How to handle a player that suffers from analysis paralysis?

By X_BryGuy_X, in Star Wars: Armada

I'm not Talented. I'm just Australian.

Bloody ExPats, they'll disown the country when the bugs, spiders, snakes and all get mentioned. Then own the country when it suits them to highlight their drinking prowess, a team from down under wins some competition or another (Bless our women's cricket team) or George Miller does a movie. :ph34r:

I say we make him drink Fosters Export for a year or two. :D

Insert my standard disclaimer about my sense of humour and it's communication here. :rolleyes:

Mate, I positively ***** at these **** Canucks about their non-lethal and manageable spiders and snakes... Its a **** disgrace.

And Fosters is an improvement to their idea of Moose Piss. Even the Texan made stuff!

The thing that really bugs me is the only way I can Watch the Cricket is if I want to pay a $280/mo Sports Package on ESPN. Because its on their last channel...

And honestly. I'd be back home outside of Melbourne in a minute if I could. Moving here was supposed to be temporary, and now I'm still stuck going on 6 years...

I think if it's a casual tournament, the TO has every right to match that guy up at least for that first round. And to consider the other matches if all other things being equal.

That being said the TO should babysit that table. And I think he absolutely has the right to warn him of that play or even go to the point of tossing them from higher level tournaments.

It's a difference between unfamiliarity with a game and straight up dragging your feet. This is where the opponent can and should be making small talk in hopes of pushing him. You don't want to alienate somebody from a game unless they are straight up breaking the rules.

In a tournament, you either need to enforce some sort of a time clock (I've always been partial to the deathclock* format myself and would recommend this solution over option B...) or simply not allow Mr. Slow-Mo to participate if you do not believe he will be capable of completing games in the time allowed. It's sad, but if the tournament is going to be ruined for every person this extremely slow person plays against, his presence is effectively negative 4 people (himself and 3 others who have the misfortune of playing him and not getting in full games) in an event that should be competitive, enjoyable, and complete for everybody attending.

For casual games you can be more relaxed of course but people can reserve the right to simply not play Mr. Slow-Mo in favor of playing versus opponents who will play at a pace they prefer. It's undeniably not being nice to Slow-Mo** but the fact is that once Slow-Mo realizes there are penalties to wasting everyone's time, he has an incentive to change his ways (hopefully with some assistance from more patient players); in the long run both your local group and Slow-Mo should find the outcome superior once you confront this problem head-on and bring Slow-Mo up to speed.

* The deathclock format provides a chess clock for each game. Each opponent gets half of the allotted round time for his activations. When your activation finishes, slap the clock and time passes to your opponent. If someone's time runs out, they lose. Completely. I find it superior to the each player gets "X minutes for each round" solution because sometimes you'll have a round that requires more time than other rounds (example: that big turn all your black dice ship are finally in range) and so it seems to unfairly punish players who bring fleets that will need more minutes for 1-2 of their available rounds but won't really need many minutes for the rest of their rounds. It's also superior to the "the two players between themselves get X minutes per round," as this restriction can still incentivize slow play from shallow sociopaths who see an advantage in not allowing their opponent to activate certain models later in a given round and so drag it out. In death clock, the only time you waste is your own and it's extremely difficult to game the system. Death clock can be kind of expensive to set up (as chess clocks aren't super cheap) but is not that bad financially. If you have Warmachine events at your store (/had them, as in our case - that game has dried up completely out here) you should already have a lot of chess clocks available.

** I feel it's important to note that nobody has any obligation to be miserable or disadvantaged for the sake of Slow-Mo's feelings. This doesn't give you carte blanche to be a jerk to Slow-Mo, but asking your players to continuously sacrifice at least some, if not all, of their enjoyment of coming out for game nights or event days in order to maintain the fiction that Slow-Mo's play speed is acceptable is going to breed resentment and negatively affect your meta. You can be direct but polite when discussing this with Slow-Mo, and having this conversation in a controlled and respectful environment will inevitably save you the social disaster of having the same airing of grievances in an uncontrolled and emotionally-charged environment when someone with a short temper inevitably feels they have been disadvantaged by having to play him.

P.S. I feel the need to add in post-script (sorry, I have a lot of add-ons this post) that in my experience, extreme analysis paralysis often comes from people who are anxious and feel judged by their performance and thus agonize over every choice trying to make sure they found the absolutely best thing to do all the time and are therefore cool kids please don't hate me. The appearance of being skilled/doing well tends to trump the actuality of doing well (because anxious people often feel like phonies just waiting to be unmasked and ridiculed by their peers).

Therefore, you need to approach it like so:

  1. Have a private conversation with Slow-Mo where you discuss the situation calmly and politely with no character attacks or ridicule. He's quite likely going to be very sensitive to that kind of thing. It's very important it happens this way because if someone explodes at Slow-Mo because this issue hasn't been addressed (as I mentioned earlier) it's going to be the nightmare scenario an anxious person has been dreading all along of being publicly attacked and ridiculed in front of their peers.
  2. Establish that you are in a safe place where failure (in a game, in life) is not seen as an unforgivable sign of an inferior person and isn't subject to ridicule. If anything, failure is a far better teacher than success and should be celebrated in circumstances where the failure is effectively harmless (like when you're playing with plastic toy ships and making pew pew laser noises).
  3. Explain that paradoxically by playing so slowly and agonizing over every single decision, Slow-Mo is getting in much less experience than other players and thus not learning as much as he could be. Players who take chances and play more quickly are getting in more total experience and becoming more competitive.
  4. Come to the conclusion that your local group would prefer if Slow-Mo sped up his game and dropped the analysis paralysis and that Slow-Mo himself would benefit from this in the form of getting in more experience and becoming a better player, which should also improve Slow-Mo's satisfaction with the game. Offer some assistance in the form of your more patient players who agreed to assist in this endeavor beforehand.
  5. Everybody high-fives

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This. So much this.

People who are accidentally inconsiderate players tend to have no idea they are having that effect. And, let's be honest, the category of people who play board gamers, minis, etc, has a high percentage of shy people who see coming to events with strangers as a social risk. We had a guy who got exploded at (Not for slow play, but for being a bit forgetful) and he never came back. That might be seen as a victory ("We don't have to deal with that guy anymore!"), but it's really a loss for the community when an otherwise decent human being decides its socially safer to move on to other things.

Most situations can be solved with Snipafist's advice here.

Chess speed clock with points awarded to the faster player.. :P

I've never had a game go to time. Heck, my game is usually the first one finished. But then again, I play lighting fast..... If I played against this dude, I'd definitely have the TO over for a chat.

Mate, I positively ***** at these **** Canucks about their non-lethal and manageable spiders and snakes... Its a **** disgrace.

And Fosters is an improvement to their idea of Moose Piss. Even the Texan made stuff!

The thing that really bugs me is the only way I can Watch the Cricket is if I want to pay a $280/mo Sports Package on ESPN. Because its on their last channel...

And honestly. I'd be back home outside of Melbourne in a minute if I could. Moving here was supposed to be temporary, and now I'm still stuck going on 6 years...

I didn't complain about any spiders or snakes. Which Canadians are you hanging around with my friend? And its hard to say all of our beer is bad. Your in the wrong part of the country.

On that note, I have also played many games under the influence and I can say it should not be a problem to do it in a decent time. We had a couple really slow guys like this in other games and it is frustrating. Generally I find a lot of the slow guys should just avoid tournaments. They are not wired for making quick decisions and the pressure may just be too much for them. Lots of people take this hobby very seriously, some in different ways.

But Dras, we are in a safe space. Doesn't that mean I cannot suffer the consequences of my actions?

I should've used a term that wasn't as verbally close to "safe space," which is a really politically-charged word right now and whose meaning I am trying not to recreate here. The important thing to note about people with anxiety problems is they tend to catastrophize. My intention is to challenge Slow-Mo to change his behaviors and improve himself but the first things you need to do when confronting an anxious person is to set up what you are NOT doing (personally rebuking them or ridiculing them as a whole person) so that what you're trying to do gets noticed for what it is and isn't lost as they panic assuming that the hammer is finally falling as they have dreaded for so long. Once you can get a constructive dialogue going it's often very successful because you're simply asking the anxious person to do something that improves their social relationships, which is at the core of what they wanted all along.

I myself am not an anxious person but throughout my life I've had several friends who have suffered from a variety of anxiety-related issues of varying severity, so I have a fair amount of practice with this.

I dunno, I just tell the dude that I appreciate that he's playing with me, but he needs to speed it up due to the time limit.

I've played in table-top tournaments for so many years I've lost count, and if someone is not respecting the time constraints or god forbid, is deliberately playing the clock, then you gotta let him know. Don't be shy in this regard, you're the one who's losing out.

But Dras, we are in a safe space. Doesn't that mean I cannot suffer the consequences of my actions?

I should've used a term that wasn't as verbally close to "safe space," which is a really politically-charged word right now and whose meaning I am trying not to recreate here. The important thing to note about people with anxiety problems is they tend to catastrophize. My intention is to challenge Slow-Mo to change his behaviors and improve himself but the first things you need to do when confronting an anxious person is to set up what you are NOT doing (personally rebuking them or ridiculing them as a whole person) so that what you're trying to do gets noticed for what it is and isn't lost as they panic assuming that the hammer is finally falling as they have dreaded for so long. Once you can get a constructive dialogue going it's often very successful because you're simply asking the anxious person to do something that improves their social relationships, which is at the core of what they wanted all along.

I myself am not an anxious person but throughout my life I've had several friends who have suffered from a variety of anxiety-related issues of varying severity, so I have a fair amount of practice with this.

Snipa, I was just playing around. Your original advice was spot on.