I've played Edge of the Empire and Age of Rebellion with Edge being darker and Age being combat based, where does this book lie?
Just got this book yesterday, how does it compare to the other two books?
I've played Edge of the Empire and Age of Rebellion with Edge being darker and Age being combat based, where does this book lie?
Force based.
Morality is a much more complicated (and deeper) character building tool.
It seems more geared towards exploration and discovery of hidden secrets of the Force and finding lost jedi relics or at least informations, credits aren't a focus of the book and outright combat against the empire isn't emphasized, if not discouraged.
however there are enough fluff tidbits to integrate it easily with Edge or Age themes (like joining the rebellion).
And yes Morality seems to be more complex than Obligation or Duty but also better for character development. In general Obligations develops stories for the charcter, Duty develops "professinal" relations and material resources while morality develops personality and values.
nice fluff tidbit i noticed: there's a passing reference to SWTOR in the galaxy description chapter for Chandrila and Corellia.
Edited by LaregOh the PC character options are a lot less defined by a known profession. They are styles of Force User, but they are not "this ones the scout, this is the tech guy, and this is a combat person" everyone can be Lightsaber combat masters, anyone could be a bounty hunter etc.
Just looking at a PC "Healer" they could be a trained Doctor, a village Shamin, a combat Medic, a Medical Researcher or even a Veterinarian. That character could live on any planet, space station or ship, and could be employed by anyone.
This is quite a shift for players coming from the other 2 books, and will either result in very broad character backgrounds or the players will get writers block. A session 0 with a set campaign theme and party concept is very helpful.
And the Dark Side is not something to be feared by players, it can actually be explored and used without fear of the GM taking your character away.
It's the best one.
I think its a great book. It rounds out the trinity quite nicely. Though I think you have much better flavor if you do a mixture of all 3 books together. The dynamics of everything playing together is very nice.
Strictly speaking, it's probably got the best formatting and editing of all three (although not without errors), and probably looks the nicest.
I also agree with Richardbuxton's statement.