Grrr... that feeling when you can't find a good picture for your card and have to use the crappy stock one...
On the flip side, that feeling when you find a picture so awesome you just have to make a card for it...
Grrr... that feeling when you can't find a good picture for your card and have to use the crappy stock one...
On the flip side, that feeling when you find a picture so awesome you just have to make a card for it...
Now, I know I almost never make Rebel cards, but I got the idea for this one while reading the TLT OP thread. Something made me think about how these guys used to fly really slow and essentially force you to get too close and/or overshoot, and spoil your shot. So I thought this might be a sort of cool low PS ability. It's probably pretty survivable, for the low PS, and allows for some interesting play styles.
The new Logo corresponds to the Force Token. It can be used to pay for special abilities as noted on pilot cards or as either Focus or Evade.
I designed an entire expansion for a YT-1300 Re-release... split-faction, Scum/Resistance.
Two Generics of the full-statline YT-1300, one for each faction.
The Scum uniques focus on economy of squad points, in Unkar Plutt's case, and general slipperiness, in Dusquense's.
For the Resistance, Rey features select rerolls, while Han has a new trick up his sleeve.
A few new crew members appear, mostly for the Resistance, but with a couple cross-faction surprises.
The YT-1300 gets some new exclusive upgrades to reflect its piecemeal makeup and shady history...
...and a new EPT shows off Han's expert piloting skills.
been trying to come up with a custom Tie interceptor Pilot card for myself, ill post when I'm done with it.
This one is really Generic, and basically Soontirs ability:
(the points is messed up, I noticed.)
And this one is REALLY good:
Besides the messed up point value on the first one, which one do you think is better/more balanced?
edit: this silly editor changed range to ranks! it's supposed to be like the inquisitors ability, but all attacks against me are treated at range 3.
Edited by Sir OrrinEdited by bconsThis one is really Generic, and basically Soontirs ability:
(the points is messed up, I noticed.)
And this one is REALLY good:
Besides the messed up point value on the first one, which one do you think is better/more balanced?
edit: this silly editor changed range to ranks! it's supposed to be like the inquisitors ability, but all attacks against me are treated at range 3.
Some from me: Sentinel Class Shuttle:
Dial, i wanted to keep some clumsyness of Lambda while taking upgraded engines into account:
Next one and only generic:
Next 2 uniques (**** i forgot the dot:P) are designed with Sentinels landing in heavy combat zones so its pilots were trained to work under stress, and even perform better in those conditions:
Last unique was taken from wookiepedia and is former imperial officer that was capable of launching and controling multiple sentinels via holonet, so i designed his ability with heavy field control too:
And of course unique title, Sentinel were heavy armed including point defense. I wanted to emphasis on that by making APLs trigger not on bump but just whenever someone enters your range 1:
Like the Sentinal title!
#1 is (as you said) kinda boring to fly with. I mean, it is a good ability for an interceptor, but it's just kinda "meh", if you know what I mean. I do think #1 is more balanced than #2, but number two would be a fun ace to fly, and would work very good with auto thrusters. Nice job!Besides the messed up point value on the first one, which one do you think is better/more balanced?
edit: this silly editor changed range to ranks! it's supposed to be like the inquisitors ability, but all attacks against me are treated at range 3.
I think I will use the 2nd one, hopefully it's not too overpowered.
Poe's mom from the "Shattered Empire" comics
I love the idea of Fantasy Flight using some of the comic art on future cards.
I don't think the stress is necessary. Zeta, Blue, and Iggy-D get their templates without an additional cost. Lorrir's stress was a mistake.
I know these are kind of available elsewhere, but I made them for my use.
here is my idea's for card's
MOD. cost: none
Primary weapon Retrofit .
Ship's firepower is reduced to ZERO
you MUST equip an Secondary weapon at - 4 points (min zero cost)
the secondary weapon may only be fired from your main arc and becomes subject to range modifies
Title. Cost ZERO Y-Wing only
Y-wing shuttle
the ship looses both Torpedo options,
gains 2 passenger slots, no more than 4 pt's per passenger
Modification Cost 1 pt Y-Wing only
Shield Projector .
the ship gains the Reinforce action.
"Switch deflector fields double front"
Title Cost 10 pt's Y-Wing Only Scum Only
The Wild Kard
You may take as many modifications as you wish.
you may take an illicit
this ship may be carried and launched from any large or huge ship capable of carrying and launching fighters, even your opponents, In addition to it's normal payload.
Modification Cost zero Y-Wing Only
BTL-A4
The y-wing gains a scanner or illicit upgrade slot
Edited by Morty Jhones
The Wild Card..? Really? Ok so i take 10 Stealth Devices Deal with it:D
And we have BTL-A4 already in game:)
But i like the title about reinforce. Ywings should be more of a "ok maybe i cant do anything to you but you can beat me all day long and ill take it"
The new Logo corresponds to the Force Token. It can be used to pay for special abilities as noted on pilot cards or as either Focus or Evade.
omg yes love it
edit: you need to do a Yoda
Edited by Spaceman91
The new Logo corresponds to the Force Token. It can be used to pay for special abilities as noted on pilot cards or as either Focus or Evade.
I think Eta-2 should have a cannon slot (ion cannons on the outer edge of the wing) or at least 3 attack die.
Edited by eMeM
The new Logo corresponds to the Force Token. It can be used to pay for special abilities as noted on pilot cards or as either Focus or Evade.
I think Eta-2 should have a cannon slot (ion cannons on the outer edge of the wing) or at least 3 attack die.
it does have 4 agility... I think it's good.
The Wild Card..? Really? Ok so i take 10 Stealth Devices Deal with it:D
And we have BTL-A4 already in game:)
But i like the title about reinforce. Ywings should be more of a "ok maybe i cant do anything to you but you can beat me all day long and ill take it"
You've never used the Deathwalker 9000 I take it?
Not sure on the ability here but I really like the idea of this. Only problem is that a T-65 still goes down pretty easy even with some extra focus.
You know, I always thought that a Rogue Squadron title should be something elegant and simple, but still really helpful. Like the ability to change 1 blank to a Focus. Not broken, still represents their superior skills, still has work-arounds and offers tactical choices for the opponent.
Not sure on the ability here but I really like the idea of this. Only problem is that a T-65 still goes down pretty easy even with some extra focus.
Just something off the top of my head, could probably use some refinement but the general idea was of a title that buffs a group of T-65's flying in formation rather than the individual ship. My thinking was that you could have say Wedge as Rogue Leader, then Biggs with R5-P9, and 2 Rookies as one combination for example. At the start of the combat round Wedge gets 3 focus for Rouge Squadron to use if and when they need it, making the focuses a lot more efficient, and ships can target lock for an action or Biggs can take a focus action to regen at the end of the round. Biggs protects the group while wedge and the 2 rookies are hitting like a truck with focus + TL. There are a lot of cool T-65 combos I can think of using these titles. But I'd love to hear your ideas.
Titles that I may use in an upcoming campaign thingie.
Offers pretty good consistency, since Rogues were some of the best pilots out there.
Figured this would work for the many high PS aces the rebels have. Feels like a good fit.
Gotta survive somehow...
This one works fine on anyone, but especially Maarek (which is quite fitting, really...)
Edited by That One Guy
This one I think is OP. It turns a decent Tie into something devastating. On a Decimator it is also brutal.
This one I think is OP. It turns a decent Tie into something devastating. On a Decimator it is also brutal.
yeah i was too lazy to update them but they all say 'small ship only' on them now too.
yes I agree the secret order cards are op for the proposed cost.
change initiate to :-
change one Blank into an evade
and emperors voice into :-
If you have no shields change one Blank into a Critical.
-------------------------------------------------------------------------------------------------
Modification Cost zero Y-Wing Only
BTL-A4
The y-wing gains a scanner, Cannon or illicit upgrade slot
--------------------------------------------------------------------------------------------------
sorry that was a typo I missed it should have read
BTL - S4
which was the heavy recon version of the Y - Wing. Used by rebel Agents and Long range patrols.
also there's always
modification Cost 1 Y-wing Only.
QUAD ENGINES
Treat all straight Ahead moves as Green.
you are counted as a LARGE Ship for all special attacks.
Edited by Morty Jhones