Im still not convinced, probably wont be until I see a few in the top 10 of worlds.
I'm not sure if ordnance heavy lists will ever make top 10 at Worlds. The people that go that route are trying desperately to reduce any variance in the dice. I'm not sure if ordnance will ever get that set. Is that the key indicator if something is competitive or not? If so, then that narrows down the game to only a few types of lists ever. That's a horrible way to play the game in my opinion. I don't live anywhere near Worlds and have no budget or time for the adventure. So, to say something is only good if it makes it into Top 10 at Worlds is rather ridiculous to me.
I doubt it either and thats just one more reason why I'm a fan of how FFG is approaching ordnance. It's not meant to be like TLTs. Its much higher damage potential per shot and thus needs to have greater variance.
I mean we're talking about ships like 23 pt scimitars here that punch well beyond their weight class with EM, HM, LRS. These things can vape pretty much any arc dodger short of fel and shred low AGI ships alike including fat ones like deci's. Then consider the same loadout on bren except with GC + crackshot at 32 pts.
The downside to this is its all conditional. Get an ace inside your 2 and LRS never activates again. Chimps are free but quit working when you run dry. Tracers are best on the initial pass etc etc. Fine by me. FFG has done a great job at diversifying your options for each ship and anyone who discounts ordnance now runs the risk of getting spoiled by it.
Edited by Carnor Rex