[Dark Heresy 2E] Surrealistik's Armoury Revisions/Additions (PEACH)

By Surrealistik, in Dark Heresy House Rules

This is all very interesting.


I'll think about using them in game.

I'm thinking of taking some of this into consideration for my campaign...

That said, I suggest having people roll an attack for Spray Weapons to check for jam, instead of jamming on certain damage rolls. Just make it hit regardless unless you get a jam (it also lets you count possible degrees of success for when it makes a difference, like with Inescapable Attack).

Thanks for the feedback guys.

@MijRai: I have taken your advice, and I agree, it's a better way of doing things in light of things where DoS matter.

@MorbidDon: Very interesting; would definitely use those talents in the event I come up with specialist talents for other weapon types.

Speaking of Las talents, I've added rules for overloading Las tech , and the synergizing talent Las Sapper .

Also AP and Cover properties, tactical shield and slug round items and cover degradation rules.

Edited by Surrealistik

These are awesome. Thanks for sharing. I'm surprised you haven't revised Proven or Accurate though, given your other qualms.

These are awesome. Thanks for sharing. I'm surprised you haven't revised Proven or Accurate though, given your other qualms.

Definitely will take a closer look at them; mind that most of these revisions were inspired by actual gameplay issues; haven't encountered any notable issues/verisimilitude problems with Proven and Accurate just yet.

Edited by Surrealistik