So since we've been talking up the Guidance Chimps... I call this "Sorry, Not Sorry!"
Nera Dantels (37) - FCS, Flechette Cannon, Proton Torpedoes, Extra Munitions, Deadeye, Guidance Chips
Gold Squadron (31) - Targeting Astromech, Proton Torpedoes, Extra Munitions, Ion Cannon Turret, Guidance Chips
Gold Squadron (31) - Targeting Astromech, Proton Torpedoes, Extra Munitions, Ion Cannon Turret, Guidance Chips
99 points total
Was infact struggling to find the points to spend (hence the Flechette Cannon). Decided to add the Turrets instead of a third ship (a Z-95), or higher PS pilots so as to add that control element while stressed or once those Torps are gone though i was considering a couple of Plasma Torps over the Extra Munitions (probably on the Y's) to help me strip shields instead of wasting Proton Crits on them.