List 1
1 • MC80 Command Cruiser - Admiral Ackbar - Electronic Countermeasures - H9 Turbolasers - Home One (166)
2 • MC80 Assault Cruiser - Intel Officer - Electronic Countermeasures - Advanced Projectors - Heavy Turbolaser Turrets (140)
3 • Assault Frigate Mark II B - Gunnery Team - Advanced Projectors - XI7 Turbolasers (91)
Total: 397
VS
List 2
1 • Assault Frigate Mark II B - Admiral Ackbar - Gunnery Team - Electronic Countermeasures - Turbolaser Reroute Circuits (131)
2 • Assault Frigate Mark II B - Intel Officer - Gunnery Team - Heavy Turbolaser Turrets (92)
3 • Assault Frigate Mark II B - Intel Officer - Gunnery Team - XI7 Turbolasers (92)
4 • Assault Frigate Mark II B - Gunnery Team - XI7 Turbolasers (85)
Total: 400
Concept of play is similar for both lists, stay at range, circling the enemy fleet and pounding away with Ackbar enhanced broadsides. The option to "Ackbar Slash" from the MC80 Assault Cruiser in List 1 exists and I did it the one time I've played with MC80s (I ended up nuking 2 VSDs). But, when comparing the key elements of Firepower, Survivability , Maneuverability, and Flexibility it just seems like List 2 has it all going on. List 1's big advantage is I can put it on the table right now without buying 2 more AFMKIIs, it has a 3 point initiative bid, and the accuracies from Home One/H9 Turbolasers.
So what do you all think? Is list 1 viable in a tournament setting? What room to improve exist in both the above lists? Should I find room for a YT-2400 or some A-Wings?