The problems with the T-65 are well documented. Overcosted and stiff, some of the top pilots in the galaxy are stuck in a one trick pony. FFG has released the T-70 with the integrated astromech modification. Although that doesn't cure all that ails the noble X-Wing, it is a damned fine start.
I want to use this new toy, and after pondering XXXXZ and XXXX builds with various pilots mixed with rookies, I'm looking back at the 3X list. I'm going to take this list against bro-bots tomorrow, and I haven't been this excited to play a list in some time.
Wedge + BB-8 + PtL + IA: This one has been discussed quite a bit, and should provide Wedge with opportunities to either move in for a better shot, or potentially dodge arcs.
Luke + R7-T1 + PtL + IA: No R2-D2? Luke isn't looking to regen here, he's looking to boost and target lock any time he's in an arc at R1 or R2. Luke is the best defensive T-65 and though we aren't looking to be in arc, we'll play aggressively if we see an opportunity.
Porkins + R5-D8 + EH + IA: Porkins loves them rolls. Jelly rolls, dinner rolls, and now barrel rolls. His stress shedding ability plus R5-D8 for <ahem> mishaps should let Porkins run wild across the mat.
The total for this abomination against nature is 99 points, which I'm cool with since I'm hoping to win the initiative bid since I'm not running VI. None of those X-Wings are particularly appealing targets. Wedge will be first priority, but he's got some late round re position-ability + he should always have a focus. If you get Luke in arc, he'll potentially boost out, and if he can't he's still tough as nails. Porky would seem easier, but he can still shed target locks, roll and clear stress.
This is by no means a world championship list, but it looks competitive and more importantly, ridiculously fun. Or am I out of my mind and this is completely destined to fail?