I have only played Armada about 7 times so I have a small bit of skill with the game. I have played X-Wing many times so I am pretty familiar with list building and how to make good combos. Today was my first game with the new Armada ships from wave 2. I do some reading on this forum so I have read about Akbar and that he is pretty potent. I didn't realize just potent he really is. We had two imps and two rebel players.
In the first game we ran three corvettes with turbo laser reroute circuits along with an MC-80 with a few upgrades and a token force of squadrons just enough to keep my opponents squadrons busy. My opponents ran two gladiators and an ISD with screed and a 5 named squadrons with Boba Fett, Vader and Fel plus a couple others I don't remember. The scenario was the one where you pick a ship that needs to be destroyed for double points. I had never flown the corvette so I got a little too over confident in the speed and lost one corvette after it only got one round of shooting. It did some minor damage to the ISD. The imperial squadrons weakened my corvette quite a bit and the ISD finished him. This was the very start of turn 3 and I though we were in serious trouble. That is until the other two corvettes fired. One corvette stripped 4 shields from the ISD's front and the other stripped three from the right side! Both teams were stunned! The very next turn a corvette went first and stripped three more shields and landed three hits on the hull from the left side of the ISD leaving him completely open for a 6 red dice broadside from the MC-80 which demolished it. The ability to turn dice into two hits with an evade was crippling. The home one title pretty much garunteed that the defense tokens were taken out of play. It was a slaughter not yet witnessed by any of us in this game.
We played one more game and switched the MC-80 for an MC-30 and a Neb-b to handle the names imp swarm. This wasn't quite as bad but the corvettes still wrecked a gladiator in no time. The Neb-b gutted the swarm after it killed a corvette. This game ended at round 6 with the rebels poised to totally dominate again. Rebels won 166-133.
My question to those more knowledgeable in Armada is how in the heck do you stop Akbar? We brainstormed for a while and just can't think of a good way to stop him with the current game state. Closing quicker seems like it would just give more close range dice to the rebels to go along with all the reds Akbar gives. Staying at range is suicide too. Maybe more squadrons but rebels have Neb-b's which are great against squadrons and with Akbar. Does anyone have a good counter yet?