much ordnance is actually not that fun to play around.
I think it gives options. ATM -some- munitions on -some- bombers seem like a good option. a full list of "nothing but bombers", aka alpha-strike, doesn't look like it's good in every matchup. sure, more than good against certain lists, but doomed against others. so, as with 4x tlts, I see no long-term-danger to the game there.
it gives you options you haven't had before, and IMO that's good for the game.
but we'll see. I'm quite sure we will NOT see alpha-strikes from w8 to the next worlds, but in the crazy case that we do, I'm sure FFG will do something about it.
*no offense meant! just chuckling about the thought*
"might munitions be too good..?" - if somebody had asked that a year or two ago.. ![]()

