Valen Rudor doesn't suck!!!!

By Comradebot, in X-Wing

They don't, but I think it's unfair to compare Rudor to Poe. One is meant to be the lynchpin of a squad. The other? Not so much.

Rudor loaded out with thrusters, title, and Juke comes out to 27 points. I think that's pretty solid value.

So when you put him in a squad beside Fel and possibly the Palpmobile; who's the filler?

Cheers

Baaa

Not a clue yet! Got 38 points to work with, though, and that opens up some possibilities. Couple of ace TIEs with Crack? Super-Vader with prockets? Carnor Jax and throw some prockets on Rudor? I'm sure I'll figure something out.

He's a decent pilot,

TIE Adv Prototype - 27pts

Rudor; Autothrusters, Title, Juke

Palpmobile - 33pts

Omicron Group Pilot; Autothrusters, Emperor Palpatine

Soontir Fel - 35pts

Royal Guard TIE; PTL, Autothrusters, Stealth Device

Leaves 5 pts.

Will still get humped by Poe.

Cheers

Baaa

conc missile on Rudor or homing to keep TL

also AT on OGP? since when!

Edited by Panic 217

What exactly is "good" about him? If you field him against me, I simply won't attack him. I don't have to worry about this though, because he's got 2 attack dice, so he'll maybe deal 1 damage to my ships over the course of a whole game. Once I've ignored him and fought against your 78 point list, then I'll deal with this dude, if a proton bomb didn't 1-shot him already.

A ship I don't have to worry about you shooting while any of the rest of my squad is around? That's great! I will enjoy putting him at the front of my squad and taking range 1 shots with no worry of return fire. :)

They don't, but I think it's unfair to compare Rudor to Poe. One is meant to be the lynchpin of a squad. The other? Not so much.

Rudor loaded out with thrusters, title, and Juke comes out to 27 points. I think that's pretty solid value.

So when you put him in a squad beside Fel and possibly the Palpmobile; who's the filler?

Cheers

Baaa

Not a clue yet! Got 38 points to work with, though, and that opens up some possibilities. Couple of ace TIEs with Crack? Super-Vader with prockets? Carnor Jax and throw some prockets on Rudor? I'm sure I'll figure something out.

He's a decent pilot,

TIE Adv Prototype - 27pts

Rudor; Autothrusters, Title, Juke

Palpmobile - 33pts

Omicron Group Pilot; Autothrusters, Emperor Palpatine

Soontir Fel - 35pts

Royal Guard TIE; PTL, Autothrusters, Stealth Device

Leaves 5 pts.

Will still get humped by Poe.

Cheers

Baaa

conc missile on Rudor or homing to keep TL

also AT on OGP? since when!

My bad, that should have been Sensor Jammer.

Sorry

Cheers

Baaa

They don't, but I think it's unfair to compare Rudor to Poe. One is meant to be the lynchpin of a squad. The other? Not so much.

Rudor loaded out with thrusters, title, and Juke comes out to 27 points. I think that's pretty solid value.

So when you put him in a squad beside Fel and possibly the Palpmobile; who's the filler?

Cheers

Baaa

Not a clue yet! Got 38 points to work with, though, and that opens up some possibilities. Couple of ace TIEs with Crack? Super-Vader with prockets? Carnor Jax and throw some prockets on Rudor? I'm sure I'll figure something out.

He's a decent pilot,

TIE Adv Prototype - 27pts

Rudor; Autothrusters, Title, Juke

Palpmobile - 33pts

Omicron Group Pilot; Autothrusters, Emperor Palpatine

Soontir Fel - 35pts

Royal Guard TIE; PTL, Autothrusters, Stealth Device

Leaves 5 pts.

Will still get humped by Poe.

Cheers

Baaa

conc missile on Rudor or homing to keep TL

Nah, Prockets on Rudor and a 2 point bid for Fel.

I'm also guessing BAAAAAA meant Sensor Jammer on the Space Cow, and not some sorta mysterious four point autothrusters.

I wonder what action based EPT might work well on him? Marksmanship for a counter shot or Daredevil to get out of arc?

Edited by Wretch

What exactly is "good" about him? If you field him against me, I simply won't attack him. I don't have to worry about this though, because he's got 2 attack dice, so he'll maybe deal 1 damage to my ships over the course of a whole game. Once I've ignored him and fought against your 78 point list, then I'll deal with this dude, if a proton bomb didn't 1-shot him already.

suspicious-fry.jpg?w=300&h=224

Movement shenanigans seem useless.

Boosting into a range 1 counter-attack, or rolling out of arc of a gunner shot (activating Autothrusters or just denying the shot), or just getting out of the way of a future attacker. These are all very useful things.

Imagine facing Dash-and-Corran with this. Set up properly, Corran won't want to shoot you, because then you'll boost or roll (or both with PTL) into Dash's donut. You can use a similar trick to deny a TLT's second shot on you. Or that new BTL Defender.

I wonder what action based EPT might work well on him? Marksmanship for a counter shot or Daredevil to get out of arc?

Squad Leader gives you a lot of options.

What exactly is "good" about him? If you field him against me, I simply won't attack him. I don't have to worry about this though, because he's got 2 attack dice, so he'll maybe deal 1 damage to my ships over the course of a whole game. Once I've ignored him and fought against your 78 point list, then I'll deal with this dude, if a proton bomb didn't 1-shot him already.

A ship I don't have to worry about you shooting while any of the rest of my squad is around? That's great! I will enjoy putting him at the front of my squad and taking range 1 shots with no worry of return fire. :)

So that means your other ships that have 3 attack dice will be farther back? Good I'd hate to have to deal with 3-attack ships at range 1.

I think people here are under the impression that their opponent is going to see this guy and actually attack him and give him free actions, when there is another target available. It's like the Scum M3A pilot Laetin Ashera - Ever run her/him? You take an Evade, and think "Oooh, they'll attack and miss and I'll just keep getting evades!" except they attack someone else and pretty much you are left with Laetin who never got attacked... and then you eventually DO get attacked, but by everyone and you're dead.

It's not gonna work out the way you THINK it'll work out. I'm not going to ignore your pilot altogether, but I will chose a target that is most valuable - and this guy's ability isn't likely to trigger that much, especially with only 2 hull, his survivability is so low that it isn't exactly going to be rare to see him one-shotted.

I can actually see him as an anti ace. Figure he'll focus or target lock (with title) right? Something vaguely defensive. That leave him with boost and barrel roll. Along coffee Soontir feel with his usual r3 shenanigans, during from out of arc. AT and focus ensure the attack is survived, activate his ability and use ptl to boost and barrel roll so fel is in arc and closer than range 3. Good bye AT, fire concussion missiles boosted by guidance chip at fel. Same story for any ps arc dodger who didn't kill him outright. His 1 turn will allow him to keep his distance while adjusting to face the general direction his opponent will be.

I wonder what action based EPT might work well on him?

  • Expose: Being able to drop the defense dice after being shot at makes it almost viable. Almost. I say it's still too expensive for Rudor, who is really a glorified A-Wing.
  • Marksmanship: You're not going to be taking a lot of Focus actions with Rudor as he'll want to TL+Evade with the title more often than not. I think that opens up MM a bit, lets him throw out some potential crits.
  • Expert Handling: Oh, Corran Horn just TLed me with his FCS on that shot? lee-corso-meme.jpg?resize=300%2C390
  • Squad Leader: Seems more amusing than anything else. But hey, pair him with Youngster and a bunch of generic TIEs. Hilarity now ensues. Not "winning World's" hilarity, but there's probably something there that'll result in the most bizarre list ever flown.
  • Daredevil: Actually not half bad since he's got the boost for it and a good, green dial. Essentially makes him a Combat Phase "Blue Ace", and that hard boost of Blue's isn't something to laugh about.

None of em' really excite me too much, not if I have access to Juke instead. Definitely some potential though, would need to actually sit at a table (or on Vassal) with him and experiment to see if anything pans out. If I had to go with any of em' instead of Juke, it'd probably be Daredevil. EH is too niche, SL seems sorta pointless beyond laughs/gimmicks, MM isn't going to help you punch any damage through, and Expose is just obnoxiously expensive (only a point more than DD, sure, but c'mon...). DD could help you zip in during a furball for some R1 shots, however. And yes, Expose gives you the magical third dice you need to also maybe punch some damage through defenses.

Anytime I have a ship that is on the board that can pester and my opponent doesn't want to shoot at it, I am happy. This guy will have great action economy with the title, and autothrusters to back up his 3 agility. Can he get one-shotted? Sure, but it is far less likely than something with similar stats because of the evade token and autothrusters.

People are comparing apples to oranges when comparing him to Poe. Poe is a solid ace, much like Fel or Vader. You can build a list around him. Valen is more like Omega Leader: a solid support ace. You won't build an entire list around him, but he is good for his points and is great as a support piece.

Someone mentioned it earlier, but have we finally found an Expose candidate?! I could see it being useful here! You get you action economy going with the title. After they shoot at you, use a free action to trigger Expose! Since you've already been shot at, who cares about lower agility! Gimme that third attack dice!

Edited by Nhoj4

What exactly is "good" about him? If you field him against me, I simply won't attack him. I don't have to worry about this though, because he's got 2 attack dice, so he'll maybe deal 1 damage to my ships over the course of a whole game. Once I've ignored him and fought against your 78 point list, then I'll deal with this dude, if a proton bomb didn't 1-shot him already.

A ship I don't have to worry about you shooting while any of the rest of my squad is around? That's great! I will enjoy putting him at the front of my squad and taking range 1 shots with no worry of return fire. :)

So that means your other ships that have 3 attack dice will be farther back? Good I'd hate to have to deal with 3-attack ships at range 1.

I think people here are under the impression that their opponent is going to see this guy and actually attack him and give him free actions, when there is another target available. It's like the Scum M3A pilot Laetin Ashera - Ever run her/him? You take an Evade, and think "Oooh, they'll attack and miss and I'll just keep getting evades!" except they attack someone else and pretty much you are left with Laetin who never got attacked... and then you eventually DO get attacked, but by everyone and you're dead.

It's not gonna work out the way you THINK it'll work out. I'm not going to ignore your pilot altogether, but I will chose a target that is most valuable - and this guy's ability isn't likely to trigger that much, especially with only 2 hull, his survivability is so low that it isn't exactly going to be rare to see him one-shotted.

How many times have you seen a M3A... At all? Laetin's issue isn't her ability. It's her ship (and her lack of an EPT). Now whether or not the TAP is worthwhile or not is yet to be seen, but it has some nice tools and I believe both named pilots have powerful enough abilities they will see the table if the ship is efficient.

Someone mentioned it earlier, but have we finally found an Expose candidate?! I could see it being useful here! You get you action economy going with the title. After they shoot at you, use a free action to trigger Expose! Since you've already been shot at, who cares about lower agility! Gimme that third attack dice!

This is what I thought! Give that man experimental Interface and Expose! He can now TL/Evade, dodge an attack, Expose and boost, or Expose and focus or whatever after already dodging a potentially mean attack.

PtL is still gonna be king on TAPs I think and especially rudor. You can build a budget version kinda like turr phennir but the att 2 makes it a different animal.. these are A-wings.

Anyway I like PtL for exacty the reasons people have already brought up about not shooting him. On the flip side Rudor's ability + title is good for keeping AT active and getting full defense then boost/roll into R1 [optimally] for his attack. Still think the generics will probably be better though.

Edited by Carnor Rex

What exactly is "good" about him? If you field him against me, I simply won't attack him. I don't have to worry about this though, because he's got 2 attack dice, so he'll maybe deal 1 damage to my ships over the course of a whole game. Once I've ignored him and fought against your 78 point list, then I'll deal with this dude, if a proton bomb didn't 1-shot him already.

A ship I don't have to worry about you shooting while any of the rest of my squad is around? That's great! I will enjoy putting him at the front of my squad and taking range 1 shots with no worry of return fire. :)

So that means your other ships that have 3 attack dice will be farther back? Good I'd hate to have to deal with 3-attack ships at range 1.

I think people here are under the impression that their opponent is going to see this guy and actually attack him and give him free actions, when there is another target available. It's like the Scum M3A pilot Laetin Ashera - Ever run her/him? You take an Evade, and think "Oooh, they'll attack and miss and I'll just keep getting evades!" except they attack someone else and pretty much you are left with Laetin who never got attacked... and then you eventually DO get attacked, but by everyone and you're dead.

It's not gonna work out the way you THINK it'll work out. I'm not going to ignore your pilot altogether, but I will chose a target that is most valuable - and this guy's ability isn't likely to trigger that much, especially with only 2 hull, his survivability is so low that it isn't exactly going to be rare to see him one-shotted.

How many times have you seen a M3A... At all? Laetin's issue isn't her ability. It's her ship (and her lack of an EPT). Now whether or not the TAP is worthwhile or not is yet to be seen, but it has some nice tools and I believe both named pilots have powerful enough abilities they will see the table if the ship is efficient.

Laetin's lack of an EPT, the problems with her ship, or the number of times I've seen other people fly M3A's are irrelevant to my point. My point is that if you build out this guy, expecting your opponent to shoot at him and trigger his ability, be prepared for it NOT to work out the way you want. Your opponent is far more likely to focus down your stronger ships FIRST, and then eventually get around to this guy. I see his pilot ability as being weak, because it is similar to Laetin's ability in that you WANT the opponent to shoot at this guy, but you can't force them to. It's like Biggs but they have the option to ignore it altogether.

What exactly is "good" about him? If you field him against me, I simply won't attack him. I don't have to worry about this though, because he's got 2 attack dice, so he'll maybe deal 1 damage to my ships over the course of a whole game. Once I've ignored him and fought against your 78 point list, then I'll deal with this dude, if a proton bomb didn't 1-shot him already.

I'm thinking of it the same way as a stress bot because one could ask a similar question: why is it good when I can arc dodge it?

Its an element of subtle control due to the fact that your opponent doesn't want to shoot it and that makes it worth the points. The same way you can control where your opponent is going using the arc of your stressing y wing. You might not ever stress a ship but if you're smart you know where the opposing ships are going every turn. Obviously the stress y is much better and it isn't a fair comparison via points spent but its the same concept of control.

Edited by Claarbar

I like him with PTL and Proton Rockets, and with or without Prockets, he's a nasty close quarters ship. He's maybe the best knife fighter in the game. He can get blocked, but if he gets shot, he can still get two actions with PTL to Focus/Evade, Focus/TL, Boost/Roll, whatever to get out of arc and disengage or re-engage.

With Prockets, he's just a bomb in the middle of a formation. Say he's got a Focus, then gets shot at. With PTL, he can now chain Boost/or Barrel Roll to bring someone new onto arc.

Sure, maybe he just doesn't get shot, but when a dual-action Procket carrier closes with some of your ships and doesn't get shot, something is going right for that ship.

The dude could also be looked at as a pocket TLT counter. AGI 3, Autothrusters, PTL, and his ability give him a lot of resistance to those shots, and he's got enough firepower to kill Y-wings.

Poe will eat this dude for breakfast.

Cheers

Baaa

Poe is not nearly as scary as everyone pretends he is. Or I am just super lucky against poe and tend to eat him for breakfast

What exactly is "good" about him? If you field him against me, I simply won't attack him. I don't have to worry about this though, because he's got 2 attack dice, so he'll maybe deal 1 damage to my ships over the course of a whole game. Once I've ignored him and fought against your 78 point list, then I'll deal with this dude, if a proton bomb didn't 1-shot him already.

I'm thinking of it the same way as a stress bot because one could ask a similar question: why is it good when I can arc dodge it?

Its an element of subtle control due to the fact that your opponent doesn't want to shoot it and that makes it worth the points. The same way you can control where your opponent is going using the arc of your stressing y wing. You might not ever stress a ship but if you're smart you know where the opposing ships are going every turn. Obviously the stress y is much better and it isn't a fair comparison via points spent but its the same concept of control.

This.

Okay, so you elect to not shoot at Valen Rudor to prevent him from using his action. Cool. So what do you do instead? Do you simply elect not to shoot? Do you shoot at a turtled up Soontir Fel instead? Maybe some mostly worthless generic that you can at least maybe push some damage through on?

Rudor can force your opponent to make hard decisions, and even if his ability never gets activated in a game he's had an effect. Meanwhile, he's freed up to focus on offense if you're not attacking him and he's got the dial and actions to get into R1 and an EPT slot to throw on Juke which he can exploit with his title. Even with only a natural two reds, Rudor will either force you to spend Focus tokens or he'll land shots with his consistent Juking (that you open the door for by not shooting at him and not making him use his evade).

He's closer to Omega Leader than Dark Curse: a pilot that you feel you might be better off not wasting shot at, yet at the same time you're probably be better off not just leaving on the board to do their thing.

I like him with PTL and Proton Rockets, and with or without Prockets, he's a nasty close quarters ship. He's maybe the best knife fighter in the game. He can get blocked, but if he gets shot, he can still get two actions with PTL to Focus/Evade, Focus/TL, Boost/Roll, whatever to get out of arc and disengage or re-engage.

With Prockets, he's just a bomb in the middle of a formation. Say he's got a Focus, then gets shot at. With PTL, he can now chain Boost/or Barrel Roll to bring someone new onto arc.

Sure, maybe he just doesn't get shot, but when a dual-action Procket carrier closes with some of your ships and doesn't get shot, something is going right for that ship.

The dude could also be looked at as a pocket TLT counter. AGI 3, Autothrusters, PTL, and his ability give him a lot of resistance to those shots, and he's got enough firepower to kill Y-wings.

Two actions if he's blocked? Try three! Get blocked, shot at, survive... and promptly use the title to TL+Evade then PTL your third choice!

Though, honestly, if he's already been shot at then the Evade is of dubious usage.

Oh! Intimidation! He can use Intimidation and still be a useful attack ship. (And a good blocker)

Poe will eat this dude for breakfast.

Cheers

Baaa

Poe is not nearly as scary as everyone pretends he is. Or I am just super lucky against poe and tend to eat him for breakfast

Not saying Poe's invincible, just that he'll tear Rudor a new one.

Which he will.

Cheers

Baaa

Poe will eat this dude for breakfast.

Cheers

Baaa

Poe is not nearly as scary as everyone pretends he is. Or I am just super lucky against poe and tend to eat him for breakfast

Not saying Poe's invincible, just that he'll tear Rudor a new one.

Which he will.

Cheers

Baaa

Edited by Nevetz

Poe will eat this dude for breakfast.

Cheers

Baaa

Poe is not nearly as scary as everyone pretends he is. Or I am just super lucky against poe and tend to eat him for breakfast
Not saying Poe's invincible, just that he'll tear Rudor a new one.

Which he will.

Cheers

Baaa

What is the point of your evidence-less defense of mr. Dameron?

Valen Rudor probably said something anti-sheep to him.

With that said, one day there will absolutely exist come a day where, during a competitive tournament game, Poe Dameron takes a shot at Rudor, misses, and Rudor uses it to set up the range one game ender.