A couple of you said that you wanted me to keep you posted on how it was going, so I jotted down this summary of my second session.
This second session went much better than the first, and I believe I have you all to thank.
Before I go headlong into it, to clarify a few things about my initial post- I didn’t find out that particular player had been playing D&D with another group until that first session. And the type of little things that I forgot last session were, for example, when the face character was hashing out the terms with the imperial officer, he had also dropped his blaster, but I missed/forgot him saying he picked it back up, it’s typically things like that- small but often important. Going back and looking at what I said, it wasn’t just one rank in adversary that had my player riled up, it was three.
Considering I am going to talk about them more here than I had before, my party of three consists of a Twi’lek –Face, named Prell. A Chadra-fan -Gun-Lugger, named Jub. And a Nikto - Melee fighter, named Gunk.
Starting off, the party regrouped and did their best to hide and set up a camp for them and their remaining crew, deciding against going into the city with all of them, thinking it would be too conspicuous. They spent a lot of time deliberating here, whether they were going to return to the crash site and try and reclaim it, or whether they were going to sneak into the city, just the three of them, eventually deciding to do the latter.
So here’s a brief lore dump for what’s happening on the planet, the city is currently having a week-long festival celebrating the start of the spring season, but the governor of the planet has shut down the spaceport due to the murder of his daughter in the hopes of preventing the killer’s escape, this has left the city in a state of halfhearted festivity, with many frustrated spacer types left stuck on the planet unable to leave.
Now enter the party, not being aware of any of this yet. They disguised themselves as best they could with a kit that Prell was carrying. Once inside the city they head straight to a spaceport cantina looking for someone, hopefully with rebel sympathies, to take them off world. They were initially puzzled by the responses, but eventually Jub met a Gran repo-man who found him funny, being a little guy with big guns, who started to explain that the spaceports were on lock down.
I didn’t understand this decision entirely, but being frustrated with his inability to actually help them Prell (purposefully) insulted the Gran and proceeded to do so until I decided the Gran had enough and went to sucker punch him. Despite the Gran winning the initiative and getting a triumph and a few successes, I thought that a simple knockdown and some strain damage would suffice. Prell, being the face, tried to convince someone that he was being attacked and to come to his aid, in an attempt for levity the way the stranger came to his aid was to simply call over from his seat “Don’t kill the bar dude.”. Still fuming though the Gran paid his tab started to leave, on his way out Prell decided again to insult the Gran, who walked out and didn’t escalate any more than that; however I wish I, like telltale, had said “he will remember that”.
The party walked over to the stranger who “helped” Prell and struck up a chat. He was in a group of three; but he had started talking and mockingly suggested to talk to the Governor about their problem, This next part I feel a little bad for, because I got a phone call from my boss half way through and completely lost the flow so the conversation fizzled and didn’t work out the way I wanted it to, but my intent was that these scummy characters were going to try and steal the governor’s personal Craft on the last day of the festival (three days from then), and to somehow get the party involved. But instead they decided they were going to talk to the Governor and see if they could work something out.
During the Spring Festival the Governor host’s part of the celebration at his residence, it is here that the party has their meeting. Just before they are about to talk to him The Imperial Officer who had been at the crash site approaches him and explains to him that she is being reassigned and she is as a courtesy requesting (but really demanding) that he grant exception to the lockdown for her and her men. She offers condolences for his daughter but reiterates that she is preparing to leave by the end of the week (three days from then).
Prell, when he talks with the Governor he uses his grief to try to strike up a deal. To describe this scene a little bit, the player playing Prell uses very flowery verbose language when he is trying to charm people. I had decided the Governor was a sort of kindred spirit, so the entire conversation that took place was done with very eloquent long winded sentences. The result of this conversation was the governor promising to repair/replace the crashed ship and give it to Prell, in exchange for his daughter’s murderer being brought to him alive. The governor was suspicious of Prell, but with his men and the imperials being unable to find the killer, he is thinking more of revenge than of his deal with a potential rebel. And that’s where the session ended for the night.
I don’t know if any of you read it, but a fair bit of Timothy Zahn’s ‘Scoundrel’s’ somehow slipped into this portion of the plot, which gave it a much more Edge feel than I meant it to have, as opposed to the Rebellion feel.
I realize, however, after writing this, Prell’s player takes up the spotlight a lot, and Jub, while playing in support in most scenes, only starred in a few scenes, while Gunk barely interacted this session in any but a supportive role. My initial assumption for this is because it was a comparatively talking heavy session, most of my players deferred to the face character to win the rolls for them, not wanting to risk failing a charm/negotiate check on something that seems important, but that’s only a guess.
Edited by NotTheBubs