Hunted By the Inquisitor - Official Preview!

By EdgeOfDreams, in X-Wing

Worst ship ever. Green 1 turn isn't enough to save it IMO. 18 point interceptor blows it out of the water.

Ya we see Alpha Squadron pilots allllllllllllllll the time.

Not.

A naked Alpha is probably one of the worst buys in the game. I find it very hard to believe it blows the TAP generic out of the water.

I think that's precisely his point. The PS2 will be seen about as often as we see the Alpha.

Which are kind of awesome now.

Edited by Jo Jo

The generic seems way too good for 16 points.

Yes, very solid. Better than a prototype.

Worst ship ever. Green 1 turn isn't enough to save it IMO. 18 point interceptor blows it out of the water.

Ya we see Alpha Squadron pilots allllllllllllllll the time.

Not.

I use them often enough. 3 attack, 3 evade, can't be 1-shotted by a proton bomb/Adv homing missile, and one of the best dials in game, with both boost and barrel roll available... for 18 points it's a great ship. I can't imagine wanting to go cheaper at the cost of a whole attack die. If I did I'd go for a TIE/fo.

We play very, very different lists regularly if you are worried about proton bombs and adv homing missiles, and boost and barrel roll are worthwhile on a PS 1 ship which desperately needs defensive modifiers.

Either way, I think the difference is that the TAP gives you superior build options. With neither being great options on their own, this will probably be the difference in the TAP getting a tad more playing time

I think that's precisely his point. The PS2 will be seen about as often as we see the Alpha.

I can understand this though. I'm not sure the Sienar Test Pilot will be any good, but I am pretty certain it isn't worse than the Alpha, as Hobojebus points out.

One consideration that has not been mentioned is just how PRETTY the miniature is, which is a valid point in its favour

Alpha with AT is 20 tap with title and at is 19, tap can guarantee 2 damage stopped from a turret alpha can only be sure of one.

Alpha can't take PTL and as it shoots last it'll most likely need to use its action for defence so naked red dice give 1.5 damage as an average, TAP will have its TL giving it a decent chance to get two hits.

Tap not only has one more hit point it's 50% shields to boot.

Alpha is the clear loser.

Yeah, the Alpha is, unfortunately, one of the worst ships in the game. Way too expensive for a 3 hull ship.

I can understand this though. I'm not sure the Sienar Test Pilot will be any good, but I am pretty certain it isn't worse than the Alpha, as Hobojebus points out.

No, I think it's on par or slightly better. Certainly not an amazing ship. Probably about on par with a Prototype A-Wing or an Epsilon/Zeta FO-Fighter. Would you ever take it over Dark Curse or Backstabber though, unless you've gone vessering?

It's better as a spotter for vessery than fo's are and in a turret meta will survive alot longer.

Hard one greens in a furball is big on a ship that can also boost.

You have to block it to ruin it's action economy and that's not going to be that easy.

One consideration that has not been mentioned is just how PRETTY the miniature is, which is a valid point in its favour

I'll grant you that. The model looks great.

Alpha with AT is 20 tap with title and at is 19, tap can guarantee 2 damage stopped from a turret alpha can only be sure of one.

Alpha can't take PTL and as it shoots last it'll most likely need to use its action for defence so naked red dice give 1.5 damage as an average, TAP will have its TL giving it a decent chance to get two hits.

Tap not only has one more hit point it's 50% shields to boot.

Alpha is the clear loser.

Yeah, the Alpha is, unfortunately, one of the worst ships in the game. Way too expensive for a 3 hull ship.

if by "one of the worst" you mean it's in the bottom 50, then maybe.

But it's the cheapest ship that still has 3 attack dice, has an great dial, and can both boost and barrel roll. It is also a candidate for autothrusters. It's far more than a "3 hull ship", and even so, that 3 hull provides a protection against a shield-bypassing direct hit. It's very solid.

Hmm, So the question now presents itself . Krassis Trelix, give them a Guidance chip or Long range sensors? After seeing the chip, I vote for that one. A cluster missile with 1 reroll each shot and 1 crit each shot? Not bad at all.

Worst ship ever. Green 1 turn isn't enough to save it IMO. 18 point interceptor blows it out of the water.

I think it's not as good as an Alpha either, tbh.

I don't understand how that prototype gets a better dial than the finished product...

Hmm, So the question now presents itself . Krassis Trelix, give them a Guidance chip or Long range sensors? After seeing the chip, I vote for that one. A cluster missile with 1 reroll each shot and 1 crit each shot? Not bad at all.

Finished product has more hull = is heavier, so worse dial

It's better as a spotter for vessery than fo's are and in a turret meta will survive alot longer.

Hard one greens in a furball is big on a ship that can also boost.

You have to block it to ruin it's action economy and that's not going to be that easy.

Then you're bringing it up to 18 points (let's just say 19, because you'll want that title) , which is EPT Scourge territory. I guess we'll see.

I can understand this though. I'm not sure the Sienar Test Pilot will be any good, but I am pretty certain it isn't worse than the Alpha, as Hobojebus points out.

No, I think it's on par or slightly better. Certainly not an amazing ship. Probably about on par with a Prototype A-Wing or an Epsilon/Zeta FO-Fighter. Would you ever take it over Dark Curse or Backstabber though, unless you've gone vessering?

You take it over them so:

1. Autothrusters will keep it alive longer against turrets if you've got the points

2. As a blocker.

Really, it's that number two: generic Inq is going to be a great blocker. Remember that a Prototype Pilot made it all the way to number two at World's this year. TIE Inq can fill a similar role, only being a point more expensive but adding Barrel Roll to its actions.

Worst ship ever. Green 1 turn isn't enough to save it IMO. 18 point interceptor blows it out of the water.

I think it's not as good as an Alpha either, tbh.

I don't understand how that prototype gets a better dial than the finished product...

It's what happens when you design a prototype after designing and producing the finished product.

Worst ship ever. Green 1 turn isn't enough to save it IMO. 18 point interceptor blows it out of the water.

I think it's not as good as an Alpha either, tbh.

I don't understand how that prototype gets a better dial than the finished product...

It's tougher and has more advanced gadgetry on board, making it slightly less agile, but also more dangerous on the offense.

HUZZAH

Ordnance fix is good.

16 points base cost is good.

let me see ...

how about

5 x STP + Prockets + MKII

?

Designing something such as a fighter is a balancing act of competing factors. Some of these factors aren't modelled in game (such as hyperdrive for example). It's entirely possible that changes were made from the TAP iteration of the TIE Advanced to include extra features or eliminate weaknesses that aren't modelled in-game.

HUZZAH

Ordnance fix is good.

16 points base cost is good.

let me see ...

how about

5 x STP + Prockets + MKII

?

If you're taking prockets, why Mk II over the Chimp?

HUZZAH

Ordnance fix is good.

16 points base cost is good.

let me see ...

how about

5 x STP + Prockets + MKII

?

If you're taking prockets, why Mk II over the Chimp?

Or the v1 title to help out when you're firing at long range.

Nera and 2 blue squads with a total of 6 Plasma torps and Chimps? add FCS to all three, Expose to Nara, and Tractors to the blues (depending on what that does?)

Nera and 2 blue squads with a total of 6 Plasma torps and Chimps? add FCS to all three, Expose to Nara, and Tractors to the blues (depending on what that does?)

No.

Just... no.

For basically all possible reasons. Girl wants Deadeye.

guidancechimps.png

I love how a single misspelling (or autocorrect) has completely redefined a card. Go Guidance Chimps!

Edited by GrumpyMuffin

guidancechimps.png

I love how a single misspelling (or autocorrect) has completely redefined a card. Go Guidance Chimps!

To be fair, it was partially a deliberate misspelling on our part. All we could see was "Guidance Ch", and taking the obvious completion would have been boring ;)

Nera and 2 blue squads with a total of 6 Plasma torps and Chimps? add FCS to all three, Expose to Nara, and Tractors to the blues (depending on what that does?)

No.

Just... no.

For basically all possible reasons. Girl wants Deadeye.

ahhh yes... valid

Nera Dantels (26)

Deadeye (1)

Fire-Control System (2)

Plasma Torpedoes (3)

Extra Munitions (2)

Ibtisam (28)

Wired (1)

Fire-Control System (2)

Plasma Torpedoes (3)

Extra Munitions (2)

Blue Squadron Pilot (22)

Fire-Control System (2)

Extra Munitions (2)

Plasma Torpedoes (3)

Total: 99

View in Yet Another Squad Builder

fill all the mod slots with the Chimps.