Oh yeah, enlighten us what can B or Z do outside jousting? Arcdodges? Or maybe it's a flying turret on a brick?
I won't wait too long and answer myself. Nothing.
Jousters joust and can do nothing else. Like X B and Z can't do ANYTHING else. Nor should they. Different flavours with different features.
B and Z have their own problems.
Z has 2 attack dice and can't reliably push damage through
B has 1 evade token, dies to TLTs in moments and is too goddamn slow to even have a chance against some PWT. it can't even try to block some lane. It's K-turn range is too small to gain some distance and deny a squint his tailing. X can do it. yeah, no focus this time, but it's something. B can't shake it at all.
Specific pilot configurations, like Farlander on target or Batwedge can react to enemy movement but aren't arcdodgers themselves, they get their shot almost every time, but don't dodge arcs.
X does not and should not overshadow them. it has none of their problems. so why should it get some bonus? They pay for their efficiency with drawbacks X lacks.
While you densely insist it should have plain jousting value over everything out there.
Just because. Fanboys.
My point is "Don't try to bring lore and ship roles there into the game. game isn't exacly following it, and it shall not"
Want to see ships filling their roles to the end? Play Armada. (and even there Tie-Adv and A-wings are better at cap ship attacking than Y wings, Jesus!)
because if you want it that way there will be nothing except for X-wings and A-wings here. Why bring assault craft to a dogfight?
Game design trumps everything.
trying to see them on the tables?
Tournament level? Seen many jousters around the world championship?
Not that many? See the problem?
Nope?
It's not T-65 problem, it's overall downfall of jousters.
the last "jousters" that made the cut at worlds are Whisper (post-nerf she's a jouster,yeah), brobots with their measly 6 PS and Howl-obsidian swarm.
I didn't put "filler" ships like Pheaver's Z or single Blockers that don't joust at all in the list.
HOW much do you need to overpower a generic jouster so that his raw power can break the statistics?
It should break Brobots faces? Outshoot Howlswarm? (I dare remind you that Howlswarm is one of the most hard lists to fly, and it sometimes wins not by jousting, but instead by suddenly blocking something precicely)
MajorJuggler did a heap of work, and there's a neat thing to see
Named vs Generic usage by points
2013 2014 2015
Named Pilots 33.31% 53.19% 53.75%
Generic Pilots 66.69% 46.81% 46.25%
"Vanilla" generics* 66.69% 46.81% 12.72%
* generics without wave 7 or Palpatine Crew
see the trend? it's not the 65 problem.
See the trend yet?
And now I dare you say it's all because Xwing isn't a powerhouse.
Yep, surely, maxing it's efficiency WILL UNDO IT ALL and fill the top lists with jousters, pushing aces out of the throne room.
Brobots, Dodge-Aces, TLTs - everything of that break BBBB list to pieces much more reliably than a XXXX list, full generic or part-generic.
Although the XX-YY sounds more reasonable to my mind. Pure joust lists are going extinct. and FFG is happy with that. They deliberately started the PS race and unleashed old Whisper upon the world.
General problem isn't solved by overpowering something.
What else can a B do? Seriously?
A B can carry cannon and act as a slow crawl firebase, can break action efficiency through FCS or Adv Sensors increasing its effectiveness naked or loaded out. It can effectively carry munitions and has pilots with EPT that can make use of them. It can add a crew slot to increase its effectiveness and give it more options. The B can also joust naked very efficiently - moreso than the X with its 'fix'. The B is a competent knife fighter as it has the full range of 1 moves as well as 2s as well as the short K, which is a double edged sword, but more often than not a B can keep a target in arc with little trouble. Because of its short range agility and BR, the B can also arc dodge with PTL aces and EU, though it does lean heavily on advanced sensors to achieve this. I love taking on arc dodgers with advanced sensor Bs. They are far more agile than people give them credit for. So whilst you call the B Wing a Jouster, you are ignoring those extra capabilities, the B is so much more than JUST a jouster. Of course you can just joust with it.... You could just joust with an advanced or a naked bomber too.
The Y can be a jouster, you can joust very effectively in the BTL-A4 configuration, it can also be a cheap turret carrier and can also make an pretty good ordnance carrier, lacking only EPT uniques. You can fit a Y out as a stresshog, warthog for jousting, torpedo carrier or a combination of those. There are several different Y wing builds. It also makes very good use of the 1 pt astromech generics. So while it can be a jouster, it can also break that mold using its upgrades.
The Z can swarm naked and makes a pretty good missile delivery platform with action support. It jousts, thats about it. But does so very effectively for its points. For 12 points you aren't going to get much, but what you get is heavily optimized and very efficient at its job. Similarly the TIE, though its also more of an arc dodger/blocker too depending on its fit.
The X can do none of these things. It cant carry torpedoes very effectively. It has limited actions and cant really do anything except K turn, rinse repeat and it cant break action efficiency as well as the B and doesnt have a generic EPT carrier which would help it achieve this. It has a good dial but is stiff and has few options for arc dodging. Even the Kythnbcvxc has 2 different K turns which gives it better flexibility in the joust and is cheaper in its basic configuration than the X. Without its 'fix' the X is about 2 points overcosted. Throw EU on it and its probably 3 points overcosted. The X HAS to take an astromech to take IA, which also decreases the value of IA. I am not ignoring the astromech 'bonus' I just don't think the 1 point generics really benefit the X that much. The X is not optimized for its points, whereas the Y, B and Z are. The defender and advanced were not optimized for their points either. By the new mathwing they are both in far better places than the X now. So why shouldnt the X be fixed to the same level of efficiency? A -1 point costing wouldnt make the X broken - it would make it slightly better than the B at jousting - but that is it.
You keep applying gross brush strokes and generalizing ships which can be very versatile with a little effort. Which is a false premise to start your argument from. You say that jousters are dead - yet the winning worlds list was composed almost entirely of jousters T-70, Ys and a Z. I doubt FFG have consigned jousters to the trash yet. Wave 8 is half filled with jousters, the mist hunter and ghost appear at first look to be jousters - I doubt either are going to be arc dodgers.
Also while I tend to agree with what you say about aces and PS - FFG have certainly tried to pull the game back from the 'cram as many generics into 100 pts as you can' that it used to be, I dont think acewing is the current meta either. The balance is there - an ace or a couple of mid PS uniques as well as generics seems to be one of the new themes at OP events, unless you are playing specific high PS builds. Having said that, I have come across a few generic spam lists more recently, especially the scum, 4 K and 4 TLT Y builds. Generics havent died.
Also quoting tables out of context wont help your point - I dont even understand what you are trying to say there. Generics that fill a place in a list still appear - see Paul Heavers winning worlds list. See plenty of the lists that made it into the top games at worlds. How is that proving that the X is a powerhouse? Because by mathwing it certainly doesnt come out looking like one. If all the top tables are filled with X Wings next year I will be very surprised.
Edited by phocion