As a new player, it seems limiting that the general strategy of an entire faction in the game requires a swarm approach. I guess theme wise, it makes sense, so I am good with it in that regard. At the same time, it seems that the number of points spent on each side should maintain balance in the game, but maybe I am mistaken there. I assumed that you could pick your ships, then your modification cards, and both sides would be equally balanced, which does not seem to be the case.
It's not the only strategy, but acquiring some of the cards for making effective smaller builds, requires either buying or trading for single cards, and/or purchasing expansion ships and sets just to get those cards you really need, that come with ships you really don't. TIE fighters are cheap because they have no shields and 3 hull. The closest rebel equivalent is the A wing or Z-95, which each have 2 shield and 2 hull. So Imps have 3 HP, generally, and the cheapest rebel ship has 4 HP. Pair that with the fact that most TIE fighters attack with 2 dice (before abilities/upgrades), and most Rebel ships have 2 defense, not a lot of shots are going to get through, and if one or two do, eh, remove a shield token or two, even on a crit. Reverse the scenario and a TIE goes from 3 hull to 2, 1 or destroyed if a hit and a crit direct hit go through.
It's kind of like WW2 war games with Germans vs Russians. The Germans have better equipment, and training, hence they cost more, and the Russians try to win through superior numbers, because their units are less well trained, thus cheaper. Like Stalin said, "Quantity has a quality of its own".
Edited by Sierra19