B-s suffer less because of K-turning, due to sensors, but their HP value means nothing to TLTs. Field-tested scum YYYY with all four Unhinged and YYYY with two Agros
completely OBLITERATE the BBBB, taking 1-2 casualties in the process. B's can't concentrate their firepower and get down to 1-2 hp in a salvo. Agro-YYYY managed to take down 1 per turn and in the process got no casualties what'sover.
FCS B's don't work as good as paper suggests. it's pretty hard to reliably track same Y with 2+ B's for more than a couple of turns. and B's tend to die themselves freakishly fast.
While XXXX of my own favourite flavor
lost 4-6 to the same list. because suddenly 2 evades do matter. and lower cost allows you to put a point into the PS, that really helps against BBBB, BBBBZ, Howl-swarm, Obsidian-swarm and isn't that one-sided as Howl-black-on-crack swarm that literally eats the named BBBB alive with no exceptions.
and it really were close fights.
More than that, X is currently the best spammable ship for epic. mostly for the 2 evades and extraordinary 3+2 +IA survivability.
If X is a better jouster than B, Tie, Z and Y who the hell will pick those, with their special problems?
If B doesn't joust, B never leaves the shelves. That's the point.
OK, first: 8 HP is 8 HP regardless. Yes, 4 TLTs COULD possibly take a B wing off the board IF they all roll successfully, assuming no additional defense modifiers and ASSUMING that all 8 shots were in range and arc. There are a number of very simple ways for the B Wing player to prevent this. However the B wing will also be PS2 at least, so will fire simultaneously with the PS2 Ys (you cant spam PS4 with TLTs). Also if all 8 shots from 4 TLTs have to hit 1 B to kill it outright, then the 12-16 red dice the B Wings can generate, will also be doing damage. The game is not a one sided argument taking place in a vacuum. Your enemy gets a vote. I have flown against TLT lists with 4Bs. Yes TLTs are a pain in the ass, because they reliably push damage through against all targets. The damage is consistent, but also avoids the peaks that can be achieved with more red dice – something the B wing has. A B can potentially do 4 damage to a TLT Y but can at most receive 2 back from the same ship. 4 TLTs can do 8 damage, but could receive 12-16 back, range dependent.
B Wings can’t concentrate fire? LOLwhut? Horse Puckey! Bs can concentrate fire at least as well as Xs and usually better because of BR/FCS. They can spread or tighten their formation and are not as reliant upon a single action with the ability to maintain TLs. Having flown a 4B wing list for years, I can tell you that much. I only stopped recently because it was beginning to annoy local players (one of them started to call me ‘B Hole’ – jokingly), but also because it got boring and felt like too much of an advantage. 4 FCS Bs works very well, it is nasty to face; I used to call it my ‘proctoscope’ list, as you pretty much use it in the same way
.
If 4 TLTs can defeat 8 HP behind 1 green dice, then the same 8 shots won’t have a much harder time against 5-6 HP behind 2. Yeah occasionally the unreliable green octahedrons of disappointment might work. But TLTs can also deal very capably with 3 green dice interceptors, how are X Wings better than that?
Don’t use the epic strawman in this. The game is balanced around 100 points, not epic. I usually play larger games than 100 (usually at least 150) and I have found the Defender and Bomber do pretty well in Epic and bigger games too (I love my 4 Defenders and 6 Bombers) – are you saying that the defender and bomber doesn’t need the new fix? You can’t have it both ways. If it’s ok for the Imps to have their underperforming ships fixed, then it’s ok for all factions. OK, the X was in a better place (supposedly) than the defender. However given the reception IA has had so far, I remain to be convinced it is going to make the X as effective as it needs to be – to be seen in competitive play, which is why it is being improved. We will have to wait and see however.
Point is that X doesnt do anything except joust. Your argument is a strawman, Bs, Zs, TIEs and Ys dont really have that many problems at the moment (more pilots would be nice though
). They are all pretty good at what they do and all pretty efficient with the options you can give them, or naked (Z and TIE). If the X was a better jouster B wing wouldnt suffer because it brings a lot of other stuff to the table, such as being tougher, cannon, sensors, BR better ordnance options etc. I'd bring them over an X dependent on the situation or whatever I felt like flying. You arent championing anything except your own fear of change here.
ah, I just love textwalls .
6 hp and 8 hp? Real difference, I see. [insert doge wow such difference image here]
simultaneous fire rule isn't such a problem, mostly thanks to the fact that B-wings can't go 4-block fast enough.
If you spread, you lose fire concentration and gen minced.
If you fly tightly you'll be kited. B-wings aren't the type of unpredictable dial ships. 4 forward red can surprise a foe, but leaves you at 50% red dice efficiency. Adv sensors help, yep, but unless you go above the theoretical performance, you're not one-shotting the Y
While they can, and as practice tells us, they do.
B's have different dial to X. can't argue with that, can you?
BBBB list is boring. Almost to the point of Boosting PWTs, old Whisper or YYYY
in case of 1 dice your chances of not getting that damage are completely non-existant. B-s are cool in a way because their Adv sensor and close-quarters 1-turn and 2-k are great and R3 bonus on them is much more tasty than the same +dice on a 2-3 ship. TLT denies that.
And you're telling me about strawmen? After making a textwall about B-wings and trying to justify 65 with that?
Sheesh, the nerve.
Bombers are a dead design, because from the first wave ordnance was an overpriced underpowered bantacrap, and defenders are so overcosted, that even E-wing looks nice compared to them.
X has seen play in early waves, is epic in epic and now it got a nice buff for generics and pseudo-adv sensor BB-8.
B-s Ties and Zs are jousters to the core. Buff X too much and they never see any use at all. if that is unclear to you, your problem.
X is already not far apart from B in terms of toughness, mind you. No matter how hard X-fans whine, IA is epicly powerful.
If X was an OP jouster in the first place, TIE swarm wouldn't exist, BBBB would not hit the tables at all and Zs wouldn't even be needed.
summing it up: X wing is fixed enough, overpowering it is a complete failure from game design perspective.
The only people who wish this to happen are fanboys. Their wet dreams should stay dreams. And game must see balance and playability first. Wet dreams second.