R2D2 and R5P9. Double Regeneration. No thanks.
what about "You may equip a second, non-unique Astromech upgrade card for free"?
It doesn't mean that the ship has two astromechs, but that the astromech it has is more talented and can perform both abilities.
PTL+R2D2(unique)+R1+Engine upgrade Wedge = Rapetrain with no brakes.
Batwedge is cool enough, and guess what? now he takes 1 point R1 droid, getting 1 supershield and buffing BB-8 Batwedging to UNIMAGINABLE levels
For R1 you mean R2 Astromech, right?
I see the exploitable combo there with R2-D2 being also an R2 Astromech (isn't him actually?), or BB-8 being able to act with all speed 1 or 2 maneuvers...
However, would that really break the T65 X-Wing?
What is the main problem of the Rebel astromechs compared with the Scum astromechs? That while all the Scum astromech are great for their cost, most Rebel ones are not so useful, or are really restricted for what the cost.
R2 astromech R2-D2 Engine Wedge would allow him to heal one shield whenever he moves at speed 1 or 2. That is certainly on par of giving it a free evade token after every move at particular speed. And guess what?, TIE/x7 Defenders will get exactly that for -2 points.
R2 astromech BB-8 Engine Wedge will allow him to barrel roll, then move green, then boost every round that he moves at speed 1 or 2, for 35 points. It is certainly not so broken considering that he still has 6 hit points behind 2 agility. He can do fancy moves and tricks at the expense of not modifying his dice, but... is not that what precisely the T65 is lacking right now?
Do you think those two Wedges, one costing 37 points, the other costing 35, would warp the meta that badly?
I think not. I think that gives extra tools and customization to a ship and a set of pilots that are really in need of better tools and customization options.
Yes, I stand corrected, R2 droid.
Aside from having a-wing grade greens (2 hard green, daym!) you can regen every turn and become a monstrous PTL user.
R2+R2D2 is a monstrous buff.
Rebel droids trigger on greens because the greens aren't grand. That's the main point here. They shouldn't trigger in acny circumstances, but are great.
Merc astromechs? They can be installed on 2 ships, and aside from the DERPIEST DROID EVER (no, really, a droid that eats a crit like integrated astro, provides no bonuses while it's not thrown out of the airlock, and works only 50% times)
Agromech? Niche upgrade for U-boat. Tailored for it, and hardly useful outside Blaster Kavil
Unhinged? Solitary "pinp my Y" astro, usefulness is hardly a case for JM5k, because of it's "Mercs don't get 3 hard turns" curse
Smiley R11? Drea Rental's pet, otherwise useless.
Genius? VI EU Proton Kavil is FUN, but costs like fat han >_>
BB-8+PTL is great, borderline AWESOME, but limited by flying_fork_greens, and suddenly it has...how many? 8 greens, including hard turns? SWEET JESUS, NOW BATWEDGE CAN MAKE 3 ACTIONS PER TURN WITH NO STRESS INDUCTION AND MAKING A HARD TURN TIGHTER THAN USUALLY
Ъ_Ъ
Wedge 29+ptl3+BB82+R2 1= 35
Nothing escapes his wrath, his 3-4 dice of focus+TL doom! He is the night! A 7 hp monster with PS9 >_>