Guidance Chip the real fix for ordnance? (and the end of munition failsafe)?

By Marinealver, in X-Wing

As I have said before the problem with missiles and torpedo is threefold.

  1. the sacrifice of dice modification actions
  2. the dependence of target lock telegraphing your intention to your opponent
  3. the cost of points adding to the MOV of your opponent when a ship is destroyed

Well GC fixes 1 and addresses another but does not fix all of them.

So allowing for palp style dice modification is great, you are guarantee to get at least 1 hit/crit also if you already have good firepower you do not need to worry about not getting enough bang for the points spent as the modification is worth 0 points.

Now what is wrong with it.

  • It uses a modification slot so no way of combining this with LRS (even though LRS doesn't really solve the Target Lock issue with torpedoes and missiles).
  • 1 die modification is still weaker than a target lock reroll ability.

These are still big issues with torpedoes and missiles. So will GC fix missiles and torpedoes secondary weapons?

It is however, extremely good for A-Wings and B-Wings.

A-Wings, so they can ensure that most if not all of those dice hit.
B-Wings with Extra Munitions, so they can REALLY pummel stuff.

Unfortunately The Empire doesn't benefit from it much, given the low firepower of The TIE/sa and the TIE/pu. I could however, just be utterly ignorant of what The Empire possesses- I am a Rebel player primarily, after all.

Munitions Failsafe is arguably still better with Flechette Torpedoes, as you can stack stress.

This is a good ordinance fix for bwings and a handful of other named ships with select ordinance. It's not a cure for poor ordinance mechanics but it means ordinance won't be completely MIA anymore. However I'm sure this was done this way because the devs feared they would make to strong an alpha strike mechanic if they went to far. So this works for me.

It'll also be great for the Kihraxz fighter. Talonbane Cobra can really do some pain with this mod.

You'll see the same number of MF after GC comes out as you saw before it. Zero. Munitions Failsafe was DOA.

My favourite solution to Fel

Nera Dantels (26)
Deadeye (1)
Flechette Torpedoes (2)
Flechette Torpedoes (2)
Munitions Failsafe (1)

Total: 32

View in Yet Another Squad Builder

People keep citing bwings for some bizarre reason. Hell no

This is for bombers and punishers to take center stage

People keep citing bwings for some bizarre reason. Hell no

This is for bombers and punishers to take center stage

Well it *does* make Nera considerably more viable and Drea suddenly has something to put in her mod slot.

That's the way I see it too. A B-Wing torpedo boat is no longer an Epic only option. Being able to flash fry something with Proton torpedoes is now a tempting probability.

Heck, even Miranda is gonna like this 0 cost mod. Imagine 5 dice Protons with a guaranteed hit and Crit minimum damage. And what it does for the Y-Wing, TIE Bomber and Punisher is just as interesting.

So, yes, the Guidance Chimp is the final nail in Failsafe's coffin. Not that it needed that last nail, but it sure does seal it for good and all.

This is so great for Redline! ATs were pretty good to protect his approach, but this makes him even scarier and more capable of taking someone with him.

The crit is nice, but it doesn't matter too much. GCs aren't significantly better on 2 attack ships than on 3 attack ships, they are just good.

People keep citing bwings for some bizarre reason. Hell no

This is for bombers and punishers to take center stage

B-wings get crits so they get pretty much a palp modification. Ten Nunb is going to go all out with this.

As for bombers and punishers 2 firepower means they play second fiddle.

People keep citing bwings for some bizarre reason. Hell no

This is for bombers and punishers to take center stage

B-wings get crits so they get pretty much a palp modification. Ten Nunb is going to go all out with this.

As for bombers and punishers 2 firepower means they play second fiddle.

I think you overvalue crits. They can win games, but they aren't reliable. Plain damage isn't much worse. I like that they gave ships with good attack a reason to pack ordnance (although how good a reason that is remains to be seen), but to me Bombers are still the stars of ordnance. They will love GCs.

People keep citing bwings for some bizarre reason. Hell no

This is for bombers and punishers to take center stage

B-wings get crits so they get pretty much a palp modification. Ten Nunb is going to go all out with this.

As for bombers and punishers 2 firepower means they play second fiddle.

Not to mention you're slapping on a lot of points for one more die of damage for two attacks

Meanwhile, a double helping of homing missile on a bomber is ONE point more than a naked BSP

Bombers are simply, far and away, THE single most efficient ordnance platform in the game thanks to low base cost + munitions access

Bwing gets far too expensive for far too little gain. Won't see any outside of Nera (if even that)

Redline is expensive but gets mods that make Bs cry with envy on ordnance that normally wouldn't have any

Edited by ficklegreendice

It'll also be great for the Kihraxz fighter. Talonbane Cobra can really do some pain with this mod.

The Cartel Marauders and Black Sun Aces, yes maybe.

But Talonbane wants to shoot with a primary weapon (5dice at range 1), and is already expensive with a BIG target mark on him. No need to make him even more expensive by loading with ordnance, I'd say.

Munitions Failsafe is arguably still better with Flechette Torpedoes, as you can stack stress.

but would you really 'waste' an attack to just give one stress? Tactician ships are just better

People keep citing bwings for some bizarre reason. Hell no

This is for bombers and punishers to take center stage

Well it *does* make Nera considerably more viable and Drea suddenly has something to put in her mod slot.

Your still piling points on a one agility ship that could die before getting a shot, same case with red line to make it worth while you want extra munitions and fcs to maximize but it's over a third of your points.

More realistic to use it on a basic bomber I think.

I agree with FGD that TIE Bombers are the big winners, but a serious honorable mention goes to the Z-95. They like Guidance Chip a fair bit, and can be well supported by Thread Tracers.

Instead of BBBBZ, maybe BBBB with Plasma Torpedoes and Guidance Chip?

Instead of BBBBZ, maybe BBBB with Plasma Torpedoes and Guidance Chip?

Probably not. There are stronger upgrades out there for B-Wings. I'd take FCSs or Tacticians over this any day.

If swarms were still a thing I would go with Ten and ion torpedoes.

I cannot miss and everyone is getting zapped.

Edited by Marinealver