I have always found that my most successful characters are ones that have something to do. For example, my politico princess accidentally killed her newlywed husband on their wedding night, straining tensions between her world and a rival planet forcing her to run - and she had to straighten out the mess before she could go home.
Or my Rebel who was more a IRA terrorist than your typical upstanding Alliance freedom fighter. He was a very dark, more than slightly psychotic self destructive terrorist with an arc to learn moderation. He was never quite a White Hat good guy, but he got much better and considerably less violent.
or - switching genres - I had a ancient Celtic goddess in our superhero game, the personification of winter who had lost her memory. She had to figure out who she was and learn to be less of a cold *****.
I mention this all because I've got a great concept - but she has a happy family life. No trauma, no evil fathers she has to redeem back to the light side, nothing that I can immediately think of for her to work for or work against. There's a couple of small things - but nothing that I could put into a bullet point format to hand the GM for potential game material.
So I thought I'd come to you guys, see if someone had a "Hey, how about this!" that I could incorporate into her background. Here's what I have now:
Zarana Durian
Technician: Engineer
Twi'lek Female
It was late one night when the stillness of the Tatooine outback was disturbed by a badly dehydrated, nearly dead, very pregnant Twi'lek female stumbling out of the darkness and into the homestead of Thane Durian and his two young sons Quentin and Loran. While Thane may be a gruff and hard man, he does have a heart. He gave the mystery woman shelter and the family attended to her the best they could until the child was born.
And then much like how she arrived, this mystery woman fled into the night, leaving her offspring behind.
(Super secret history: What nobody knows is that this mystery woman who came out of the dark one night was one of the Ten Wives of Abdi Varra, a harem of twi'lek women hand picked by the powerful crime lord himself. Those biologically superior women were predominantly used as breeding stock for Varra, desperate for having a healthy heir to his empire.
Varras' lieutenant, sick of his master's treatment of the women, arranged for them to escape while Varras was on Tatooine for a meeting. Furious that his most precious 'property' was taken from him, Varras punished his officer and scoured the planet to recover what was stolen from him. Fortunately the immensity of the Tatooine wastelands prevented any family reunion. . . for now.)
That was nineteen years ago now. Since then, the girl - named Zarana - grew up living the hard life of a moisture farmer. Despite the teasing and the fights, all three siblings were very close - more than one rival farmhand wound up eating a face full of sand for an inappropriate remark, rude gesture or a slight towards one of the Durian clan. As one once put it "No one is allowed to beat up my sister but me!"
Being a genius with machinery from a very early age, Zarana was also invaluable to keeping the farm running. She could strip and rebuild a moisture vaporator before anyone even knew it was offline. She spent countess hours in the garage tearing down and repairing droids, speeders, and equipment or with her Jawa friend Utti at his repair shop in the nearby town of Green Lands
Surrounded by men, growing up a tomboy, isolated in the Tatooine outback, one would think that she would desperately crave getting away someday - but no, Zarana loved wandering and exploring the deserts. The endless and ever changing dunes were fascinatingly beautiful at sunset, the countless crags and endless valleys in the canyons were constantly exciting.
It was on one such excursion, after attending to the repairs to a string of vaporators near the Dry Wash Canyons south of the homestead, she found a secluded cave, untouched for seemingly hundreds of years. Inside, deep towards the rear, was an alien skeleton, nearly mummified from the weather, wearing tatters of brown cloth. In one withered claw was a strange tube adorned by several strange controls.
The device, whatever it was, had long since to cease functioning. Not only did she not know what it was or what it did, she had no idea what was wrong with it or how to repair it. Finally, a challenge worthy of her skills! Returning home, Zarana bolted the door to the garage shut and spent the next two days simply trying to figure out how to open the mysterious device - at least without destroying it - and then another three weeks trying to reverse engineer the technology within.
After a solid month of experimentation, the device sprang to life - and nearly took off her head with a green beam of pure cohesive energy. The blade, she discovered through further trial and error, could cut through nearly anything. With some minor modifications to the beam emitter systems she could shorten the blade - allowing her to use it as a very effective fusion cutter. It also makes a cool sound when waved around.
(Super secret history: Zarana's "awesome cutting tool" not just a lightsaber but a prestigious blade handed down through six generations of powerful Jedi. Crafted with the finest Kryat Dragon Pearl, it repelled the Nightmare King and his army of Never-Was, it was wielded at the Fall of Arcadia against The Forty Seven Sith and was eventually lost at the war of the Medusa Cascade. And now it opens stubborn food containers)
Since we dont know what era we'll be playing in yet - Rebel vs Empire, Prequels, New Republic, Neo-Republic or whatever - I've kept the setting pretty easy to plug and play into any era. And like I said, there's a couple of threads I can see, but nothing I can think of to be proactive with.
So, what do think sirs?