2nd Aramada Game, 1st Wave 2 List (Imp) - Comments and Advice please

By Kadros, in Star Wars: Armada Fleet Builds

Hi all, and a happy New Year to you.

Mainly play X-Wing and some historicals, but have had Armada since last Christmas. Committing even further to Star Wars for 2016, and have beefed up my Armada collection. I am taking this list out on its inaugural run tomorrow (Jan 2nd), but even if comments are not forthcoming before I field it, I would appreciate advice, comments and critique from more experienced players.

Imperial Star Destroyer II (185 points)

Darth Vader

Captain Needa

Gunnery Team

Electronic Countermeasures

Overload Pulse

Avenger

Victory Star Destroyer II (106 points)

Admiral Chiraneau

Flight Controllers

Expanded Hangar Bay

Fighters (107 points)

Major Rhymer

TIE Bomber

TIE Bomber

Howlrunner

Mauler Mithal

Soontir Fel

TIE Advanced

TIE Advanced

Main points of consideration that I am percolating -

Boosted comms vs Expanded Bays

or

Trading in Soontir for a vanilla Interceptor and ditching an Advanced (saving 19 points +2 currently free) and using the points for 2 more bombers and the Corruptor ship title for the VSD.

or

Downgrading the VSD to a VSD I and using the saved points for Corrupter and another bomber

My collection as it is

Core Set x 1

ISD x 1

VSD x 1

GSD x 2

Imp Fighters x 2

I have bought Rapid Reload cards on Ebay for a possible future list of an ISD and dual GSDs.

All thoughts and comments more than welcome and most appreciated.

Edited by Kadros

I think I would like to see a layout of..

ISD-II, VSD-I or II depending on purpose, and Glad-I, with Howl + Interceptors in your case.

I think you really want to pick up a Rogue and Villiains ASAP for Dengar, but you should have enough here to make a pretty solid list. Drop Overload Pulse for HTT too would increase damage output by a lot.

Be careful, you activate overload pulse effect after resolve the damage, so avenger and overload in the same ship isn't a great idea.

Thanks gents. So, modifying...

ISD II

Vader

Gunnery Team

ECM

Heavy Turbolaser Turrets

Relentless

VSD I

Chiraneau

Flight Controllers

Expanded Bays

GSD II

Demolisher

Howlrunner

Mauler Mithal

Interceptor

Advanced

VSD and fighter wing vs bombers and anything else my opponent has in the way of squadrons

GSD to cover the ISD's backside and to see if my novice skills can make Demolisher pay dividends

ISD to deal out the pain

Edited by Kadros