I don't know if people saw this article, but as someone with a business background I wanted to throw my $.02 USD into the ring after reading it:
- Mr. Petersen articulates his points well. Even if there are disagreements, I respect that he has laid out his case clearly and with a minimum of jargon. This sort of transparency is rare in modern companies, but helps build the trust of both consumers and suppliers, so I wanted to lead off by saying we should probably all applaud this, as Asmodee/FFG are private companies and have no obligation to do this kind of stuff, but are doing it anyways.
- I do agree 100% with the comments on demand generation and the unique nature of tabletop gaming for online vs. non-online retail. To my eyes, as I eyeball the retail segment, there are three blocks that are going in different directions:
- Commodity style products, where the retailer does little/nothing for demand generation, and where moving things to online retail is almost always a strict positive or neutral at worst. Amazon is perhaps the best example of the scale at which this can happen.
- Luxury products, where the level of customization and touch required to sell properly is simply not available online (and won't be until we have VR that can represent reality with 100% fidelity). For example, I wouldn't expect Ferrari to move to an online sales model.
- Experience products, which by definition cannot be sold online effectively because the core product itself is the experience. Live music, for example.
- Gaming exists in the weird spot (along with a few other things) of having attributes of all three of these things. Anyone who thinks it can be cleanly defined as any one of the three is mistaken, as it's truly a hybrid. However, that means that both the non-commodity products have real value for on-site/in-person interaction and demand creation. Or, in other words, gaming shops that actually build a community.
- To that end, incentivizing with larger discounts for stores that do a good job of fostering a community is a net positive for all of us who enjoy the game, even if it results in marginally higher prices, as it should result in a lot more people playing in the long term and thus more value from the things we own. I will say that even though I expect to pay slightly more, I am not upset by this decision.
- Not having minimum prices to allow retailer flexibility (if they want to sell at a loss for some temporary reason, for example) is also a wise move, tactically, given the legal framework around this.
- The decision to retain large chains (e.g. B&N) and other online resellers as opposed to trying to internalize everything purely to FFG is also wise, as you always want a broad distribution net, all else equal.
Overall, I have minor nits to pick (Should FFG be doing more itself to build the community and thus offering discounts based on level of partnership with stores? What about areas where the LGS really is just terrible? Given that Asmodee and FFG clearly see the issue with the erratic gaming store coverage in the US and they have broad product scale and the ability to play nice with others, has anyone ever considered the value of a roll-up/standardization to essentially create professional gaming stores with scale advantages?), but I was surprised to see something where I had this few disagreements come out of a gaming company (which are, on average, notoriously poorly run).
A net positive for our beloved Armada, I hope. This should be long-term good for gaming communities, in my view.