Hopefully, Syck fix will come with next Scum Huge Ship Release?

By eagletsi111, in X-Wing

I don't think the Scyk competes with TIE Fighter or Z-95. It was really trying to be its own niche but didn't quite get it. Points wise and stat wise it now competes with the TIE/fo. One point cheaper, one less hull, same actions, less capable dial. The Heavy Scyk title just doesn't make it any better. What this ship needs is an extra hull FAQed to the title and a Scyk only cannon that is cheap or free. Discounted ordnance would be great too. When the /fo came out it was pretty obvious the Scyk would not be taken except for some very specific builds that absolutely need a cannon on a small base.

I'm talking about in Star Wars lore - not FFG's implementation in X-Wing. It's supposed to be a cheap but limited multirole fighter - its a capable defense craft on its own and could saw its guns for missles to be a hunter-killer, or torpedoes to be a bomber.

In X-Wing it seems to try to fill some role between the TIE Fighter and A-Wing - Something that it fails to do. The best I've used this is as a glass cannon, even then it's an expensive (but dangerous) decoy. The major flaw of this ship is that they seemed so focused on the glass cannon design , they forgot to make the base ship playable.

While I agree it needs a fix, the scum faction as a whole has some growing to do until I want to see these purposed fixes. A whole scum wave to kick it off, the. A few more ships helped, but I want to see how the mist hunter and punishing one compete at tournament level before a syck fix. Would a new title or point reduction really make you put these on the table as filler instead of a Z or K-rax? Doubtful. Would a new title or point reduction give you more value for the ship you bought? Undoubtedly.

TLDR: let's flesh scum out some more before fixes

While I agree it needs a fix, the scum faction as a whole has some growing to do until I want to see these purposed fixes. A whole scum wave to kick it off, the. A few more ships helped, but I want to see how the mist hunter and punishing one compete at tournament level before a syck fix. Would a new title or point reduction really make you put these on the table as filler instead of a Z or K-rax? Doubtful. Would a new title or point reduction give you more value for the ship you bought? Undoubtedly.

TLDR: let's flesh scum out some more before fixes

While I agree with this in spirit, the other factions had some solid choices to grow from. TIE Fighters have been good since wave 1. X-wings were solid until eclipsed by B-wings.

Twin Aggressor's gets a little stale. Kihraxz are decent because of that 1 speed turn, but their compatriots in Rebels are getting new astromechs and 0 point durability upgrades.

Just being a little bit overcosted and having a terrible title has had a large impact on the number of Scyks we see in a list, when this should have been the default filler for scum lists.

Cartel Spacer should have been 13 points. Laetin, Serissu, and Veteran should all be 2 points cheaper, bringing them in line with the equivalent TIE pilots.

If they had just been priced at this level, there would be no need for a fix.

Our only hope is a silver-painted Scyk along with 4 new pilots and a fix in some kind of Crusader-class corvette expansion.

To be fair the Scyk isn't a rival of the A-Wing or TIE Interceptor, its supposed to be competing with the TIE Fighter and the Z-95 - currently it's implementation in this game is a bit disappointing but hopefully can be fixed.

The ship supposed to compete with the A-Wing or TIE Interceptor on the other hand was the StarViper (Thats what Xizor demanded when he comissioned the design) - unfortunately, it didn't quite work out that way.

Being fair, Scyk is supposedly CHEAPER than a TIE\Ln

It's basic composition isn't lackluster, to be honest, unlike Tie it did have life support, hyperdrive and even a targetting array.

Weapon pylons could handle ANYTHING there is, and it's dog knife-fight capability was something to be feared in the arms of a skilled pilot.

FFG version cost more than a TIE, weapon loadouts tend to cost little less than ship itself and missile\torpedo variants are a myth because instead of 12 concussive missiles we get....erm...1?

and it's knife-fighter capability sounds like a joke. Especially after Inquisitor rode out in his pimp-Tie

To be fair the Scyk isn't a rival of the A-Wing or TIE Interceptor, its supposed to be competing with the TIE Fighter and the Z-95 - currently it's implementation in this game is a bit disappointing but hopefully can be fixed.

The ship supposed to compete with the A-Wing or TIE Interceptor on the other hand was the StarViper (Thats what Xizor demanded when he comissioned the design) - unfortunately, it didn't quite work out that way.

Being fair, Scyk is supposedly CHEAPER than a TIE\Ln

It's basic composition isn't lackluster, to be honest, unlike Tie it did have life support, hyperdrive and even a targetting array.

Weapon pylons could handle ANYTHING there is, and it's dog knife-fight capability was something to be feared in the arms of a skilled pilot.

FFG version cost more than a TIE, weapon loadouts tend to cost little less than ship itself and missile\torpedo variants are a myth because instead of 12 concussive missiles we get....erm...1?

and it's knife-fighter capability sounds like a joke. Especially after Inquisitor rode out in his pimp-Tie

I did say it was disappointing - what can I say... I'm prone to understatement.

Was it supposed to be 12? Thought it was 6. Or 3 Torps - either way the current 1 is really meh.

To be fair the Scyk isn't a rival of the A-Wing or TIE Interceptor, its supposed to be competing with the TIE Fighter and the Z-95 - currently it's implementation in this game is a bit disappointing but hopefully can be fixed.

The ship supposed to compete with the A-Wing or TIE Interceptor on the other hand was the StarViper (Thats what Xizor demanded when he comissioned the design) - unfortunately, it didn't quite work out that way.

Being fair, Scyk is supposedly CHEAPER than a TIE\Ln

It's basic composition isn't lackluster, to be honest, unlike Tie it did have life support, hyperdrive and even a targetting array.

Weapon pylons could handle ANYTHING there is, and it's dog knife-fight capability was something to be feared in the arms of a skilled pilot.

FFG version cost more than a TIE, weapon loadouts tend to cost little less than ship itself and missile\torpedo variants are a myth because instead of 12 concussive missiles we get....erm...1?

and it's knife-fighter capability sounds like a joke. Especially after Inquisitor rode out in his pimp-Tie

I did say it was disappointing - what can I say... I'm prone to understatement.

Was it supposed to be 12? Thought it was 6. Or 3 Torps - either way the current 1 is really meh.

at 12 points it could have been a decent swarmer, still not Tie, and not Z. most likely slightly outperforming Howl-less Ties in a joust, but not Z's and Howl-swarmers.

If they were afraid of HLK-lists, they could have limited the maximum cost of heavy scyk weapons, or didn't make Flechettes such Bantacrap as it is. "You may equip a missile torp or secondary weapon of 5 or lower cost" or something like that.

And yes, the heavy scyk should replace the 2-primary with new weapon.

So it should be a limitless missile boat [oh gosh, I spelled the word!]

But it's hard to say how will they handle the design flaw. FFG does not errata anything. Unless it's a game-breaking whisper *ahem*

They might errata the word "other" out of Serissu ability, like they errata'ed this word into Lone Wolf wording...

But hardly will they alter costs and values.

Cough *Tactician* cough.

Nobody cared about the fellow until YV-666 came out.

and the most OP user of it is still K-wing (maybe because HWK sucks compared to the beast)

Well if your going for a light scyk title, I would make it cost 12 pts, like the z or tie.

Well if your going for a light scyk title, I would make it cost 12 pts, like the z or tie.

Except they won't, at 12 points it has more actions than the other two so that probably won't happen.

I just hope Scyk fix just arrives.

While I would love a fix for Scyks,I'd prefer if we got something similar to the Defender titles for Starvipers first.

Taktor Beam will make the M3-A more viable.

Cartel Spacer

Heavy Scyk

Traktor-Beam

17 Points.

Nice tactical Filler-Ship

Here is an idea

Title: Bulk Discount Fighter

Scyk Only

point value is reduced by 1 for each other Scyk in your squad.

Here is an idea

Title: Bulk Discount Fighter

Scyk Only

point value is reduced by 1 for each other Scyk in your squad.

Not going to happen, as you will quickly get to under the base of 12 the designers has said will be the cheapest will ever be. There is also the theoretical question of infinite Scyks.

There's a maximum number of ships you can field.

Worst case scenario is 12 Scyks for 24 points! That would be a little much!

They should just errata the cards. I know they don't want to do it and never have done it before.

A company never does something until the first time they do it.

Cartel Spacer would be absolutely fine at 13.

Tansarii Point Veteran, Laetin A'shera, and Serissu should all be 2 points cheaper.

From 17-18-20 to 15-16-18.

Target Lock should not factor in to the points cost, a ship with 3 agility and 2 attack will be using Focus every turn, unless it is a TIE Advanced Prototype.

Laetin and Serissu might have slightly more durability than Backstabber and Howlrunner, but their pilot abilities are not as good.

The dials are about the same, give and take.

Once the TAP gets released I don't see myself taking the Scyks out of my Plano.

Edited by Vulf

Here is an idea

Title: Bulk Discount Fighter

Scyk Only

point value is reduced by 1 for each other Scyk in your squad.

Not going to happen, as you will quickly get to under the base of 12 the designers has said will be the cheapest will ever be. There is also the theoretical question of infinite Scyks.

And yet... the nastah pup gets you a Z-95 for 6 points ;)

Here is an idea

Title: Bulk Discount Fighter

Scyk Only

point value is reduced by 1 for each other Scyk in your squad.

Not going to happen, as you will quickly get to under the base of 12 the designers has said will be the cheapest will ever be. There is also the theoretical question of infinite Scyks.

And yet... the nastah pup gets you a Z-95 for 6 points ;)

To be fair it is a late game z-96

And a single late game Z is just worthless xD

Here is an idea

Title: Bulk Discount Fighter

Scyk Only

point value is reduced by 1 for each other Scyk in your squad.

Not going to happen, as you will quickly get to under the base of 12 the designers has said will be the cheapest will ever be. There is also the theoretical question of infinite Scyks.

Indeed... left the wording too loose, but you could for example make it max out at -2 or -3. You trade your heavy scyk away for it so I could almost see the -3 situation being workable.

So am I the only one hoping for the Next Huge Ship to be Scum and to have the Syck Fix inside?

I'd personally rather the Scyk buff was not in a Huge Ship. While I'd rather they didn't bundle at all, I'd much prefer bundled ships to be diversifications like the TIEs in the Gozanti and the X-wing in the Transport. Something you can not buy without losing the opportunity to restore a ship's capability.

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I came out with this one. The Cannon Syck will like it as well as HWKs. I'd like something else that adds to the incentive to take a missile Syck though.

Was thinking maybe a heavy syck only modification that was along the lines of

Heavy syck only

Modification

Increase this ships shield and hull value by 1, it's 1 sharp manoeuvres become red

1 to 3 points

Gives the syck more hp limits it's dial slightly so can't be too abused

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I came out with this one. The Cannon Syck will like it as well as HWKs. I'd like something else that adds to the incentive to take a missile Syck though.

Yay! Free upgrade to Quad TLT Y-wing and HWK-290s without Engine Upgrade!

Why the heck would I take any Scyks?