I have used juke today against a turtled Vader, and when he threw the dice, his results were 2 blanks 2 eyes. Am I right if I say I can't use juke at all there? Common sense would tell that juke is used before the opponent modifies his dice, but is it true?
Juke timing?
Juke is used during the Modify Defence Dice step and the attacker goes before the defender. But the defender needs to have an evade result for Juke to be used. So, in your case, Juke would have been no help.
Juke is used during the Modify Defence Dice step and the attacker goes before the defender. But the defender needs to have an evade result for Juke to be used. So, in your case, Juke would have been no help.
Yeah that's what I thought but thank you for the clear answer ![]()
The Order of Modifications:
Attacker rolls Attack Dice
Immediately happens (HLC's Decrittening goes here)
Defender Modifies Attack Dice (Sensor Jammer goes here)
Attacker Modifies Attack Dice (Target Lock goes here)
Defender rolls Defense Dice
Attacker Modifies Defense Dice (Juke goes here)
Defender Modifies Defense Dice (Evade goes here)
Compare Results
Determine "Hit"
Damage
Where does the focus token fit into this Order of Modifications?
Where does the focus token fit into this Order of Modifications?
If the attacker is spending focus, it goes in the "Attacker Modifies Attack Dice" step. If the defender is spending focus, it goes in the "Defender Modifies Defense Dice" step.
Where does the focus token fit into this Order of Modifications?
In other words, they can spend a focus token after you Juke them to turn it back into a hit.
Which means Juke is perhaps not as powerful as it appears at first blush - but conversely, it IS forcing them to spend the token or take the hit, which means you can use to to strip tokens for future shots.
Where does the focus token fit into this Order of Modifications?
In other words, they can spend a focus token after you Juke them to turn it back into a hit.
Which means Juke is perhaps not as powerful as it appears at first blush - but conversely, it IS forcing them to spend the token or take the hit, which means you can use to to strip tokens for future shots.
Which, to me, is what makes it so powerful. Any time my opponent has to choose between taking damage right now, or hoping they can use it for something else in the future is entirely worth the price. There are a lot of weapons that play to a psychological fear of being hit, rather than just tossing a bunch of dice, that can make this a very fun game. Decisions, decisions...