I've seen some cool ideas for new conditions start to pop up so lets throw them all together and see what we've got.
Beneficial Conditions:
Boost: gain +1 movement point during your activation. Discard at the end of your activation.
Toughen: Discard this token when defending to add +1 Block to your defense results or discard this at the end of the round.
Harmful Conditions:
Dazed: Apply -3 accuracy to your next attack. Discard at the end of your activation.
Enraged: During your activation, you must target the closest enemy figure when attacking if able. discard at the end of your activation.
Some cool ideas I saw in other threads:
Crippled: Reduces movement speed by half.
Enflamed: Deals persistent damage over rounds.
What other ideas would make for cool new conditions?