Poe, Ello and ...?

By McQuirk, in X-Wing Squad Lists

So thanks to X-mas, I now have two T70s to field, so I was looking at running Poe and Ello together.

I was thinking Stay on Target would work well with Ello being Ps7, he can to some extent avoid being blocked by lower PS ships and have options about where to go. I wanted to fit Wingman in there to remove any stress from him if he does have to use SoT, hence the GSP here.

I'm just wondering what people think of this, and whether there is a better combination of upgrades (and choice of 3rd ship...) to get the most out of Ello.

Any suggestions for improvements would be helpful.

T-70 X-Wing: · Poe Dameron (31)

Veteran Instincts (1)

· R5-P9 (3)

Integrated Astromech (0)

T-70 X-Wing: · Ello Asty (30)

Stay on Target (2)

· R2-D2 (4)

Autothrusters (2)

A-Wing: Green Squadron Pilot (19)

Wingman (2)

Chardaan Refit (-2)

Autothrusters (2)

A-Wing Test Pilot (0)

Outmaneuver (3)

For Ello i'd consider using something like outmanoeuvre. Given that the ability only works if you're not stressed not sure about stay on target even with the a-wing as wing man. Also should be easy to get out of the opponents firing arc using the talon roll.

As for the green squad pilot PTL is almost a dead cert with the A-wing.

Maybe change stay on target for outmanoeuvre on Ello and for the A i'd switch outmanoeuvre and wingman for PTL and wired. I do like the A as the third ship though

poe+r2d2+IA+VI

ello+bb8+IA+VI

stressbot Ywing

I don't have a stressbot, so stresshog's out.

Not sure BB8 goes well with Ello. Surely with the Tallon roll being white while unstressed you need something that can strip away stress so he can make best use of his ability? The last thing you want is a stresshog piling stress on him, or Tactician or Rebel Captive getting in the way?

I'm also looking to run both of them, here's how I'll load them out:

Poe with Lonewolf, R5-P9, Autothrusters (38 pts)

Ello with Veteran Instinct, R2-D2, Integrated Astromech (35 pts)

27 pts to either take:

-Stresshog 26pts, 1 pt left for initiative (classic and efficient, that would definetly be the way to go but...)

-Blue Squadron Novice with R3-A2 and Integrated Astromech, 1 pt left for initiative (More thematic to field 3 T-70. Less efficient control wise but should be better offensively, being able to clear stress every turn, a better dial and more survivability)

-Rookie Pilot with R3-A2 and Integrated Astromech and switching IA on Ello for Autothrusters, 2 pts left for initiative (One less Shield on the X-Wing, but better defense versus turrets for Ello. Also better chance to have initiative, could be useful vs high PS arc dodgers)

-Hobbie with Targetting Computer and Integrated Astromech (A second X-Wing that can do a white 180 turn, added benefit of also taking a TL and Focus while doing so, could be deadly)

-Tarn Mison with R7 and Integrated Astromech, 2 pts left for initiative or Autothrusters on Ello (A real tanky build, both T-70 can regen shields and Tarn can force a reroll per turn)

Swap R2-D2 onto Poe, so he doesn't have to worry about always getting his Focus action, put R5-P9 on Ello since he wants to use whites and his T-Roll option a lot. Stresshog is probably the safest bet, but I also like having an all X-Wing list.

ello with BB8 VI is phenominal. In my OP you are underbidding at 97points. That means both poe and Ello will move last....which means: 1) your opponent is never sure where he is going(will ello talon then boost which is basically a 1 bank white kturn, or will ello BB8). if you reveal a green you then have a wide range of options since you are able to see the whole board has already moved

-Stresshog 26pts, 1 pt left for initiative (classic and efficient, that would definetly be the way to go but...)

-Blue Squadron Novice with R3-A2 and Integrated Astromech, 1 pt left for initiative (More thematic to field 3 T-70. Less efficient control wise but should be better offensively, being able to clear stress every turn, a better dial and more survivability)

-Rookie Pilot with R3-A2 and Integrated Astromech and switching IA on Ello for Autothrusters, 2 pts left for initiative (One less Shield on the X-Wing, but better defense versus turrets for Ello. Also better chance to have initiative, could be useful vs high PS arc dodgers)

-Hobbie with Targetting Computer and Integrated Astromech (A second X-Wing that can do a white 180 turn, added benefit of also taking a TL and Focus while doing so, could be deadly)

-Tarn Mison with R7 and Integrated Astromech, 2 pts left for initiative or Autothrusters on Ello (A real tanky build, both T-70 can regen shields and Tarn can force a reroll per turn)

Can you make any suggestions that don't require any cards from the Epic ship expansions?

Thanks.

Edited by McQuirk

swapp stress hog for two talas

-Stresshog 26pts, 1 pt left for initiative (classic and efficient, that would definetly be the way to go but...)

-Blue Squadron Novice with R3-A2 and Integrated Astromech, 1 pt left for initiative (More thematic to field 3 T-70. Less efficient control wise but should be better offensively, being able to clear stress every turn, a better dial and more survivability)

-Rookie Pilot with R3-A2 and Integrated Astromech and switching IA on Ello for Autothrusters, 2 pts left for initiative (One less Shield on the X-Wing, but better defense versus turrets for Ello. Also better chance to have initiative, could be useful vs high PS arc dodgers)

-Hobbie with Targetting Computer and Integrated Astromech (A second X-Wing that can do a white 180 turn, added benefit of also taking a TL and Focus while doing so, could be deadly)

-Tarn Mison with R7 and Integrated Astromech, 2 pts left for initiative or Autothrusters on Ello (A real tanky build, both T-70 can regen shields and Tarn can force a reroll per turn)

All of those look like good options, except that all of them require at least one card from the Rebel Transport expansion which I don't have, so none are viable for me I'm afraid.

Can you make any suggestions that don't require any cards from the Epic ship expansions?

Thanks.

Sorry, I thought that you had the transport since you listed R5-P9 on Poe and this astromech comes with the transport.

In that case, you could go with:

-Blue Squadron Pilot with Fire-Control System and Tactician (still offer some control, a reliable source of attack, and maybe some block if going against something else than a swarm)

-2 Tala Squadron Pilot (to add some body to the group, or a Prototype Pilot and a Bandit if you prefer some blockers)

-Gold Squadron Pilot with Twin-Laser Turret and R2 unit (some consistant damage with the TLT is always a good choice, for 25 pts, you can't go wrong)

As for Ello, I would get rid of Stay on Target with Ello. You can't do your white T-Roll when stressed so I feel like Stay on Target is counter intuitive with him. Veteran Instinct to move at PS 9 is nice and cheap, or I would consider Predator or Lonewolf. Still having a modifier to attack even if you decide to boost (T-Roll+Boost should be fun!) is always good. Outmaneuver like J Viz suggested sounds interesting too.

Swap R2-D2 onto Poe, so he doesn't have to worry about always getting his Focus action, put R5-P9 on Ello since he wants to use whites and his T-Roll option a lot. Stresshog is probably the safest bet, but I also like having an all X-Wing list.

Poe's natural ability synergise really well with R5-P9. Not only can you use your Focus to modify every roll, but you also regen a shield at the end of the round. The only reason why I would suggest R2-D2 on Poe over R5-P9 is if I would expect a lot of stress inducing ship that would deny me the use of my action. And in that case, I would suggest Luke over Poe for the Natural Focus in Defense.

Sorry, I thought that you had the transport since you listed R5-P9 on Poe and this astromech comes with the transport.

Ah, yes that particular card I traded for with a friend who usually plays only imperials nowadays. Apologies for the confusion.

Edited by McQuirk

So now it's looking like this

T-70 X-Wing: · Poe Dameron (31)

Veteran Instincts (1)

· R5-P9 (3)

Autothrusters (2)

T-70 X-Wing: · Ello Asty (30)

Outmaneuver (3)

· BB-8 (2)

Integrated Astromech (0)

A-Wing: Green Squadron Pilot (19)

Push The Limit (3)

Chardaan Refit (-2)

Autothrusters (2)

A-Wing Test Pilot (0)

Outmaneuver (3)

Or the second variant I like is to have the Blue Squadron with tactician.

I'm looking forward to flying these, anyone got any strategies that work well with the T70s? I was thinking about starting with Ello and Poe on one flank, the escort ship on the other, then whichever way my opponent goes, they'll either get flanked by the aces or by the outmanoeuvre GSP.

I quite like

So now it's looking like this

T-70 X-Wing: · Poe Dameron (31)
Veteran Instincts (1)
· R5-P9 (3)
Autothrusters (2)
T-70 X-Wing: · Ello Asty (30)
Outmaneuver (3)
· BB-8 (2)
Integrated Astromech (0)
A-Wing: Green Squadron Pilot (19)
Push The Limit (3)
Chardaan Refit (-2)
Autothrusters (2)
A-Wing Test Pilot (0)
Outmaneuver (3)

Or the second variant I like is to have the Blue Squadron with tactician.

I'm looking forward to flying these, anyone got any strategies that work well with the T70s? I was thinking about starting with Ello and Poe on one flank, the escort ship on the other, then whichever way my opponent goes, they'll either get flanked by the aces or by the outmanoeuvre GSP.

I think that looks pretty good but if you're using BB8 I would recommend PTL as you can then:

Reveal green manoeuvre

Barrel roll with BB8

PTL (e.g. focus) and gain stress

Make the green manoeuvre and lose the stress

Perform your normal action (e.g. TL)

Gives you three actions for no stress which is pretty useful