Since the Gozanti's release, Huge Ships have been given a significant boost with upgrades such as Ordnance Tubes, and the Gozanti's docking ability. The one ship that initially felt to be left in the dust was the GR-75, as it has no weapons and can't dock. However I think there is still a use for it in epic games.
Cost - at only 30 points the GR-75 is cheaper than many powerful small ships, and while it cannot shoot, it can still perform actions and get in the way, maybe even run over a few enemies. In an epic game you are likely to see lots more ships, so you have a very real chance of bumping a swarm. For only 30 points and with a base of 12 points (Which can regenerate shields), it can be quite cost effective.
Engine Booster - If you want to enhance your ability to ram, equipping a 3 point Engine booster will allow you to do a 1 forward before you actually move, giving you much greater flexibility and likelihood to ram, or obstruct attacks on your main fleet.
Crew - The empire may have received some amazing crew options lately, but don't forget about the powerful rebel crew options that have been waiting for you! The GR-75 has 2 crew slots which are perfect for putting some of those forgotten huge-ship-only rebel crew like Dodonna or Raymus Antilles. Targetting Coordinator adds a great support option, and since it uses Energy, it doesn't count as your Action for the round. Or maybe you want to equip some huge SUPPORt crew like Leia Organa and Carlist Rieekan. Or if you want to get REALLY crazy, equip a bombardier and Sabine from the Ghost expansion! This would be crazy with a bomb-heavy build! And combined with Engine Booster, the late activation of Huge Ships could make for a perfectly timed and placed Proton Bomb!
Jam - Great support action here and the only ship that natively has it. Equip the Duty Free title and make your jams even farther (up to range 3!). Combine this with some ion weapons on your fleet, or toss in a YT-2400 with Eaden Vril, and you take greater advantage of dealing out stress!
Automated Protocols - This new card really can help the GR-75 shine! The only exception to the rule that prevents Huge Ships from taking free actions, this allows you to increase survivability while still supporting your fleet via JAM or COORDINATE. This has synergy with the Duty Free title, making your Jam better, but also has synergy with the Bright Hope title, which makes your free reinforce provide an extra evade result! It's important to note that this can trigger after upgrade-based actions as well, so if you don't want to JAM or COORDINATE, you can always use a WED-15 repair droid and then follow it up with a RECOVER action for free! Lots of options here!
Future upgrades - It's also worth mentioning that a cheap double crew option gives us plenty of options for unreleased future content. If the rebels ever get a card similar to Emperor Palpatine, requiring 2 crew slots, we'll have a cheap and durable option for it. Yoda perhaps?
Consider this build - a heavy bomb based build that uses the GR-75 as a combination of Bomber, Rammer, and Support ship, dealing out stress and having the capability to enhance allied bombs!
GR-75 Medium Transport (30)
Bombardier (1)
Sabine Wren (2)
Frequency Jammer (4)
Engine Booster (3)
Cluster Bombs (4)
Proton Bombs (5)
Automated Protocols (5)
Dutyfree (2)
Horton Salm (25)
Twin Laser Turret (6)
Extra Munitions (2)
Bomb Loadout (0)
R2-D6 (1)
Seismic Charges (2)
Marksmanship (3)
BTL-A4 Y-Wing (0)
Warden Squadron Pilot (23)
Ion Torpedoes (5)
Extra Munitions (2)
Proximity Mines (3)
Conner Net (4)
Warden Squadron Pilot (23)
Ion Torpedoes (5)
Extra Munitions (2)
Proximity Mines (3)
Cluster Mines (4)
Gold Squadron Pilot (18)
Twin Laser Turret (6)
Extra Munitions (2)
Bomb Loadout (0)
Proximity Mines (3)
Eaden Vrill (32)
Chewbacca (4)
Blue Squadron Pilot (22)
Blue Squadron Pilot (22)
Blue Squadron Pilot (22)
Total: 300
View in Yet Another Squad Builder