Guidance chimps: Is ordnance sufficiently fixed now.

By DariusAPB, in X-Wing

YUP... and it has been good for a few hot minutes already!

:lol:

Gad-Dam-Gloriuseness!

:angry::D:ph34r:

swx40_guidance-chips.png

MAG-NIFF!

:lol:

SCUM%252520HUTT%252520KERAXE.png SCUM%252520HUTT%252520KERAXE.png

SCUM%252520YV-666%252520BOSSK.png

SCUM%252520HUTT%252520KERAXE.png

I can certainly see me sticking this onto Nera. 360 Proton Torpedoes that get 2 in-built modifiers to crits seems like it could do some damage.

I was thinking the same thing, while it works for tie bombers and ywings i think bwings will get more use from it being that they are primary attack 3. Being able to change a blank to crit is pretty cool. I was thinking plasma torps might be good too. Have nera take a plasma and proton. Fire the plasmas first to drain those shields and then protons to dish the crits out.

I call bomber/punisher/nera list name: Monkey Mayhem.

Just now.

:lol: :lol: :lol:

B-wings.

Redline.

Gets rerolls anyway... and means he doesn't get autothrusters/long range.

i dont like AT on a 1 green ship... seems ehh rather have more consistant damage.

Im going to retract that, because i just thought about Ten Nubs with chimps... turns to an unchangeable critical.

I know what I'll be adding to any JumpMaster I get. Unfortunately, the primary weapon is only 2 so no guaranteed crit. Can't have it all I suppose.

You could slap the Punishing One title on him for the 3 attack primary.

Forgot about that. :)

ah yes, 12 points for a critical effect over a hit.

B-wing Aces are BACK.

I call bomber/punisher/nera list name: Monkey Mayhem.

DAT TOO!

:lol:

GO GURL!

REB%252520NERA..png REB%252520B-WING%252520DSV%252520ACE.png

I call bomber/punisher/nera list name: Monkey Mayhem.

DAT TOO!

:lol:

GO GURL!

REB%252520NERA..png REB%252520B-WING%252520DSV%252520ACE.png

Needs to be an emote of me putting my fist in my mouth to not say something.

B-wing Aces are BACK.

DAT DAT TOO!

:lol:

GO TEN- GO TEN!

REB%252520TEN.png REB%252520B-WING%252520DSV.png

B-wing Aces are BACK.

DAT DAT TOO!

:lol:

GO TEN- GO TEN!

REB%252520TEN.png REB%252520B-WING%252520DSV.png

DAT DAT DAT TOO!

:lol:

GO FISH GURL GOooo!!!

REB%252520IBTISAM.png REB%252520B-WING%252520DSV.png

Shame this can't be put on a torpraider...

I call bomber/punisher/nera list name: Monkey Mayhem.

DAT TOO!

:lol:

GO GURL!

REB%252520NERA..png REB%252520B-WING%252520DSV%252520ACE.png

Needs to be an emote of me putting my fist in my mouth to not say something.

SAY!

:lol:

Shame this can't be put on a torpraider...

SELFISH!

:P

Shame this can't be put on a torpraider...

SELFISH!

:P

No,no. Selfish would be Shame this can't be put on a torp-loaded Nebulon-B Frigate.

In all seriousness though, it's perhaps worth looking at exactly what can make the best use of chimps, this is a card I can see being used a LOT.

Edited by DariusAPB

Shame this can't be put on a torpraider...

SELFISH!

:P

No,no. Selfish would be Shame this can't be put on a torp-loaded Nebulon-B Frigate.

:angry:

GRR!

:huh::lol::P

I have always loved flying Jonus, with three more Bombers in formation. Put the tracking device on Jonus and the Guidance chip on everybody. This list can Alpha-Strike. How well will Han like to take 3 attacks 4 dice each, where they can reroll two dice and, change one (of anything to a hit) and an [eye] to a crit.

Disgustingly good on Redline

Also Drea with "Smiley"

Wonder if Concussion Missiles would be better than a HLC on Krassis. Only two shots, but gives him an autohit and an autocrit (as opposed to no crits at all) in addition to his re-roll, the HLC doesn't work at R1, and is he likely to get to fire the cannon that many times anyway? Also, it lets him take a double bomb if there are points to spare.

Edited by Okapi

I've always loved Redline but it always felt like there was something missing. This is that something.

Redline + FCS + Extra Munitions + Plasma Torp + Cluster Missiles + Guidance Chip (37 points)

Or just for fun...

N'Dru Suhlak + Lone Wolf + Cluster Missiles + Glitterstim + Guidance Chip (24)

Tempest Squadron Pilot (25)
TIE Advanced (21), TIE/x1 (0), Cluster Missiles (4), Accuracy Corrector (3), Guidance Chip (0)

5 guaranteed hits instead of four for the same price. Nice

Wonder if Concussion Missiles would be better than a HLC on Krassis. Only two shots, but gives him an autohit and an autocrit (as opposed to no crits at all) in addition to his re-roll, the HLC doesn't work at R1, and is he likely to get to fire the cannon that many times anyway? Also, it lets him take a double bomb if there are points to spare.

There are the same number of blanks on a dice as their are misses. So if you don't have a TL and a Focus a Proton torpedo hits just as often as a concussion missile, but it hits with more crits.

Concussion Missiles are only better if you can get the TL and the Focus either with 2 actions or with TL on one turn then focusing on the other.

Wonder if Concussion Missiles would be better than a HLC on Krassis. Only two shots, but gives him an autohit and an autocrit (as opposed to no crits at all) in addition to his re-roll, the HLC doesn't work at R1, and is he likely to get to fire the cannon that many times anyway? Also, it lets him take a double bomb if there are points to spare.

Concussion missiles don't work at R1 either. Other than that, I think you're probably right, though I'm not sure it's going to be enough to bring him out of obscurity. Maybe with Agent Kallus riding shotgun?

Tempest Squadron Pilot (25)

TIE Advanced (21), TIE/x1 (0), Cluster Missiles (4), Accuracy Corrector (3), Guidance Chip (0)

5 guaranteed hits instead of four for the same price. Nice

i believe AC says cant be modified again, so no... also only once per turn. you covered that bit.

Edited by Panic 217

Tempest Squadron Pilot (25)

TIE Advanced (21), TIE/x1 (0), Cluster Missiles (4), Accuracy Corrector (3), Guidance Chip (0)

5 guaranteed hits instead of four for the same price. Nice

I don't think that works. You can't modify your results after using AC.