An idea on how to fix the Starviper

By MalanTai, in X-Wing

Other than Xizor with his Z squad. For me the Starviper is (should be) the interceptor of the scum faction. Problems : bad dial, alongside not so good pilots (Guri is great but, BUT is PS5).

So here we go with the fix :

Lightened weaponry (torpedo, Starviper only, x points) : Treat all your speed 2- maneuvers as green maneuvers.

And errata the Virago title to make it increase your PS by one or two, but two seems a bit high.

What do you think?

The starviper does not need, nor is it receiving help. It's a matter of figuring out how to fly it.

It's the most capable blocker in the game, with a full compliment of 1 and 2 speed maneuvers as well as multiple repositioning choices. No other ship boasts that. It's also fast, with white straight maneuvers at 4, and a native boost. Flown as generics,a starviper can work its way into your flank while you chase the scarier parts of my list, block you, s-loop around you, and continue its chase.

It's basically the love child the b-wing and the a-wing never talk about.

It needs a PS8 pilot. that's it.

it's a Scum-Ewing without Horn.

Scum won't get that many PS 8 or 9 pilots. That's part of what Scum is. There needs to be something else.

Guri isn't bad if you can ignore the mid level PS.

I do think it could use more green moves and the generics can be a little cheaper. Otherwise, it's fine.

Edited by heychadwick

It's a great ship. I don't think it is used appropriately. Most people are in the Pilot Skill battle... But I think nikk whyte has the right idea. Fly them cheap. My only beef with the ship is a lack of green maneuvers... It can be great with Push the Limit but getting rid of stress is difficult. I just think we need more options in the Scum faction as a whole, then the ship will find a healthy niche in the meta. Wave 8 will help a great deal.

Just wait until Guri or Xizor get a cloaking device... It's going to be a beast!

Edited by Black Arrow

The Virago title really hurts it. If all Starvipers had those two slots stock they'd end up in more lists.

Ps6 generics with an EPT.

A title that helps a 3 star viper list be competitive.

Edit: I love both named pilots, give us more!

Edited by GeneticDrift

I'm glad everyone else thinks vipers are fine. They purposely gave it bad greens so you couldnt just put push the limit on them. Every time I see advanced sensors and pTL on Guri I know I'm in for an easy game. They will spend more actions to compensate for their slow greens.

I do think generics could use something other than a torpedoe and Autothrusters but most things would make the OP.

Fly xizor with fcs and vi or Guri with senors jammer and lone wolf. After that tell me how bad they are.

Just because it's easy to have high pilot skill and boost/barrel roll, doesn't mean ever ship needs it to be good. Maybe you should put Super Dash, Fel and Vader down for a bit and actally learn to out think your opponent rather than just react to them.

Scum won't get that many PS 8 or 9 pilots. That's part of what Scum is. There needs to be something else.

Guri isn't bad if you can ignore the mid level PS.

I do think it could use more green moves and the generics can be a little cheaper. Otherwise, it's fine.

maybe then the answer is to add something that improves action efficiency so that players can glue VI onto it

It's really not a great ship, except Guri with AT and Sensor Jammer who is ridiculously hard to kill for Turrets. But then enemy aces just eat her/it for breakfast. Low PS just means she/it will get outmaneuvered by anything that's good at Arc-Dodging and has a good PS. Vader, Soontir, Corran, Poe to some extent, and really all the higher PS Ships with at least Boost or Barrel roll that have 3 AD can easily outmaneuver Guri and kill her/it

Xizor can get PS9 but then only gets one action, and when he needs to pull some hard maneuvers, his Posse can't follow him anymore and his Pilot ability becomes totally useless.

It's really a dilemma. Then Virago being Unique is also limiting the Ship... You can really only play one of the aces, because the Systems slot is hugely important to them

The Generics are fine i guess, perhaps just a tiny bit overcosted, But then at 25 points yu can get a TLT Y-Wing that brings more to the table at the moment.

My Conclusion: The ship is not THAT bad and not that overcosted and has great options, it would just need some high PS pilot with a decent ability. Atitle accessible to every Starviper that is not limited would also help it get more popular.

I mean my heart bleeds if i see Talonbane on that stupid Kihraxz. Had they given such a high PS pilot with a good skill to the Starviper, it would be the staple of all scum lists.

Talonbane is like Wedge on the X-Wing. Superb pilot and skill, sadly on a mediocre ship.

In my opinion Empire has huge advantages in that regard. Their PS9 Pilots, Vader and Fel are on 3 agility and highly maneuvrable evasive ships. You can invest a lot of points in them and be pretty sure your investment is safe. (Yes i know i am talking about 3 and 5 hull ships but it is still true!)

Rebel and Scum PS9s (Wedge, Cobra) sit on 2 Agi ships with 5 HP that do not protect your investment enough and that are not maneuvrable. The other batch (Han, Dengar) is on Large (turreted) ships, that are tough but do have low agility. Since the large ship MoV nerf, this is also pretty unplayable. Fat Han is a thing of the past, and i don't believe we will see Dengar win many tournaments.

Now Rebels can get around that by taking PS8 pilots that are ridiculously tanky and versatile and can regen shields. (Miranda, Poe, Corran) They can beat Empire by outtanking them because their damage will stick while they can just disengage and regen at some point if they do it right.They can beat Scum for the same reasons, plus they outclass them in PS!

While Scum can't really do a lot in that regard. Thats why you see so many TLT Y-Wings and still Brobots! So they are lacking playable high PS aces.

Edited by ForceM

Scum won't get that many PS 8 or 9 pilots. That's part of what Scum is.

This is what the designers said at first, but then they turned around and gave us Talonbane Cobra at PS 9 and Dengar at PS 9. Also, we've got Serissu and Boba Fett at PS 8. But we do have an abundance of PS 7s with Kavil, Bossk, Zuckuss, Tel (Jumpmaster), Dace Bonearm, N'dru Suhlak, Xizor, and Kath Scarlet.

EDIT: What I believe the designers actually said was that Scum ships will pay a premium for high pilot skill. I'm not sure if I remember that quote exactly, but that's the gist of what they said.

Edited by Budgernaut

This is one ship I wonder what happened in playtesting. The ship is so badly overcosted, there's no fix other than just reprinting the cards at four points less. If it's the love child of the A-Wing and B-Wing, why is it the cost of a Phantom?

The Starviper isn't a bad ship, but it doesn't fit into the meta right now. The meta is still high PS arc dodgers/firepower or low PS efficiency and the Starviper and it's pilots do not fall into either category. I think that the designers thought that the new ships, upgrades, and pilots that were coming out would pull the average PS down in which case Guri and Xizor would really shine, but it hasn't happened.

It is not really comparable to an Interceptor, Phantom, or A-Wing, this thing is more like a super X-Wing or B-Wing.

  • The PS of Xizor and Guri is intentionally below ace level so you can't compete with PS 8+ in the arc dodging game.
  • It is more durable than other arc dodgers with 4h/1s/3Ag and autothrusters as an option.
  • It's dial has all the slow speed maneuvers plus s-loops, it doesn't have 5 straights or 3 hard turns, the critical fast get the heck out of here maneuvers.
  • It doesn't have the green maneuvers to make good use of PtL for the greater action efficiency that other Aces have.

The Starviper, right now any way, is a bruiser, a brawler, a knife fighter. The best way I've found to fly it is to try to get from range three to range one and then use the excellent dial and boost/barrel roll to stay in spots that are awkward for my opponent to deal with. I've also started running Guri stripped down. I used to run her at 38-40 points but she is too obvious of a target. Lately I've been toying with Autothrusters + Predator or Lonewolf which comes out to 35-34 points and I am trying to incorporate other ships that my opponent will regret ignoring.

I think it could use a little nudge though, something to help it earn it's cost back a little.

This is one ship I wonder what happened in playtesting. The ship is so badly overcosted, there's no fix other than just reprinting the cards at four points less.

I don't think that's necessarily the case. It's one of a handful of ships that natively has both boost and barrel roll -- the TIE Interceptor and StarViper are the only ones. You could do a neat title or mod that essentially allows it to do one of those as a free action every turn. That's a lot of free mobility. I'm sure that's not the only thing you could do, but I think there are innovative ways of making it more viable* without just changing its cost.

*I do not mean to say it isn't viable, but that it will be easier to choose it when list building because it will do something neat, like how the TIE Defender will be.

For 25 points you get the cheapest Starviper.

After the fix you can get a 28 point Defender, which essentially comes with 2/3 hitpoints more for three points extra (6 plus one evade, if it dies in one round, otherwise it gets another evade).

Then there will be an even stronger title for them imho (high damage and control makes a white k-turn really punishing), ept-generics and more named pilots.

It's really nice the Defender gets some much needed love, but how can the Starviper not pale in comparison?

Maybe it was a good idea to stop low ps Starvipers from having the virago-title.

This way they can introduce a strong alternate title without creating an op virago.

Some unkown, future system upgrades could help a virago-Starviper and non-Corran E-Wings.

Illicit is a factor too.

Woohoo idea time:

You could make the Starviper a close-range knifefighting specialist.

Maybe give it a title that let's you use different templates for boost/barrel roll.

Something like you can choose between 1-straight or 1-bank barrel roll plus 1-hard-boost.

Does sound fun, doesn't it?

The proposed title would even suit Guri (good range control hands out that lovely focustoken) and Xizor (gives him more options to keep a “friend“ nearby).

Edited by Dardinos

Looks like I was wrong when I compared it to the Interceptor. I see it does need a little something. I guess I should try some other stuff with them to really understand the semi-love they get. Anyway thanks for the feedback :)

Maybe you should put Super Dash, Fel and Vader down for a bit and actally learn to out think your opponent rather than just react to them.

Xizor can get PS9 but then only gets one action, and when he needs to pull some hard maneuvers, his Posse can't follow him anymore and his Pilot ability becomes totally useless.

Umm.....I don't get this. I've flown a lot of Xizor with Z-95's. I give Xizor FCS and VI. He's got PS 9 and the action economy comes from the free TL. It's not really that hard to stay close to at least one of those Z-95's. You fly them in a loose grouping. Also, I found Xizor usually prefers the 1 hard turn as opposed to the S-loop.

It's really not a great ship, except Guri with AT and Sensor Jammer who is ridiculously hard to kill for Turrets.

How about something that adds a free evade token - makes it generally better all round, but when you add Juke and Sensor Jammer ......

Guri isn't bad if you can ignore the mid level PS.

You can't.

Boostwing, acewing, name it as you wish, the point stays the same.

Well. Seems I've got to pull the vipers back out and win store championship

Well. Seems I've got to pull the vipers back out and win store championship

Spread the love!

Edited by Dardinos

Well. Seems I've got to pull the vipers back out and win store championship

If you know things that are hidden to the rest of us, please go ahead and write an in-depth guide about some of your finding.

Spread the love!

Win your games.

Glad we got that out of the way

Guri isn't bad if you can ignore the mid level PS.

You can't.

Boostwing, acewing, name it as you wish, the point stays the same.

Not every ship needs to be at PS 9. You can win with only one high PS ace.

They arnt bad just other ships overshadowed them, brobots stole the lime light and now TLT y-wings.

They are a tad expensive for what they do I think much like they feared the defender k turn would be too good they had similar worries about the sloop.

Guri isn't bad if you can ignore the mid level PS.

You can't.

Boostwing, acewing, name it as you wish, the point stays the same.

Not every ship needs to be at PS 9. You can win with only one high PS ace.

To be honest, he is the closest Scum comes to a decent arc-dodger.

But as i said, if you play him that way, his Pilot ability is inexistent, while other pilots of that cost and class have useful ones and are more well rounded and more free in their EPT choice.