Hunted By the Inquisitor - Official Preview!

By EdgeOfDreams, in X-Wing

One consideration that has not been mentioned is just how PRETTY the miniature is, which is a valid point in its favour

I'll grant you that. The model looks great.

Alpha with AT is 20 tap with title and at is 19, tap can guarantee 2 damage stopped from a turret alpha can only be sure of one.

Alpha can't take PTL and as it shoots last it'll most likely need to use its action for defence so naked red dice give 1.5 damage as an average, TAP will have its TL giving it a decent chance to get two hits.

Tap not only has one more hit point it's 50% shields to boot.

Alpha is the clear loser.

Yeah, the Alpha is, unfortunately, one of the worst ships in the game. Way too expensive for a 3 hull ship.

if by "one of the worst" you mean it's in the bottom 50, then maybe.

But it's the cheapest ship that still has 3 attack dice, has an great dial, and can both boost and barrel roll. It is also a candidate for autothrusters. It's far more than a "3 hull ship", and even so, that 3 hull provides a protection against a shield-bypassing direct hit. It's very solid.

Pilots worse than the Alpha (in my opinion)

-All M3A Scyks (4)

-Major Rhymer (5)

Some others are close (generic Starvipers and E-wings, namely), but I still think I put them ahead of the Alpha. Either way, bottom 10 pilot with all ships and factions in mind.

3 Attack dice are nice, but with how fragile it is associated with its cost, it needs defensive and offensive actions, which it can't get both in a round. It either spends its token to protect itself, making those 3 or 4 attack dice without modifiers far from intimidating, or, it rolls poorly on defense anyways and dies. Sometimes it makes it through without being fired on, but, since it will always be moving first, any build with any half decent arc dodger will have a pretty simple time getting out of any of their arcs. And if you face jousters, pretty sure they shred them before the Alpha does enough damage to be worth its points anyways.

In comparison, the Sienar Test Pilot gets the title, so it gets what the Alpha lacks- offensive and defensive actions each round, and also gets access to the only other defensive modifier the Alpha has in autothrusters. It also gets to shoot at the same time as most low PS generics at PS 2, whereas the Alphas don't even get to return fire if they are caught by these guys.

And what does having boost and barrel roll at low PS do for you? Nothing outside of setting up blocks. So ya, maybe the Alpha is a quality blocker, but if you're looking for a blocker, then I'm gonna guess the Sienar Test Pilot is going to do that job better and at a cheaper cost. 2 S 2 H behind 3 agility means it might even live a missed block!

That incredible dial may very well make the Sienar Test Pilot the best blocker in the game. The only thing the Alpha has over it in that respect is a PS of 1 (which probably has more negatives than positives) and the green 2 turn and a 5-K, which we will have to wait and see if that is more valuable than the 1 green turns and banks.

So ya, I'm not worried at all about the cost in comparison to one of the worst pilots in the game.

Nera and 2 blue squads with a total of 6 Plasma torps and Chimps? add FCS to all three, Expose to Nara, and Tractors to the blues (depending on what that does?)

No.

Just... no.

For basically all possible reasons. Girl wants Deadeye.

ahhh yes... valid

Nera Dantels (26)

Deadeye (1)

Fire-Control System (2)

Plasma Torpedoes (3)

Extra Munitions (2)

Ibtisam (28)

Wired (1)

Fire-Control System (2)

Plasma Torpedoes (3)

Extra Munitions (2)

Blue Squadron Pilot (22)

Fire-Control System (2)

Extra Munitions (2)

Plasma Torpedoes (3)

Total: 99

View in Yet Another Squad Builder

fill all the mod slots with the Chimps.

Much better. Not sure if it'd win any major tournaments, but definitely a list a lot of squads wouldn't be happy to see on the other side of the table.

Maybe im being dumb but why Bother with Deadeye on Nera if your'e giving her Target Locks with FCS?

Im considering trying Poe, Nera and Dutch Vander in a 3 ship list.

Poe is the outside flanker with the usual R5/AutoThrusters combo and Lone Wolf.

Nera and Dutch act as each others wingmen. Dutch uses his ability to provide all the TL's Nera may need, and maybe an Ion Cannon rather than just going the usual TLT route.

Just an idea.

Edited by Sonikgav

Maybe im being dumb but why Bother with Deadeye on Nera if your'e giving her Target Locks with FCS?

FCS may be overkill, but you always want Deadeye on Nera. Being able to just take a Focus and then launch on anyone in 2-3 around you is golden.

And hey, free dice modifiers.

I'm just hoping to get more of these cards without buying multiples of the Inquistor's TIE. Maybe we'll get a bomber/gunship for Scum in Wave 9 that will have more Guidance Chimps.

The Punishing One has two of them.

Maybe im being dumb but why Bother with Deadeye on Nera if your'e giving her Target Locks with FCS?

I believe the thought process is that at her PS, she struggles grabbing a TL on the target she will want to shoot once it gets to combat, so having Deadeye mitigates this weakness.

Who would have thought we'd see the day when a Rookie Pilot X-Wing is capable of reliably slapping someone with [hit][hit][crit][crit] after a k-turn?!

Rookie Pilot (21)

+ Proton Torpedoes (4)

+ Targeting Astromech (2)

+ Guidance Chimps (0)

Who would have thought we'd see the day when a Rookie Pilot X-Wing is capable of reliably slapping someone with [hit][hit][crit][crit] after a k-turn?!

Rookie Pilot (21)

+ Proton Torpedoes (4)

+ Targeting Astromech (2)

+ Guidance Chimps (0)

Thats brilliant. Works on Y-Wings too.... twice.

Im actually thinking about trying something as an 'answer' to the PS2 Rebel 'swarms' of B's, X's and Z's etc.

Could quite easily run 3x Seinar Test Pilots with Autothrusters in V1's and 2 Tempest Squadrons with Accuracy Correctors for an Advanced Mini Swarm.

How do you plan on using this news ship?

The Grand Inquistor.

- PTL

- AT

- title

Captain Oicuun

- predator

Shuttle

- Vader crew.

Inq

(Ptl)

(Thrusters)

(Tie/v1)

[31]

Omega L

(Juke + relay)

[26]

Wampa

[14]

Palp shuttle [29]

Also

Redline (plasma + clusters + munis + FCS + GC)

[38]

Inq (as above) [31]

Double crackshot black squadron [30]

Designing something such as a fighter is a balancing act of competing factors. Some of these factors aren't modelled in game (such as hyperdrive for example). It's entirely possible that changes were made from the TAP iteration of the TIE Advanced to include extra features or eliminate weaknesses that aren't modelled in-game.

TAP is also new in cannon - and we haven't reconciled the DNA of Tie fighter design with it - it's dial and shape and action bar make it much more interceptory than tie advancish, a ship that lead to the Tie Defender. Does the Tie Interceptor exist yet in the rebels timeline? Maybe this ship is a new splitting point and helps make this chart make more sense between the fighter and bomberadvancedinterceptor area... http://media.moddb.com/images/members/1/486/485310/TIEHistory.jpeg

Designing something such as a fighter is a balancing act of competing factors. Some of these factors aren't modelled in game (such as hyperdrive for example). It's entirely possible that changes were made from the TAP iteration of the TIE Advanced to include extra features or eliminate weaknesses that aren't modelled in-game.

TAP is also new in cannon - and we haven't reconciled the DNA of Tie fighter design with it - it's dial and shape and action bar make it much more interceptory than tie advancish, a ship that lead to the Tie Defender. Does the Tie Interceptor exist yet in the rebels timeline? Maybe this ship is a new splitting point and helps make this chart make more sense between the fighter and bomberadvancedinterceptor area... http://media.moddb.com/images/members/1/486/485310/TIEHistory.jpeg

Yeah i really do think theyre using this as a Splitting point for the Advanced and the Interceptor. They developed a ship that can outfly most other fighters but then as said, once things like Hyperdrives were added, the need for extra armor etc the performance went down and the cost went up.

Instead of trying to make 1 ship to do everything they branched the design off into two ships for more specialised roles. The Heavier TIE Advanced, and the faster, but cheaper and more easily mass produced Interceptor (which is my head-canon as to why they share the curved wing design).

Elements from these may well have made their way to the Defender too.

I see they didn't spoil the other generic. If it has an EPT, it could be an even better generic than the Royal Guard Pilot.

Really weird how they're including multiple ordnance fixes in what's essentially an arc dodger, but whatever, I guess we'll take what we can get.

Well, the Punishing One is also getting two copies of it.

One consideration that has not been mentioned is just how PRETTY the miniature is, which is a valid point in its favour

It's not Imperial Blue, so I hate it.

Edited by DarthEnderX