Build Advice?

By Nominrath, in Star Wars: Armada Fleet Builds

Howdy fellow Armada players!

I'm still a little green to the Armada scene and would like to request someone with perhaps a bit more experience give my idea of an Imperial build a look-over and offer some suggestions to make it better.

I've built this fleet using a 400 point limit using the ships/squads/upgrades from a single Core set, an Assault Frigate expansion, a Gladiator expansion, an Imperial Star Destroyer expansion, the Home One expansion, an MC-30 expansion, and the Rogues & Villains expansion.

Imperial II-class Star Destroyer (120)

- Avenger (title; 5)

- Admiral Screed (commander; 26)

- Weapons Liaison (officer; 3)

- Point-Defense Reroute (offensive retrofit; 5)

- Redundant Shields (defensive retrofit; 8)

- NK-7 Ion Cannons (ion cannons; 10)

- Heavy Turbolaser Turrets (turbolasers; 6)

Victory I-class Star Destroyer (73)

- Engineering Captain (officer; 6)

- Ordinance Experts (weapons team; 4)

- Assault Proton Torpedoes (ordinance; 5)

- Enhanced Armament (turbolasers; 10)

"Howlrunner" (TIE Fighter Squadron; 16)

TIE Fighter Squadron (x5; 40)

Boba Fett / Slave I (Firespray-31; 26)

IG-88 / IG-2000 (Aggressor Assault Fighter; 21)

YV-666 (15)

Fleet Point Total: 399

Thanks!

Edited by Nominrath

I'm debating on swapping the Victory I for a Gladiator in order to add more speed and a slightly better anti-squadron vessel.

Just a couple of things that popped out at me straight away.

On the ISD I would drop redundant shields and put on ECM....you want that brace. Also Gunnery Teams are good on the ISD.

On the Victory the enhanced armaments are a bit of a waste on a ship that wants to use its front arc. The points could be better use elsewhere.

Re squadrons I was going to say try and fit Rhymer in but I see you don't have a imperial squadrons pack. Try and get one if you can. He is worth it.

Just a few tips mate but overall build something you like to play and have fun. That's the main thing.

Start here:

ISD II (127 pts)

-Electronic Countermeasures

VSD I (78 pts)

-Expanded Hangers

GSD I (66 pts)

-Demolisher

Think thats 271 points and using each ship with it's best role. That leaves 129 points for admiral, a few upgrades and a fighter screen.