So a little while ago there was a thread (https://community.fantasyflightgames.com/topic/196709-long-range-miranda/) that mentioned the new long range sensors on Miranda to deliver a fully modified (focus + TL) 5 red dice Homing missile around turn 2-3 then slam away and resume normal tlt operations.
This got me thinking about lists and reasons to run this. We all know regen played a massive part in the world's results and will likely be a popular component of many lists this year and beyond. As such finding a way to handle this has a lot of incentive.
One of the ways to mitigate overtime advantages is to wipe them out early. Having some kind of big hit early will be very beneficial. With that in mind I have put together 2 possible lists below.
List 1
K-Wing: · Miranda Doni (29)
Homing Missiles (5)
Twin Laser Turret (6)
Long-Range Scanners (0)
Y-Wing: Gold Squadron Pilot (18)
Twin Laser Turret (6)
· R3-A2 (2)
BTL-A4 Y-Wing (0)
A-Wing: · Jake Farrell (24)
Veteran Instincts (1)
Proton Rockets (3)
Autothrusters (2)
A-Wing Test Pilot (0)
Push The Limit (3)
99pts
Or
List 2
K-Wing: · Miranda Doni (29)
Extra Munitions (2)
Homing Missiles (5)
Twin Laser Turret (6)
Long-Range Scanners (0)
Y-Wing: Gold Squadron Pilot (18)
Twin Laser Turret (6)
· R3-A2 (2)
BTL-A4 Y-Wing (0)
K-Wing: Warden Squadron Pilot (23)
Twin Laser Turret (6)
Tactician (2)
99pts.
The question is which is better and why?
Advantages
List 1 has the advantage of doubling down on alpha to really finish poe or coran on the first attempt, the ships themselves are useful through out the corse of the game, jake can hunt stragglers and ads mobility where the other ships are sluggish.
List 2 has the ability for Miranda to deliver 2 volleys and has even more control via the 2nd k wing. Has more consistent damage from the 2nd k wing with tlt and has overall more hp.
Disadvantages
List 1
A wings can't usually deal heaps of dmg with just their primary, Miranda only delivers 1 strike.
List 2
Less big punch at the start which might be needed to properly get the most out of even trying it, flying tactician k wings are hard and getting that double stress after the first pass may not happen. More 1 dimensional in terms of mobility.
Why the stress hog?
Because they do work. They can pin down problems deal dmg, is legitimate threat so people will have more problems to shoot at and I'm not sure if there is a better ship to fit in 26pts.
Would love some feed back. Is this something worth running? Are there better ships to pair with this list? Other potential strengths and weaknesses? Let me know. Happy new year all.
Ps. If you can get him in arc, 5 fully modified dice will also nearly guarantee hitting ships like Soontir thus stripping his Stealth Device.
Edited by burningbush