I have come up with a bit of a problem in Edge of the Empire, and that is having the character stay true to their careers. In a group with, for example, an Assassain doing the fighting, a Pilot doing the Piloting, and a Slicer doing the slicing, they all do the same sort of work. In a smuggling mission, the Assassain might fight off stormtroopers, and the slicer may release a tractor beam, and the pilot may help the ship escape TIE Fighters, they all participate in Smuggling.
So the Assassain, in addition to being a Bounty Hunter, is just as much a Smuggler or Technician. So how does a GM deal with this? Here are three strategies that I have used.
1. With some groups of characters, I have ignored this.
"He/she is a Bounty Hunter, and he/she possesses the skills of one, but he/she works in a group so that his/her skills can be applied to wide range of activities, including mercanary work, smuggling, exploring, and also bounty hunting."
2. This is one that I may going use in an upcoming campaign. For every week that passes between adventures, I make the PCs pay for 80 credits (this could change based on GM's preference) worth of food/rent/fuel/recreaction, then have them do a percentage role to find how much they make in profit off of minor, low pay, low risk opporations, primarily by themselves and in whatever their career is. This strategy is also good because it "keeps the crew hungry."
"He/she is primarily a Hired Gun, but occasionally team up with an Explorer so that they can take on a wider range of missions."
3. Compose the party of all one Career. This is easy, but limits the choices of what players can choose as their career, and limits range of things the party can do.
"He/she is a Colonist, and works with the fellow members of their colony to survive on the frontier."
I have no clue how much I will like #2, but it seems like a fun mechanic. Do you have any advice for which of these I should choose for in future campaigns? (My group of players and I have a tendency to get bored and create new characters very often.)