All ship Screed NK7 List

By Zombicide, in Star Wars: Armada Fleet Builds

Okay so I have a tournament coming up, and I was heavily considering using this build:

(393/400)

ISD II

Admiral Screed

ECMs

Intel Officer

Tractor Beams

XX-9 Turbo Lasers

Avenger

Gunnery Teams

Gladiator II

Demolisher

ACMs

Intel Officer

Engine Techs

Raider II

NK-7

Raider II

NK-7

Precision Strike / Contested Outpost / Dangerous Territory

The idea is to keep the Raiders close to the Avenger, and activate them first and force a target ship to shed some defensive tokens before following up with the Avenger.

The Glad would be used as a flanker.

While a heavy squadron build worries me, the collective AA values of all the ships could dish out some serious hurt. I'm tempted to replace the tractor beams with a quad turret on the Avenger just to help.

The idea is to concede initiative and force my opponent to pick objectives that would bring them to me. Precision Strike would be the most ideal, since a target with fewer defensive tokens may be letting more damage in.

All criticism welcome.

I have been flying a Firespray/Aggressor swarm list. Last game they chopped through my opponents 80 pts of fighters in 3 rounds and then chased and killed Ackbars MC80 and a corvette. My next game I am planning to sub an Aggressor out for Rhymer.

Your list will have no way to deal with this type of squadron build which will be able to kill a small base ship a turn one the engagement really starts. I just don't think you can get away with no squadrons or even a token squadron list anymore. I won a Sullust tourney with 3 Nebs an AF and Tycho whose only job was to occupy the Rhymer ball for a turn or two. With Intel that does't work anymore, you need to be able to kill enemy squads not just block them. That sort of stuff worked in wave one but won't hack it anymore.

I would at the minimum drop one raider for some interceptors.