So as some of you may have read, new to x-wing, love the game. Ive play a hand full of games, and most of my holidays has been spent with limited internet (recently moved) so I'm currently hot spotting my Iphone.
All that aside, all I've been able to do after unpacking, is play with my x-wing cards and theory craft competitive lists, as well as throw in those occasional fun fluffy lists I may run from time to time.
Now, while I'm contemplating on how to improve some of the current lists I've harassed you guys with over the past couple of days, I decided to compare the HWK-290's movement dial to the Y-Wing and some other support/slow ships. In conclusion I'm left embarrassed by the fact that I even tried to use this... slug.
Its stats, movement dial, abilities and over point cost and potential - is absolutely dreadful.
Its 1 shield is terrible, I would always rather more shields then more hull points. Shields are more easy and safer to repair then hull points, and those critical hits are gonna wreck any extra attachments you gave it anyway.
Its gonna be nerfed a lot sooner then other ships with more shields.
The Y-Wing without taking BTL-A4 Y-Wing title upgrade is so much better. If you look at their "Ace" pilot, PS8 Jan Ors vs Horton Salm. They both can have 360° shooting.
However the Y-wing can equip droids to defend itself (r7 astromech or r2-d2) etc. etc.
The hawk, A crew upgrade. As if I'm going to invest in a crew upgrade on the hawk.
It does however have the elite pilot talent slot. The Y-wing does not. I don't see many EPT's that are going to benefit the HWK either defensively or offensively.
The PS8 Z-95 Headhunter, although slow, has a greater potential for damage and utility with his ace, PS8 Airen Cracken. He also comes in 6pts. cheaper already.
I could go on, but I'd love to hear others thoughts on the topic, and any corrections if I'm way off the mark here with my train of thought.
Edited by Arratak