Trying to fit her (MJ) in a new squad, share your thoughts for the glory of the Empire.
So far these options pop:
OGP 24pts
Sigma 28 pts
Bounty Hunter 36 pts
Patrol leader 43 pts
MJ needs Range 1 so high PS and repositioning helps being there without getting lots of shots back (and die). Imo that leaves us with either Phantom or Decimator as the most effective crafts to trigger the effect almost every turn. They can take a beat (for different reasons) getting into R1 of rebel terrorists and afterwards just stay behind them as they won't be able to k-turn no more.
If going down the Phantom route we can go two ways:
Low PS + Sensor Jammer Cloacked and taking evade action (and pray not to die under Gunner Han)
Not cloacked FCS Whisper shooting first (we can decoy up to 11 with Vader + VI). We might agree Tactician offers almost the same for one less pt (place it on Init bid). Or the new Agent Kallus...
On a Decimator we can block better so PS may not be that important, both Captain or Admiral will do. Problem I see here is MOV + Rebel Captive bringing a similar effect easier to trigger.
(Soon-ish) Scimitar + title for 19pts might be an option...
Should we consider some fancy blocker like OGP + EU + AdS + IA ?
Or maybe Echo (that sexy decloack template) and two ties to block and help get her into a safe R1 position. Soontir as back up for if the plan fails...
Soontir Fel (27)
Push the Limit (3)
Autothrusters (2)
Stealth Device (3)
Royal Guard TIE (0)
"Echo" (30)
Veteran Instincts (1)
Fire-Control System (2)
Mara Jade (3)
Advanced Cloaking Device (4)
Academy Pilot (12)
Academy Pilot (12)
Total: 99
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Interested in your experience with MJ, It looks underused for what it brings.