but instead a fantastic K-wing TLT buf!!
The Long Range Scanners modification:
unveiled in the Imperial Veterans preview will certainly help with that initial missile/torpedo Alpha-strike, but ultimately competes with guidance-chip and munitions-failsafe. As debated elsewhere in this forum, this, and the 1-2 range limitation preventing you from ever taking a new target lock, may prevent widepread use for ordinance carriers.
It is however a match made in heaven for TLT k-wings. With a maximum of 3 TLT K-wings in a 100pt list, the Quad TLT y-wings have the initial upper hand. Only once you get close and inside thier donout hole the turret-primary of the K-wing dominates. Now the tables have turned, at 0pt the Long Range Scanners buffs the TLT strike as you now have both target-lock and focus to use with the two attacks of the TLT, then in the next round either get in the donout hole or simply SLAM away to get distance and a new target lock from your new Long Range Scanners