As I have said before the problem with missiles and torpedo is threefold.
- the sacrifice of dice modification actions
- the dependence of target lock telegraphing your intention to your opponent
- the cost of points adding to the MOV of your opponent when a ship is destroyed
Well GC fixes 1 and addresses another but does not fix all of them.
So allowing for palp style dice modification is great, you are guarantee to get at least 1 hit/crit also if you already have good firepower you do not need to worry about not getting enough bang for the points spent as the modification is worth 0 points.
Now what is wrong with it.
- It uses a modification slot so no way of combining this with LRS (even though LRS doesn't really solve the Target Lock issue with torpedoes and missiles).
- 1 die modification is still weaker than a target lock reroll ability.
These are still big issues with torpedoes and missiles. So will GC fix missiles and torpedoes secondary weapons?