AT-AT, where will you be?

By Folkenhellfang, in X-Wing

I think we all agree that one of the best parts of X Wing is getting to have a part of our lives come full circle. We get to be adults, some of us, and still play with awesome Star Wars toys. With that in mind, when and where are we going to get two missing pieces of the puzzle? The Holy Grail the AT-AT, and the lesser but awesome Snow Speeder? Is Star Wars Rebellion the only hope? I don't see them fitting into the existing games because of the scale, and I don't think there is enough to warrant another game.

Pretty sure that Speeders would have an auxiliary arc though, not a 360 primary.

Nope.

This is a space based dogfighting game.

Although TFA did show a lot of planet bound dogfighting with lots of debris based obstacles. So maybe. Maybe just a one off both pack that comes with a campaign, but I would think this ground has already been trodden.

Nope.

I'm no longer buying the "nope" argument.

Both major spaceship battles in TFA took place in atmosphere, and included engaging ground targets. SO why not in X-wing now that we have T-70s and TIE/FOs?

I wasn't saying that these two units needed to be in this game, thanks Grimmy, I was posing the question of where could they fit in.

Thematically, I think the AT-AT is too slow for it to work in X-Wing's fast paced battles, but maybe it could work as an objective. Not really what I was thinking though.

Maybe they could just make a model of one leg for Imp Assault...

Edited by Folkenhellfang

Its not going to happen but i'd like to see an 'atmospheric combat' box set, perhaps the size of the starter set, lot of commonality in rules and maybe a speeder and 2 ATSTs in the box.

The box would also have replacement card chits for the most common ships with a sand or woodland or perhaps even snow backdrop rather than starfield.

I personally think it would be simplicity itself to convert the current rules for air to ground combat, i mean enough people already have with home brew rules anyway

I agree, a large expansion specifically devoted to ground based scenery and installations for starfighters to attack would be pretty cool. Some official rules for turbo laser turrets for trench runs and maybe shield generators and so forth.

I could see a lot of potential in such a thing, and I could also see eventually including AT-ATs and the like.

Unless FFG does go the route of a FOURTH game and does small scale ground combat... kinda doubt that though.

No, GUNBOAT before AT-AT (although I think planet side games can work, the AT-AT will not be out maneuvering anything, maybe moving a half template every other turn or so)

T-16 first, though, before snow speeders and such. Skyhoppers can fly in space after all!

I think FFG should make an epic style ground game down the road (2-3 years from now) keeping the same scale and BASIC movement and combat rules. A stand alone game that is compatible with X-wing cinematic play. Unpainted models ala Imperial Assault. But I think it should be a 1-off release. No expansions. No tournament/ ogrginized play support. It would be a big BIG box and cost A LOT. Limited edition...

Just cuz: it would be so much fun.

An epic Imperial Assault expansion is the only place you're likely to get a real AT-AT model, and I find that rather unlikely. Just like X-Wing is never going to get an Imperial Star Destroyer, and Armada is never going to get a Super Star Destroyer, the AT-AT is just too large to keep in scale. Their new Star Wars board game should have some in it though.

No, GUNBOAT before AT-AT (although I think planet side games can work, the AT-AT will not be out maneuvering anything, maybe moving a half template every other turn or so)

T-16 first, though, before snow speeders and such. Skyhoppers can fly in space after all!

As much as I love the Gunboat and Missile Boat, we aren't going to ever get them.

An epic Imperial Assault expansion is the only place you're likely to get a real AT-AT model,

Are you using "epic" in the x-wing sense, "huge models and a new, larger play format" meaning a 30mm scale AT-AT? or

Are you using "epic" in the GW sense, "6mm scale mass battle game" meaning AT-ATs in the same scale as X-Wing ships?

I've got a couple of WotC's 28mm AT-ATs. not quite sure how to integrate them into the Imperial assault rules for a big scenario.

AT-ATs in the same scale as X-Wing are really the only way to make them playable in a "normal" size game. Either as part of a ground assault expansion for X-Wing, or a brand new game that uses the same scale.

AT-ATs in X-Wing scale would be about 3.25" (83mm) tall. that is doable as a model, the question is simply how can FFG justify making it, because they HAVE to know that there is a big demand for it.

No, GUNBOAT before AT-AT (although I think planet side games can work, the AT-AT will not be out maneuvering anything, maybe moving a half template every other turn or so)

T-16 first, though, before snow speeders and such. Skyhoppers can fly in space after all!

As much as I love the Gunboat and Missile Boat, we aren't going to ever get them.

SKYHOPPER

SKYHOPPER

SKYHOPPER

and GUNBOAT. BELIEVE.

An epic Imperial Assault expansion is the only place you're likely to get a real AT-AT model,

Are you using "epic" in the x-wing sense, "huge models and a new, larger play format" meaning a 30mm scale AT-AT? or

Are you using "epic" in the GW sense, "6mm scale mass battle game" meaning AT-ATs in the same scale as X-Wing ships?

I've got a couple of WotC's 28mm AT-ATs. not quite sure how to integrate them into the Imperial assault rules for a big scenario.

AT-ATs in the same scale as X-Wing are really the only way to make them playable in a "normal" size game. Either as part of a ground assault expansion for X-Wing, or a brand new game that uses the same scale.

AT-ATs in X-Wing scale would be about 3.25" (83mm) tall. that is doable as a model, the question is simply how can FFG justify making it, because they HAVE to know that there is a big demand for it.

X-Wing scale, I've never done anything with GW miniatures, nor have I ever played 40k, so I have no idea what they call epic. I mean a huge model for their ground based Imperial Assault. I've never played it, but its the only place it could really fit, and they already have the AT-ST.

No, GUNBOAT before AT-AT (although I think planet side games can work, the AT-AT will not be out maneuvering anything, maybe moving a half template every other turn or so)

T-16 first, though, before snow speeders and such. Skyhoppers can fly in space after all!

As much as I love the Gunboat and Missile Boat, we aren't going to ever get them.

SKYHOPPER

SKYHOPPER

SKYHOPPER

and GUNBOAT. BELIEVE.

I'd love to have a Gunboat and a Missile Boat, but I don't see it happening. FFG has never released a small Imperial ship that wasn't a TIE, and they wasted the perfect opportunity to release the Missile Boat with the K-Wing. They wanted to release two heavy ordinance craft and introduce SLAM in the same wave, and they choose to release the TIE Punisher instead of the Missile Boat. There will never be a better time to release it, which leads me to believe that they have no intention of doing so at this time.

Imperial Assault.

Imperial Assault it a bit too small scale for AT-ATs, sadly. The AT-AT needs something larger than squad scale, but smaller than capital scale. X-wing is ideal IMO.

To match the speed, I'd think many ground units might either move or fire on a turn, but not both. Airspeeders and spaceships could work per normal X-wing rules.

Imperial Assault it a bit too small scale for AT-ATs, sadly. The AT-AT needs something larger than squad scale, but smaller than capital scale. X-wing is ideal IMO.

To match the speed, I'd think many ground units might either move or fire on a turn, but not both. Airspeeders and spaceships could work per normal X-wing rules.

They are not going to release a ground based walker for a space combat game, it just isn't going to happen.

Maybe a 'starter' set with an AT-AT and two snow speeders with special rules for ground units. Introduce new imperial airspeeders, smaller walkers and speeder bikes and swoops. Most games could be on a 3 x 4 field and come with campaigns made of multiple missions. Basically a set of expansions that actually become a new game but it's still X-wing. Scum cloud cars and other stuff, hmm, maybe.

Yeah maybe I can see that.

Or nope.

I would go for this big time.

X-wing mechanics don't have to be limited to space, as we have seen with Wings of Glory.

Someone did a homemade Endor scenario with AT-ATs that looked good.

They are not going to release a ground based walker for a space combat game, it just isn't going to happen.

That's why you market it as a new format for play, same as epic. "It just isn't going to happen" is the same kind of comments we got concerning a third faction and huge ships.

Now that TFA has firmly established that atmospheric combat is just as valid as space combat, AND that an atmospheric combat can be localized over a particular point on the ground, it is certainly a viable thing.

Whether or not FFG wants to do it?

Edited by Forgottenlore

Maybe a 'starter' set with an AT-AT and two snow speeders with special rules for ground units.

I would say it should/would come with 2 AT-STs and 2-3 snow speeders and then AT-ATs be a separate expansion for the "Planetary Assault" format.

I used to be of the opinion that it would work better as a separate game, but I just can't see FFG being able to support 4 Star Wars miniatures games. I think that would finally break the financial backs of the fan base.

Edited by Forgottenlore

Good question. I've only really been paying attention to X-Wing, so I think I've just subconsciously assumed one of the other games handled this.

As a few have already said on this thread though, X-Wing still might end up being the best place for it, even as an alternate game mode like Epic.

Not only did Force Awakens have atmospheric combat, but Battlefront depicts the Battle of Jakku specifically with Y-Wings bombing AT-ATs and X-Wings and TIE Fighters covering their respective allies. AT-ATs have never been about moving at a reasonable pace anyway, so that could still be adapted in a relevant way I think. It would probably have to be highly objective-based (stop the AT-ATs before they reach a target), but I think that could be done.

I think the main question is whether FFG wants to do it, not whether it makes sense.

Edited by Jokubas

AT-ATs could use energy rules like in epic for reinforce actions and stuff, and primary weapons that fire beyond range 3. Maybe even using the same movement templates as huge ships.

But still nope.

It would need to be a smaller movement template than huge ships use, but functioning the same could work.

Giving AT-AT's range 5 primaries isn't bad idea, would make up for their slow speed and glacial turning.

I do think an armor/damage reduction mechanic of some type might be needed though.

I know specifically when AT-ATs will be out.

They will be announced within a few weeks of me saying. :lol:

Wow, X-Wing is balanced enough for me to stop with Wave ? I've purchased everything I need to play for a long time and don't need any more.

Imperial Assault it a bit too small scale for AT-ATs, sadly. The AT-AT needs something larger than squad scale, but smaller than capital scale. X-wing is ideal IMO.

To match the speed, I'd think many ground units might either move or fire on a turn, but not both. Airspeeders and spaceships could work per normal X-wing rules.

They are not going to release a ground based walker for a space combat game, it just isn't going to happen.

This is a ridiculous statement. They will release whatever Disney tells them to release, and Disney will tell them to release whatever they put on the latest canon show or movie. See the wave coming soon based on Star Wars Rebels. Also note the shoehorned in new core set for TFA. Disney wants all your money and they will get it. Also, as others have said, we were "never" going to get a third faction, or Huge ships, but, womp womp womp, we did. Never say never.