Your squad has attracted the attention of a powerful sith sorcerer who acts in the shadows. Could this be the work of Emperor Palpatine himself? Or is there another master of the Dark Side that the Rebeliion isn't aware of?
The theme of this deck is, obviously, centered around the Dark Side of the Force and the use of threat for powerful but costly effects. While other decks like Military Might or Technological Superiority give free and/or constant effects, The Dark Side deck focuses on 'spikes'; abilities that could change the flow of battle significantly if timed right, but if not used at the most opportune time you could see victory leaving your grasp. Though, like other decks, it has a few cards that don't revolve around this theme (only so much threat available), but still retain powers of the Dark Side.
(For the roleplayers, don't think of this as a Sith Sorcerer ordering imperial units around. Think of it as a Sith Sorcerer working in the shadows under the Emperor's orders (or the Emperor himself) while run of the mill commanders encounter the Rebel Heroes.)
WORK IN PROGRESS
Dark Sight
Default
Exhaust this card to re-roll a defense dice of a friendly figure.
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1threat: Exhaust this card to re-roll a defense dice of a friendly Force User figure. Add +1 anti-surge to the results
Force Slow
1xp
Exhaust this card at the beginning of a friendly figure's activation. Target hostile figure tests Insight. If it fails, that figure is weakened. You may spend 2 threat to remove 1 surge from the results.
Force Rage
2xp
2threat: Exhaust this card whenever a friendly figure suffers Damage equal to it's health. That figure interrupts to perform an attack, then is defeated.
Sith Alchemy
2xp
Attachment: Creature Only
This figure has +2 health and an additional blue die to it's attack pool.
Force Drain
3xp
You may exhaust this card at the beginning of the round. Defeat a friendly non-vehicle, non-droid, figure with group size 2 or more. You gain threat equal to that figure's reinforcement cost.
Death Troopers
4xp
Whenever a friendly Trooper figure is defeated deploy an exhausted Death Trooper figure in the defeated unit's place.
Force Storm
4xp
Deplete this card at the beginning of a round, before the deployment phase. Set the threat dial to 0. Roll 2 red dice. All figures on the battlefield suffer damage equal to the Damage results rolled.
Death Trooper deployment card
Brawler

Surge +1 damage
Shambling: This figure may only perform 1 move action per activation.
Health: 3 Speed: 3 Melee attack: Red Defense: Black
Edited by patrickmahan