After talking to players at a convention and owners/employees at game shops, the comparison of the various Star Wars games came up. One thing we all missed was the ability to build a character however you wanted without the feeling of being locked into a "class."
I didn't have much time to work on it due to the recent move (and a few requests to help me get a capital ship thread started), but I had a moment to quickly sketch something out while waiting for HR. It's far from finished, but they are guidelines to begin with at least.
Free-Form Character Creation/Progression Rules
Creation : Players begin by determining their character's species and Obligation/Duty/Morality as per standard rules.
The player then decides if the character is Force-Sensitive or not, as this impacts skills.
If the character is not Force-Sensitive, they gain 12 career skills with 6 free ranks to spread among them (no higher than two).
If the character is Force-Sensitive, they gain 10 career skills with 5 free ranks to spread among them (no higher than two).
XP is spent normally with the exception of Talents (see below).
Talents : (Note: this is, by far, the most challenging part to hack together, but I think I'm on to something that could work)
Players may purchase any talent for their character as long as they pay the associated XP costs.
5XP Talents are those that grant bonuses to Strain or Wounds, grant set skills, add boost dice, or remove setback dice. These also cover set recovery actions (Hard Headed) or specific non-combat actions (Let's Ride). Most ranked abilities start here.
10XP Talents allow you to spend strain for set bonuses (Frenzied Attack), gain new career skills of your choice, and upgrade non-combat checks.
15XP Talents let you do things you couldn't do before, like using a specific trait for a skill, swapping skills, and a majority of the non-damaging Destiny Point uses.
20XP Talents consist of a number of the combat-based abilities, like Armor Master and Saber Throw, the re-roll talents, and abilities to upgrade checks.
25XP Talents are the major abilities of a career, Dedication, and Force Rating.
Ranked Talents cost their base XP value for the first rank, but each subsequent rank doubles the cost, to a maximum of 100XP per rank. For example, Lethal Blows would cost 5 XP for the first rank, 10 for the second, 20 for the third, 40 for the fourth, and 80 for the fifth.
(Note: this is to make up for the need of additional talent trees for the ranks, as getting a third through fifth of most talents normally involves a second or third tree).
Talents such as Dedication, Force Rating, and anything that grants the ability to choose new career skills counts as a Ranked Talent.
That's as far as I've gotten with it. I was going to start up an excel sheet with the actual talents and where they'd fall cost-wise, but I didn't want to spend that sort of time on it while unpacking for a potentially lost cause.
Let me know if you'd like to see more, and I'll get started on it. Again, just a hairbrained idea that I cooked up after short discussions and on a whim.