So, based on the feedback I got from Blade and Fickle I have come up with a revision of my Punisher based list. Thematically, I don't have a two shot ship for my third ship. I'll just have to hold out hope that the Tie FO variant with the turret comes out soon.
Redline 27
Extra Munitions 2
Plasma Torpedo 3
Cluster Missile 4
Fire Control System 2
Total 38
Vessery 35
Veteran Instincts 1
Tractor Beam 1
Tie/D 0
Total 37
Gamma Squad 18
Extra Munitions 2
Advanced Homing Missile 3
Seismic Charges 2
Long Range Sensors 0
Total 25
100 Points
The principle idea is to have two ships making two attacks per round with both shots being modified.
The plan is to use LRS to set up the primary target, then use the VI Vessery to Tractor Beam the victim and soften it up with some quality primary fire. The Punisher then delivers a nice one-two punch of Clusters, with the Gamma letting loose as well.
I tired a variation of this list and found that my Punisher didn't have enough ordinance with just one Cluster Missile with Extra Munitions. I had similar feelings about the Bomber, and this build puts a couple rounds on the little guy. I gave him a bomb to cover his escape when he falls back to set up his second missile shot.
i normally use aces, and I wanted to use a list with a lot of secondary weapons and more durability. Thanks guys.