For most of the Force powers, it's pretty easy to figure out when the power check should be opposed. However, I'm still a bit fuzzy on some of them, and with both of my parties inching ever closer to encounters with Inquisitors, I'd like to tighten up my stance on this sort of thing. So, I'm putting my questions to you to see where I might need to steer this.
-Obviously, if someone is trying to move a PC (or Nemesis), then the character being moved should be able to oppose the check. Does that also apply when something is being hurled at them? Or for the purposes of opposition, is the object being moved the only target?
(Related question--Does Suppress only add Failure to attempts to move characters protected by it, or does it also dampen attempts to throw things at those characters?)
-Some offensive Force powers that target other characters (namely Unleash), have built-in difficulties associated with them. When such powers target a PC or Nemesis, should the target's opposition overwrite the built-in difficulty?