Clear proof that my office has bailed for the New Year already.
I'm sort of a nerd, and I'm trying to quantify gut-feelings about the value of each dial. It's easy to see the point cost per shield/hull of a ship, of course, but slightly more difficult to see how much movement you get per squad point spent.
Part of the issue here is quantifying the different kinds of moves. Certainly a red move is less valuable on an absolute scale than a green one – even though situationally the red could be as good or better – since one adds stress and one clears it. To get a very basic idea, though, I've done a rough calculation of value: white moves are worth 1 point, green 1.5, red 0.5, and special moves (k-turns, s-loops, talon-rolls, 0s) are worth 2 points.
Calculate the total of so-called Move Points then and divide by the lowest possible cost. I then multiplied the result by 100 – whole numbers are more satisfying than decimals for some reason! And here we are: An interesting way to sort by "Dial Value" that has practically zero application for actual, you know, squad building.
My real goal is to use this data with similar data sets for things like "toughness," "offense," and "variability" to create a meta ranking of every ship. (Everyone here loves "meta" right?)
The big things that aren't taken into consideration here are inherent boots and barrel rolls. I don't exactly know how to fairly assign point values to those, but I'm happy to listen to your ideas.
X-Wing Dial Value - Sheet1.pdf
Edited by FisherSpassky
